I can't be the only one...

GigglesO··36 votes·1,537 views

That thinks damage is silly high, and that its everyone dealing too much damage.

35 Comments

xPhantomDancerX6 votes

You are the only one brave enough to utter these words.

Built to Tylt17 votes

Right. This is only the 1000th post complaining of same thing.

xPhantomDancerX10 votes

I guess the sacasm didn't bleed through.

Built to Tylt1 votes

Nah, fam. Not even close. <3

Infernape3 votes

Riot needs to do what they did in 7.4 and nerf Rune damage across the board.

GigglesO2 votes

I just don't understand why they keep damage creeping the game more and more.

green smite2 votes

shaco deals nothing

JackMcSnipeyz2 votes

No you're not. Espacially when you spam the boards every few hours with the same thread over and over again.

onguana2 votes

Nasus at 500 stacks - 1/4 of Zoe's hp (provided they are the same level) with one q

Zoe with one item - all of Nasus' hp with virtually no counterplay because I AM FKING STUNNED AND HAVE BEEN FOR THE LAST 40 MINS.

AirKingNeo1 votes

Damage is too high, but tanks are too tanky as well. Bruisers suffer because they are neither.

Gives No Lux1 votes

I personally think damage is fine. The issue is that defensive options are non-existent. For years they balanced the game around the availability of early defensive runes then overnight removed them without an alternative so the game has reverted back to blink/dash and burst with no counter play. On the bright side, if you had great positioning before this pre-season you are likely twice as good at the game than before.

P.S. For everyone that ever thought or said RIP DFG you should be in heaven!

Dengeden1 votes

Defensive options are............ WHAT? Every champion can build defensive boots these days, do you have any idea how hard you'd be trolling if you did that during earlier seasons? And what exactly do you want? What's missing from defensive items? An Hourglass that doesn't immobilize you??? What's missing from runes?

Gives No Lux1 votes

Your starting defensive options are get 5 MR/armor by going resolve, buy cloth armor or dorans shield.

Your mid game defensive options are get tabi or armguards at 10-12 min.

Let's say you do both of these, congratulations, you now have about 30% more chance to survive an engage from a solo AD assassin and you have ZERO impact in your items as your main roll.

Mages have 2 options right now, glass cannon, or slightly reinforced glass spaghetti noodle.

Mind you, I am not against people getting one-shot as punishment for a clear mistake or a clear out play. I actually like that style of game. Where I think the line is being crossed in pre-season is that a wide variety of AD characters right now can one-shot mid game w/o an out play simply because their kit was balanced around a time when there was at least an option to make it risky for them to all-in for the kill.

Assassins used to have to be able to execute a good full combo against someone that had proper runes/masteries and an o.k. build. Now someone like Zed just hits R, smashes keyboard, and walks away while his target pops w/o a single chance to respond. Throw in predator, ghostblade, etc and even if you have good positioning you can still be one-shot without them ever being put at risk or open to counter play.

I can't count the number of times a mid-game Trist has rocket-jumped and done over 1400 damage in 2 AA before her animation even completes.

DarkRooster1 votes

I remember the times when only by playing professionally you could actually oneshot someone, not by pressing few buttons and relaxing.

Gives No Lux1 votes

You mean Seasons 5 and first half of 7?

Dengeden1 votes

Snort yeah when you people were whining about Zed and Yas you definitely acknowledged how much skill they take.

Dengeden1 votes

Wow, you're actually complaining about mages? Holy cow. I know you prefer some random examples from games where the ADC went 20/0 but www.op.gg/champion/statistics

Anyway, if you get tabi's and seeker's, which is overkill btw, and aren't behind in farm (which you are) the chances of you dying are 0%. You might get pushed in and poked under tower and then ................. "oneshot" but that's just desserts for such a bad build. You have stopwatch anyway, so why build so stupidly?

The idea that ADs are OP is complete and utter BS and winrates prove that. There was never a time where a fed ADC didn't rightclick the crap out of you and AD assassins are scrambling for relevance, thanks to complainers like you. Besides, it's not like you can't react to Trist running at you and using her slowa$$ rocketjump animation. The same can be said for any of the ADs that stomp you because they're better.

