Can We Give Fizz's Playful/Trickster Some Counterplay?
Perhaps put it on a longer cooldown, like 20-25 seconds? Or keep the same cooldown and make it similar to Tristana's rocket jump?
Perhaps put it on a longer cooldown, like 20-25 seconds? Or keep the same cooldown and make it similar to Tristana's rocket jump?
It's really all he has going for him at this point -- Don't get me wrong, it's annoying and I'd love more counterplay to it, but this probably isn't the right way to go about it.
There's no reason for it to have a four second cooldown at maximum CDR.
PREACH!
I don't really think the response to that is "PREACH!", honestly. :/
It's more of an opener for a wider discussion about Fizz's balance (could we buff other abilities, change other abilities, change how his E works, etc) than a conversation-ending sermon.
You could actually add to it, even if you're in agreement. Elaborate on points he might have missed, or give insight to the rest of us.
I did previously if you looked further into the post... I was just saying that to agree, sorry I wasn't technical enough for you to say, "I agree." I'll try that one next time Kappa.
His entire kit is based around it and the counter play is dodging it by playing ranged champions. (Ahri q speed up, Leblanc w, kayle w for speed up) He's the only melee mid laner who doesn't have a ranged attack in their kit. Talon has w, Zed has w q, Yasuo has q (I know its short ranged but its better than fizz range) and so having it that low of a cooldown isnt that bad, especially when early game its pretty expoitable level 1-5 if he misses it or even if he hits it and you can kite back. He's kind of like Kassadin, you don't see people complaining that Kassadin is op, even though is ult has like a 2 second cd late game lol.
[{quoted}](name=Losco SharkBarry,realm=NA,application-id=3ErqAdtq,discussion-id=W3GNUq1n,comment-id=0002,timestamp=2016-03-01T21:21:57.871+0000)
His entire kit is based around it and the counter play is dodging it by playing ranged champions. (Ahri q speed up, Leblanc w, kayle w for speed up) He's the only melee mid laner who doesn't have a ranged attack in their kit. Talon has w, Zed has w q, Yasuo has q (I know its short ranged but its better than fizz range) and so having it that low of a cooldown isnt that bad, especially when early game its pretty expoitable level 1-5 if he misses it or even if he hits it and you can kite back. He's kind of like Kassadin, you don't see people complaining that Kassadin is op, even though is ult has like a 2 second cd late game lol.
Kassadins ult has to be used like 4 times before it is the same damage as fizz.
Damage is irrelevent when they are talking about conterplay mobility wise. If he's saying it should be like tristana jump he isnt talking about the damage aspect hes talkinga bout the mobility.
Just the weekly "incrase the cooldow on Playful/Trickster" thread for some upvote farming.
If it's a weekly post, then odds are, it's broken.
That would be great.
Even doubling the current cooldown would help. The cooldown is insanely low for how powerful it is.
Downvote this all you want, but it's true that this champion having a basic skill that completely removes him from the game breaks the game. If Fizz is locked in on the enemy team, you lose.
[{quoted}](name=TSM Resonance,realm=NA,application-id=3ErqAdtq,discussion-id=W3GNUq1n,comment-id=0005,timestamp=2016-03-01T21:56:46.935+0000)
Downvote this all you want, but it's true that this champion having a basic skill that completely removes him from the game breaks the game. If Fizz is locked in on the enemy team, you lose.
Then what about if Fizz is locked in on your own team, does the enemy team lose?
How come Fizz's winrate hovers around 50%, give or take a percentage point for deviation?
How come I can easily smash Fizz if I vs. him in midlane because I know his strengths and weaknesses?
How come because of this, I am more likely to win if the enemy picks Fizz?
Then what about if Fizz is locked in on your own team, does the enemy team lose?
How come Fizz's winrate hovers around 50%, give or take a percentage point for deviation?
How come I can easily smash Fizz if I vs. him in midlane because I know his strengths and weaknesses?
How come because of this, I am more likely to win if the enemy picks Fizz?
That's why you don't see much of Fizz picked in higher elo. People can abuse his weakneses in laning phase.
That's why he has a 50% winrate -.-