ezreal mystic shot and iceborn gauntlet

KłedGod··2 votes·536 views

Ok so i know that iceborn gauntlet says after using a ability your next auto slows a enemy. Then why the hell is ezreal mystic shot doing a slow on every hit. It's suppose to be an ability for one. On top of that for two im to salty to come up with a two ill leave that to somebody else. Seriously though if abilities can count as a auto for ezreal i want this to happen to lucian or another adc so i can just go spamming things dash and never worry about dying. Hell idc if its not just adc just someone with crazy poke that i can go ham with slows.[slayer-jinx-unamused]

8 Comments

Deep Terror Nami5 votes

Ezreal and Gangplank's Q's are intentionally made to proc on-hit effects as a basic attack. They are balanced around these performing this way.

Hayaishi21 votes

[{quoted}](name=Deep Terror Nami,realm=NA,application-id=3ErqAdtq,discussion-id=W0kTgtbx,comment-id=0001,timestamp=2016-02-09T01:35:05.430+0000)

Ezreal and Gangplank's Q's are intentionally made to proc on-hit effects as a basic attack. They are balanced around these performing this way.

KłedGod1 votes

{quoted}

(Balanced)

Sneakyy XD3 votes

The tooltip for Spellblade is wrong. It doesn't proc off of using an ability. It's hard to say exactly what it should be. Basically, it procs off of any cast.

As for why Ezreal's Q will apply the Spellblade effect, it's because Ezreal's Q is a basic attack and Spellblade is an on-hit effect.

Crossette2 votes

Lucian doesn't fucking need a buff to make (Q) proc on-hit effects.

Ezreal always uses it because that's how his kit works, which is stupid to say the least. He's going to get every item nerfed lmao

KłedGod1 votes

ahh but to dash in and q slow somebody would be glorious or just q them through a whole wave of minons as lucian. Hell make MF and Kalista Q do it also its basically an auto attack any way.

Crossette1 votes

build iceborn anyways and slow them with your AAs :^)

Mat7itan1 votes

Ezreal's Q applies on hit effects. The slowing field is an on hit effect.

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