Gives No Lux1 votes

Oh? Try taking a look at the top performance champs across EVERY ranking on champion.gg. Hmm, let's see. Ezreal, Shyvanna, Zed. In every single division... Imagine that.

The only mage that even makes it into the top 10 is Malzahar and that's only because he's a direct counter to AD assassins.

Maybe you should do a little bit of research before you try and make a point. It's clear from the statistics that champ for champ ADs are putting feet in asses all up and down the rift and it's certainly not because all of these prodigy high skill cap players suddenly materialized out of thin air.

There used to be a reasonable margin where the trade off of high mobility and burst was balanced with survivability, cooldowns, or precise(ish) timing. Now most games it feels like there are 3 or 4 launch-day Fizzs running around like it's Taco Tuesday at a Pennywise convention.

Add to that the fact that on the forums there's 200 posts complaining about how OP Zoe is because sometimes between spamming emotes and trying to remove the stack of quarters from their /laugh key they faceplanted into a skillshot and got lit up like Times Square on New Years. Oh, sorry, EUW... got lit up like Piccadilly Circus on Boxing Day.

Dengeden1 votes

Ah, you went by champion.gg because op.gg didn't prove your point? Which is also why you go by the rather muddy "overall performance" (which is only so high for Zed because of the many kills he gets, and Ez always does aboveaverage damage and now he's got the goldgain to boost his performance ranking even further) instead of winrates? Good move.

Let's be honest, Kleptomancy users are overperforming because Riot doesn't want to nerf such a fun mastery while there's no LCS. When Aery gets nerfed again for not being used exclusively by utility mages, MF's winrate will go down too.

Meanwhile you wanna complain about Shyv too? Really? No lethality, offtank, and you dislike her, huh. You've got a bone to pick with the most recent post complaining about bruisers being weak unless fed then.

And you're the one who isn't doing any research. The best champion against Malz is ... drumroll please ... Talon. It's also apparent you didn't look at the full statistic, or else you wouldn't have missed that Xerath is in the top 5 too.

It's clear that AD champions put their feet up in asses of people who are bad at the game, who come to complain about it here. This has always been the case, things have been like this for months, there's nothing sudden about it.

Also, you're seriously complaining about the what? 3 Zoe posts that hit the frontpage while the rest of it is filled with unsubstantiated complaints like yours as per usual?

You're being ridiculous with your comparisons, Fizz, post-nerf, pre-rework, killed you with QWE, name one champion today that can do that and show me a clip. I look forward to either nothing or more 20/0 montages.

Gives No Lux1 votes

No, both sites pull from the exact same data from Riot servers. You think there is some sort of global conspiracy against Zed mains?

Individual champion performance is not the same as win rate. Completely different factors go into winning the game overall vs a champion's successfulness in 1v1 or skirmish scenarios. If this weren't the case the fact that on an individual basis Zed's insanely success rate would put him near the top of win rate across the board. You're welcome to have a difference of opinion with me but if you want to claim that the statistics are lying then take that up with Riot.

Shyv is in the exact same boat as Zed right now just like her previous glory days. As soon as she completes one item just R on top of anyone, right click and EWQQ and the only thing that will save you from that is flashing a wall.

Equal skill Talon will lose to Malz by a significant margin. If you think otherwise then you don't understand how those two champs are played. Both are push and roam and both hit their stride at level 3 but Talon has to use his Rake to either farm or clear Malz' voidlings. This means that Malz can use E and AA to farm and harass and at some point talon will either get pushed to tower or have to use Rake to farm. Then you drop voidlings and push him to tower anyways. Malz always has the advantage of either taking mid tower first or applying more roam pressure and is only at risk if he gets lazy about warding or tracking the jungler.

Sure if Malz tries to toe-to-toe Talon he's going to lose every time but that is a representation of skill gap, not champion abilities.

Prior to the rune changes my default mid mage pages gave me just enough defense such that if Talon or Zed wanted to dive me under tower at 6 they needed a couple of autos in addition to the button mashing to completely zero me out. That gave me a fraction of a second to wait for them to pause for that auto, CC and have a chance of killing them before they could get that last required hit to finish off my health bar if I got the timing just right.

