Nerf Volibear Passive Please

bistroh··2 votes·542 views

So I was in a game and we had roughly 3 people all attacking a Volibear at once. He was losing health quickly but when his passive came up he gained health while still being attacked and got a triple kill, yeah that's definitely balanced. Maybe make the time it regenerates over a bit longer of a time period so he doesn't gain health even if he gets ulted by a Veigar.

2 Comments

Crossette1 votes

Or we could leave that and make it so his W doesn't literally execute ADCs at half health and tanks at a quarter of their health early game, and do as much late.

Sogreth1 votes

Rofl. People seriously complaining about Voli? Learn to counter. His passive starts when he hits 30% HP, so when he starts to get close to 30%, Ignite him. There are also 2 items in the game (One AD and one AP) that will reduce healing.

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Or we could leave that and make it so his W doesn't literally execute ADCs at half health and tanks at a quarter of their health early game, and do as much late.

You serious? Yes. Let's nerf his ONLY damaging ability. His Q has no scaling on it, and is only used to engage and chase. And his E is just an AoE slow that scales with AP. So yes, let's nerf his only ability that actually does damage.

And if he is killing a MM at half health early game, then maybe they should have some better armor runes. Because Frenzy doesn't doesn't kill MMs at 50% health that early, unless the MM had 0 armor and Voli has like 3k health.

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