Tanks vs adcs
lets just say this, i love playing tanks. nautilus, leona, braum, etc. but i have been seeing a strange trend. mr and armor have a very low impact mid-ish to late game. lets take nautilus for example: lots of health, mr, and armor and a pretty hefty shield right? right. so why is it possible for an adc to kill me outright over the course of about 3-4 seconds? i realise that naut should not be dueling adc's, but when i get melted in team fights solely for the fact that im on top of the adc is a bit unnerving. armor mr and health seem so far behind damage that damage cant even see them in the rear view mirror, not that it looks because its not worried about them at all.
but what im getting at is that adc's dont need to focus and kill high priority targets. they just hit whoever is close to them or annoying them at that time and thats usually a tank trying to cc them. i figure that they have an attack of (im guesstimating) about 500 damage. tanks normally have about 3500 to 4000 hp, thats between 6-8 aa's without factoring in crit, which would make it about 4-6 aa's. with an attack speed of 1.5-2.0 (seeing as a few popular adcs have AS steroids) that takes about 2-4 seconds.
moreover, so many ad items come with some form of armor ignore/shred (last whisper/botrk) which are pretty uncounterable (is that a word?) by tanks who either A) build more armor or B) build more health.
but guess what, the more armor you buy the more percent is being ignored so youre only gaining a fraction of what you paid for
and the more health you have, the more you are being chunked by %hp damage items.
IMO i believe that adc's have taken over the game. the era of adc, as i call it. i also think this is why people are going so many apc supports that can do massive damage (lux, velkoz, morg, annie, etc.) while they all have cc and slows to be technically called supports, they only contribute more damage from the back line instead of more survivability or damage soak on the frontline. sure there might be a shield here or there, but its not like leona or thresh or braum standing in the middle of a teamfight ccing the carries.
tanks are called tanks for a reason, but the way i see it, tanks should be renamed "free gold" or "slight annoyance" instead.
and you soon find yourself on the receiving end of a barrage of AA. Tanks are reactive champs, their builds are centred around the enemy teams main sources of damage.
is an AA type, dealing damage through repeated AAs that trigger her W passive; while
is a bursting ADC, relying more on the damage from skills and damage buffs for individual AAs (like
with an IE).
do. So don't build more armor or more hp, as ofc LW and BOTRK will just destroy you, instead opt for option C: Play smarter