That is called counter play. Sure if I didn't get it right or misjudged my HP or the other guy reset his AA timer just perfectly I would still die but there was still a window, however small, for the outplay. In Silver that window was actually pretty large all things considered. Now however since death is guaranteed w/o those AAs there is no window, hence no counter play, hence no skill required for the assassin. Just press all of the buttons and run away.

At the time of the post Xerath was in the top 10 in one rank, gold I think it was, no mages were in the top 5 and Malz was the only mage in the top 10 in more than one ranking. Since the stats are live I'm sure the fine details shift from day to day.

If you bothered to actually digest what I've been saying the issue isn't with one skill's raw number vs another. It's that right now the pants on head assassins are zeroing out every other champion that was designed to be equally high risk, high reward when they both have their cooldowns up without ever being at risk themselves. In addition since assassins were SUPPOSED to be high skill cap and CD dependent their ults are usually up on the order of 30-40% more often than their counterpart mages.

Hell Syndra, queen of the one-button-kill isn't even played at all anymore because by the time an assassin is in range and targetable for her to press that one button she's already dead. Maybe if she's lucky one ball of her ult will land on Zed before his mark procs while he's busy trying to decide whether to spam his emote or /laugh.

If you have played this game at least as far back as the last assassin rework or read any of Riot's posts on why DFG was removed from the game then you should know that it's in your best interest to hydrate well before the next season starts because there will most definitely be sweeping nerfs and all of those fresh tears are going to take it out of ya.

Dengeden1 votes

[{quoted}](name=Gives No Lux,realm=NA,application-id=3ErqAdtq,discussion-id=W0T7txAO,comment-id=0004000000000001000000000000,timestamp=2017-11-26T12:23:26.793+0000)

No, both sites pull from the exact same data from Riot servers. You think there is some sort of global conspiracy against Zed mains?

No, I know the stats are different for both sites.

Individual champion performance is not the same as win rate. Completely different factors go into winning the game overall vs a champion's successfulness in 1v1 or skirmish scenarios.

Yes, I presumed the overall performance is taken from that circle with KDA, CS and goldgain

Shyv is in the exact same boat as Zed right now just like her previous glory days. As soon as she completes one item just R on top of anyone, right click and EWQQ and the only thing that will save you from that is flashing a wall.

Or wards. You know, the thing that makes engages irrelevant. Or runes, the thing that enables you to fight back against pretty much anything. Bruisers aren't UP then, right? Just checking.

Equal skill Talon will lose to Malz by a significant margin.

Lol, no assassin beats mages in terms of skill. They already gimp their team superhard by playing an AD with lowrange waveclear. Never mind how their kits match up against mages with the wet noodles Riot bestowed on them (on everyone really) thanks to complainers like you. But not even LCS pros play perfectly, Talon's gonna get his opening.

It's beside the point, you're shifting the goalposts.

You're also overlooking that Talon is the better roamer and that he can very easily itemize QSS.

Prior to the rune changes my default mid mage pages gave me just enough defense such that if Talon or Zed wanted to dive me under tower at 6 they needed a couple of autos in addition to the button mashing to completely zero me out. That gave me a fraction of a second to wait for them to pause for that auto, CC and have a chance of killing them before they could get that last required hit to finish off my health bar if I got the timing just right.

Now you can harass them even better pre6 and just take TP to get seeker's or something. Or barrier, or exhaust if you can time it.

Just press all of the buttons and run away.

If you get hit by skillshots when the enemy mashes the keyboard, you kinda deserved to die. I do have to admit their winrates rose preseason because unlike you, I don't jump from statistic to statistic or ignore them alltogether to make my point, but so what? They're high skillcap champions, it's how it should be.

At the time of the post Xerath was in the top 10 in one rank, gold I think it was, no mages were in the top 5 and Malz was the only mage in the top 10 in more than one ranking. Since the stats are live I'm sure the fine details shift from day to day.

Ah fair enough.

