is it just me or does the rift herald seem a bit scary for turrets?
from everything i see the rift blows turrets up quick, fast, and in a hurry. he clears minion waves and isn't the turrets priority like people kept trying to say. yes i know champs can kill him, you can cc him, yadda yadda. but did we really need another way to destroy turrets even faster? It's first attack on a turret is a charge when in range and knocks off about a quarter of the turrets health until inhib turrets and it can take the first 2 turrets worth of damage without any minions to take turret shots for it. it clears waves pretty darn well too. I get that, like dragon, it's an objective that is used to aid a team, but the abuse potential seems pretty high as far as I can see for super wave pushers or teams with someone like shen who can push with the herald and still be able to have a presence with the team just in-case a fight breaks out oh and before everyone hops on my dong for this post. IT COULD TOTALLY CHANGE AND ALL AVAILABLE CONTENT AROUND THE NEW RIFT IS SUBJECT TO CHANGE ON RIOT'S DISCRETION. THE NEW RIFT HERALD ISN'T LIVE YET AND COULD TOTALLY BE ANOTHER POINTLESS SCARE LIKE THE TOTALLY EBIL AND SCARY PLANTS AND JUNGLE CHANGES. I typed that so don't bring it up as your entire argument. I'm not dumb, just curious as to why turrets need more negative potential.
It could have been a nifty way to provide control over an area, like it's eye stays on baron and provides vision for a set amount of time, or something along those lines.
or i could be totes wrong [slayer-pantheon-thumbs]