Old Champion Mechanics

Rand0mH3r0X·5/13/2015, 2:12:59 AM·2 votes·772 views

There are champions that need some updates, not a rework, but just updates to their skills and how they apply. I don't know all the champions who are suffering from this, but I am going to talk about one in particular, Poppy.

**Poppy's Ult doesn't apply when a spell shield is active. ** That's pretty lame considering all it does is 1v1 you and someone else. Champions with Banshees veil, or Nocturne and Sivir can avoid Poppy's ultimate like this. This leaves her very exposed. Her Ult isn't a debuff to her opponent, so why is it negated?

Poppy's Ult is consumed when flashing, character disappears, or teleporting. This is annoying, specifically on champions like Katarina, Vayne or Le Blanc. basically, if you ult on a champion and they flash, your ult flashes as well. Like it never even happened. And now you're stuck there looking like a dummy and the enemy team just swallows you.

Poppy's Q has range! If you Q a champion and that champion flashes away, Poppy stays in place and does her animation and the person she just attacked takes damage. This effect makes up for her ult not working, but if you move before her animation finished you will not do any damage at all.

Poppy couldn't decide to charge, or stutter. The same problem with flashing away from Poppy is that if Poppy charges an enemy, and the enemy flashes/teleports, Poppy will stop wherever the enemy was last. Unlike champions like Maoki, Amumu, or Alistar, Poppy will not follow her enemies through the flash. This is painfully annoying because sometimes you could be dashing the enemy carry into a wall and then poof, say hello to Enemy team.

Smite cancels Poppy's Auto Attack This one is the real easy fix. Every time I smite a champion, Poppy stops auto-attacking. Whenever I smite a monster, Poppy stops attacking. This problem is really a nuisance and requires the player to click the enemy to continue attacking.

Safe Dodgepoppy Poppy can only charge an enemy into a wall if that enemy is not already touching the wall. If the enemy is quick, they can walk directly into the wall and Poppy will stop her charge and deal no damage. When Poppy charges a monster touching a wall, she just does nothing. Touching a wall makes Poppy's charge just forget about you.

No Oracle's for Poppy This is the dumbest flaw about Poppy. If you upgrade Oracle's on Poppy, she can't even use it! Sometimes the enemy will drop a war right on the bush I'm in, and I'll shine Oracle's on it, and it won't show up. Not even walking around an enemy ward will the ward become revealed. A teammate of mine used Oracle's on the same spot and the ward was there the whole time. This is the best proof I have that older champions are just not properly adjusted for the newest mechanics.

I know that Poppy is going through a rework.

http://www.reddit.com/r/leagueoflegends/comments/2woei2/riot_solcrushed_korean_ama_translation/ "[Solcrushed:] I was in the Live Design team and now I am working night and day ruining your favorite characters in the Champion Update team. My current project is Poppy." "Solcrushed: We are currently trying to transform Poppy into a tank instead of her current assassin role. We are trying to make her a feisty yordle who packs a big punch with her hammer and shield."

As much as I don't enjoy reworks, the idea of outsourcing, or simply ADDING ANOTHER TANK, these things I addressed can easily be fixed and tweaked. As long as this gains recognition, I'm sure that older champions like Poppy, Gangplank, and others will receive some quick polishing before they receive their reworks.

Some popular champions have received some love already, Lee Sin and Vayne, so this doesn't apply to all older champions.

Are there any champions that I missed that can be quickly fixed? You can put them down here and Riot will read them. Maybe.

0 Comments