If you bothered to actually digest what I've been saying the issue isn't with one skill's raw number vs another. It's that right now the pants on head assassins are zeroing out every other champion that was designed to be equally high risk, high reward when they both have their cooldowns up without ever being at risk themselves. In addition since assassins were SUPPOSED to be high skill cap and CD dependent their ults are usually up on the order of 30-40% more often than their counterpart mages.

They're not and both logic and every statistic prove it.

Hell Syndra, queen of the one-button-kill isn't even played at all anymore because

because she got nerfed thanks to complainers like you, yes.

by the time an assassin is in range and targetable for her to press that one button she's already dead. Maybe if she's lucky one ball of her ult will land on Zed before his mark procs while he's busy trying to decide whether to spam his emote or /laugh.

By the time Syndra blew her E on nothing, then? Hate to break it to you but Syndra was always dead if she did that.

If you have played this game at least as far back as the last assassin rework

Then I know every champion that gets complained gets nerfed and people like you will still crop up and complain about how Riot never listens to them :]

or read any of Riot's posts on why DFG was removed from the game

As far as I know, it was removed because it allowed champions to OS you without using one of your spells. Which is not the case now soooooooo. It was also removed because champions got too reliant on the item. Which isn't the case here either.

then you should know that it's in your best interest to hydrate well before the next season starts because there will most definitely be sweeping nerfs and all of those fresh tears are going to take it out of ya.

Why? I don't play assassins. They're garbage cheese champions at best.

Gives No Lux1 votes

{quoted} By the time Syndra blew her E on nothing, then? Hate to break it to you but Syndra was always dead if she did that.

Ghostblade, ult, w, auto, q, dead from invisible in 1 second. Where exactly is the opportunity for Syndra, or any mage for that matter to do anything? Hell, you can't even hourglass unless you do it after he ults before he actually attacks, then he just does the same thing a minute later instead.

You just don't get it do you? Go look at some old Riot balance posts about how champion interactions which involve, or at least have the overwhelming perception of no counter play is considered 'toxic gameplay' by their own team and his historically been changed 100% of the time it's been identified.

I don't mind the high damage, I don't even mind too much about the mobility creep. As long as I at least have SOME chance to outplay then I'm alright with it.

Dengeden1 votes

A) Syndra is walking into unwarded territory.

B) Zed's ult has a delay. You see, this is why your "no counterplay" argument is invalid.

Listen up buddy, you don't get that there's plenty of counterplay to AD assassins, I've already listed them. The only people who think ADs are OP are people who are bad, period. Statistics prove this. You don't get that those instances you mentioned can't be even remotely compared to people like you getting stomped. You don't get that Riot caters to complainers like you all the time regardless of how balanced they actually are.

Gives No Lux1 votes

Zed pops ghostblade and runs at syndra, clicks R. By the time he is in range for her to cast ANYTHING he's mid ult which cancels out any spells in flight AND puts them on cooldown. Smash keyboard, dead syndra and there was absolutely no possible way for her to outplay without flash.

Also, I'm proof that your statement is false. I think ADs are broken right now in terms of lack of counter play and I have a pre-season win rate of 60-85% on the mages I play to counter them. Just because I can win the games doesn't make the fact that they have a serious counter play issue right now any less true.

All you do in your posts is say UR BAD UR BAD UR BAD even though that's obviously not the case according to my record. You have absolutely nothing positive to contribute to the community and it's evident that you're just interested in berating people.

You will not be given any further attention. You are dismissed.

Dengeden1 votes

Rofl. Right. That's all I say. I look at the stats and see that ADs aren't OP, so I conclude the only reason people are complaining is because they're bad. What else should I do? The only thing I'm interested in is that Riot stop listening to people like you. If you wanna talk about things that actually happen in-game, I'd be all for it but everyone's more interested in not being punished for their mistakes.

I guess I was wrong about you in one regard though, huh. You're just misinformed. When Zed ults you, he ALWAYS goes behind his target, ALWAYS at the same time, it's almost like Syndra can make use of that fact to stun him or something.

You must be the type of person who thinks this game actually has turned into CoD and since assassins are so good at fighting all the time, you think they must be OP. By that token, Yi is OP too. The only balance issue assassins have is that they're nerfed all the time.

