What if we remove Bond of Stone and split Grasp into two seperate Keystones?
Like one Keystone purely sustain and one Keystone that gives bonus damage, both scaling off max hp.
Grasp of the Undying: every 4 seconds in combat, your next auto attack on an enemy champion heals you for a % of max HP Removed: damage bonus
Courage of the Collusus: same as before
Titan's anger: Every 4 seconds in combat, your next auto attack on an enemy champion deals bonus damage based on a % of your max HP
This gives that diversity the Resolve tree sorely needed. Do I want sustain (some tanks and some juggernauts would use this. eg. shen, nas)? Do I want bonus tankiness (cc tanks would utilise this eg. naut, alistar)? or Do I want kill pressure (can see juggernauts use this eg. Olaf, Darius)?