[Concept] Galio rework - Magic Absorbing Collosus

Bârd·1/20/2020, 3:09:25 AM·1 votes·830 views

Stats

Health: 700-2250 HP5: 0 Armor: 50-110 Magic Resist: 50-110 Movement Speed: 265 Mana:

Passive: Bulwhark of Durand

Goliath

Galio has unique stats.

  • His champion size is the largest possible.
  • His attack speed cap is 0.5. This cap cannot be removed by Lethal Tempo.
  • His attack damage is increased by an amount equal to 7.5% of his bonus health.
  • His maximum Mana is increased by an amount equal to 50% of his bonus health plus 50% of his ability power.

Additionally, Galio is resistant to Crowd Control effects.

  • Galio cannot be slowed or crippled.
  • Immobilizing effects have a maximum duration of 0.5 seconds.
  • Galio is completely resistant to displacement effects.

Magic Goes In

Galio passively detects the presence of free magic within a 900 unit radius of himself. Whenever an enemy champion casts a spell, Galio restores 8% of his maximum mana. Whenever an allied champion takes magic damage, Galio reduces that damage by 25% and restores mana equal to the damage reduced. Respawning/Fountain regen cannot regenerate Galio past 50% mana.

Might Comes Out

If Galio is above 33% mana, he gains the following bonuses.

  • +25% movement speed.
  • -12.5% cast time on abilities.
  • -10% attack windup.
  • +10% damage output.

If Galio is above 66% mana, those bonuses are doubled.

Colossus' Respite

If Galio runs out of Mana, he enters a Dormant state. While Dormant, Galio is completely invulnerable but cannot take actions. He will regenerate 2.5% of his maximum mana every second until he reaches 50%, at which point he will wake up again.

Galio awakens at 50% HP if he had less than that.

Galio still absorbs nearby magic while Dormant, so if spells are cast rapidly around him he will reawaken more quickly.

Automatic Repairs

Galio's Health and Mana do not regenerate naturally. Galio can only recieve restoration from himself and from the fountain.

While Active, if Galio is missing HP, he will drain 3% of his mana pool each second to heal 3% of his maximum health. When Galio takes physical damage, 25% is taken as mana loss. This is increased to 50% if it is magic damage.

Q: Winds of War 4 second CD, 110 mana (Vector Cast, starting point must be within 300 units)

Galio fires a gust of wind to a target location, dealing 50/80/110/140/170 (+.4 AP) (+.05 mana) damage to all enemies struck, slowing for 20% for 1 second on impact. The gust leaves a tailwind in its wake that lasts for 6 seconds. Allies moving with the tailwind are hasted by 20%, while enemies moving against it are slowed by 20%.

If two tailwinds intersect, they will spawn a Tornado that persists at that location for 6 seconds. Tornado's apply tailwind movement modifiers omnidirectionally and cause enemies inside to take 3/3.5/4/4.5/5% (+.02 AP) of their maximum HP as magic damage every second.

60% damage to minions.

W: Colossal Smash 16/14/12/10/8 second CD, 90 mana.

Empowers Galio's next basic attack to deal 50/90/130/170/210 (+.4 AP)(+.05 Mana) bonus magic damage in an area around the target. All enemies struck are slowed by 50% for 2 seconds.

Rather than pausing to attack for Colossal Smash, this attack causes Galio to jump a short distance towards his target if they are on the edge of his range.

E: Justice Punch

  • Now applies one basic attack as magic damage to the first champion struck.
  • Deals 15/20/25/30/35 (+.1 AP)(+.05 mana) bonus damage to the champion, and deals that much damage to all minions passed through.

R: Hero's Entrance

  • Total area now only encompasses the "Center", no longer has an "edge" area.
  • Now lands at the target's actual location, rather than "where they were when you cast it"
  • Instead of knocking up, knocks enemies in the area 500 units away.
  • For 2 seconds after landing, Galio curls around his allies inside the impact area, acting as a barrier.
  • While acting as a Barrier...
  • Galio is invulnerable and immune to crowd control.
  • Enemies attempting to blink into his protected area will fail.
  • Dashes into his protected area will be interrupted.
  • Any enemy effects that target somebody in the protected area will be redirected to strike Galio instead.

1 Comments

LusterCrown1/20/2020, 8:11:45 AM1 votes

Yeah maybe in XX99 year...[slayer-jinx-wink]