Gives No Lux1 votes

{quoted}

Ah, you went by champion.gg because op.gg didn't prove your point? Which is also why you go by the rather muddy "overall performance" (which is only so high for Zed because of the many kills he gets, and Ez always does aboveaverage damage and now he's got the goldgain to boost his performance ranking even further) instead of winrates? Good move.

Let's be honest, Kleptomancy users are overperforming because Riot doesn't want to nerf such a fun mastery while there's no LCS. When Aery gets nerfed again for not being used exclusively by utility mages, MF's winrate will go down too.

Meanwhile you wanna complain about Shyv too? Really? No lethality, offtank, and you dislike her, huh. You've got a bone to pick with the most recent post complaining about bruisers being weak unless fed then.

And you're the one who isn't doing any research. The best champion against Malz is ... drumroll please ... Talon. It's also apparent you didn't look at the full statistic, or else you wouldn't have missed that Xerath is in the top 5 too.

It's clear that AD champions put their feet up in asses of people who are bad at the game, who come to complain about it here. This has always been the case, things have been like this for months, there's nothing sudden about it.

Also, you're seriously complaining about the what? 3 Zoe posts that hit the frontpage while the rest of it is filled with unsubstantiated complaints like yours as per usual?

You're being ridiculous with your comparisons, Fizz, post-nerf, pre-rework, killed you with QWE, name one champion today that can do that and show me a clip. I look forward to either nothing or more 20/0 montages.

Just out of curiosity you want to link your actual op. Gg? I would like to compare how my "bad at the game" win rates match up with your good at game rates for preseason.

Dengeden1 votes

Haven't played ranked in forever but assassins were the one thing that was always the easiest to counter. Sides, my playing badly doesn't prove the people here aren't coming here to complain bc they lost or because NB3 released his latest "OMG OP RENGAR 112020% health ONESHO!!!!T" video.

Dengeden1 votes

*Everyone is dealing damage

You can't ignore champions, ever, nowadays. What a shame.

That said, I encourage you to look at patchnotes once in a whi- ever.

Athenes Lulu1 votes

looks like someone hasn't been paying attention to boards.

dogehkiin1 votes

Carrying with melee squishies is even harder now because: 1-Getting close means getting in a "danger zone".

2-The enemy champions deal enough damage to kill you after dying 20 times to you.

Kloqdq1 votes

This could be a problem as well that defenses are too low. A lot of champions are missing out of key stats that they would have otherwise have and tanky items in general do not have the same strength they did a couple seasons ago. If we increased defenses, we could flat line the problem of damage all together since there is so many powerful damage sources out there now that going to hit them all would be a monstrous task.

Demon King Maou1 votes

zz what they should do is nerf item 3147 Tempo, Kleptomancy and Press the attack

If they wanted to down damage

Down tanks = nerf all tank related items by 15 - 30%

Down assassins = Higher cooldowns

Down mages = Higher costs

GigglesO1 votes

[{quoted}](name=Demon King Maou,realm=NA,application-id=3ErqAdtq,discussion-id=W0T7txAO,comment-id=000a,timestamp=2017-11-25T06:59:05.255+0000)

zz what they should do is nerf item 3147 Tempo, Kleptomancy and Press the attack

If they wanted to down damage

Down tanks = nerf all tank related items by 15 - 30%

Down assassins = Higher cooldowns

Down mages = Higher costs

I don't agree with you on the tank one, I think they should just nerf the damage related to tanks as well. Their CC is enough of a threat, and they should be bulky.

As for bruisers if they build tanky they don't have much cc so their threat is lower because they are giving up damage.

BoNaFiDeOuTkAsT1 votes

I kinda like the damage currently in this game. Still doesn't feel bad. Same exact concepts. Dodge damage, deal damage, etc...

I just wish turrets were stronger. I can dive way too early sometimes and the enemy team likewise. When there's too much damage and little safety under turret... that's a big problem. Fun for the person diving... but... sad times for the ones being dived.

PhantomPrankster1 votes

AurelionSol Shaco Skarner dont exist

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