Small Kennen Changes
Passive: Mark of the Storm
Kennen's abilities add Marks of the Storm to opponents which last for 6 seconds. The marks are consumed at three stacks, stunning the opponent for 1.25 > 1/1.25/1.5 seconds (level 1/7/13) while restoring 25 Energy. If the same target is stunned more than once within 6 seconds, the stun lasts only 0.5 > half the original duration. (0.5/0.625/0.75 seconds.)
Wanted to remove a little bit of early strength from this ability while adding some late power because of all the tenacity added to the game.
Q: Thundering Shuriken
Range: 1050 Cooldown: 8 / 7 / 6 / 5 / 4 seconds Cost: 60 / 55 / 50 / 45 / 40
Kennen throws a fast moving shuriken towards a location, dealing 75 / 115 / 155 / 195 / 235 (+75% > 80% of ability power) magic damage and adding a Mark of the Storm to any opponent that it hits. New Upon Thundering Shuriken hitting a target electricity will discharge from that target dealing 30%(22.5/ 34.5/46.5/58.5/70.5[+24% of ability power]) of the damage to nearby units. Range 250.
His Q is very standard and really doesn't feel unique, so I added an extra effect and it will help with wave clear that he will be losing with his W change.
W: Electrical Surge
Range: 750 > 550
Cooldown: 14 / 12 / 10 / 8 / 6 seconds Cost: 40
New: Conic skillshot with a 30% angle
Passive: Every 5 attacks, Kennen deals bonus magic damage equal to 10 / 20 / 30 / 40 / 50 (+60 / 70 / 80 / 90 / 100% bonus Attack Damage) (+20% of ability power) damage and adds a Mark of the Storm to his target.
Active: Surges electricity through all nearby targets afflicted by Mark of the Storm and all enemies caught in Slicing Maelstrom, dealing 60 / 85 / 110 / 135 / 160 (+80% of ability power) magic damage and adding another mark. >
New Surges electricity from Kennen's body and projects 3 bolts in a target direction. Each bolt pierces through enemies, but will reduce its damage by 50% per target pierced. (Lowest damage is 25%) Deals 60/90/120/150/180 (+80% of ability power) Only one bolt can damage a unit.
Wanted to remove some of the garaunteed damage and also reduce wave clear from this ability to add more satisfaction in his kit because R+W currently is an insane team fight combo with very little skill expression excluding waiting for an opportune moment.
E: Lightning Rush
Cooldown: 10 / 9 / 8 / 7 / 6 seconds Cost: 100 / 95 / 90 / 85 / 80
Kennen transforms into a ball of electricity, disarming himself but becoming Ghost ghosted and gaining 100% bonus movement speed for 2 seconds, while also gaining 10 / 20 / 30 / 40 / 50 bonus armor and bonus magic resistance while active.
Kennen deals 80 / 120 / 160 / 200 / 240 (+80% of ability power) magic damage to all enemies he passes through, halved against non-champions and restores 40 energy the first time Lightning Rush damages an enemy.
Kennen gains 30 / 40 / 50 / 60 / 70% bonus attack speed for 4 seconds upon exiting Lightning Rush.
Kennen can reactivate Lightning Rush to prematurely cancel it, allowing him to use basic attacks again.
Keep it the same.
R: Slicing Maelstrom
Range: 550 Cooldown: 120 seconds Kennen summons a magical storm around himself for 3 seconds, dealing 40 / 75 / 110 (+20% of ability power) magic damage to all enemies within range every 0.5 seconds.
Slicing Maelstrom deals 10% more damage for each successive strike, up to a maximum 150% per target. In addition, only the first three strikes against the same target will apply a Mark of the Storm.
Keep the same again. One of my favorite abilities in the game.
What do you think?