See guys? Aatrox is already being nerfed. So much for him being weak.

NA Darklarik··33 votes·13,082 views

All you day 1 specialists saying he is underpowered as hell, weak this, weak that, without even waiting a single DAY.

PBE: Base HP lowered from 610 to 580 The Darkin Blade (Q) First hit damage lowered from 20/35/50/65/80 to 10/25/40/55/70 Minion damage lowered from [65% - 100%] to [50% to 100%]

World Ender (R) cooldown increased from 140/130/120 to 160/140/120 AD increased from 20% at all ranks to 20/25/30% "Q slot is frozen on revive (maintains current Q progression)"


Tell me more about how you can predict a champion's strenghts in Day 1 Boards, you think youd learn after the recent champs Kaisa Swain Ornn , but clearly not.

Edit: Aatrox currently sitting at a 100% p/B rate on competitive this patch. Love how right i was. All day 1 specialists proven to not understand squat about balance.

98 Comments

Jackom117 votes

R bonus %AD increased at later ranks Q timer is paused while reviving

Getting nerfed btw

ModCaptainMårvelous8 votes

Goal shouldn't be a buff or a nerf but a net-neutral. Take some away from his SUPER ABSURD early, give said power to his late game.

saltran1 votes

"Later ranks"

Yes, that's the point: making him less bully and the buffs to the lategame matter but slightly considering how snowballing games are

Lord Malpercio14 votes

looks like a bunch of nerfs, but is actually a lategame buff

Baron of Bread3 votes

It is a nerf to his lane phase. That ult cooldown, 30 base HP, and 10 damage from initial Q are going to hurt the lane a decent amount. It is worth remembering that the Q enhanced damage and the later staged Q damage are amplifiers on the initial value. If you were to hit all of your sweet spots in a combo at rank 1 Q you would be doing 56.25 base damage with the nerfs, which is less than the damage with no sweet spots hit without the nerfs. At rank 2 of Q if you hit all of your sweet spots you deal 56.25 less damage than if it was before the nerfs. When not hitting sweet spots the nerf is a bit less brutal, but it is still 37.5 less damage on every combo.

It is also a late game buff, which is good because cutting that much power from his early game would otherwise completely dumpster him if there was no compensation.

saltran1 votes

So nerf to early + buff to late = nerf overall on this meta

Z3Sleeper1 votes

Yeah op.gg and championg.gg both show below 50% winrates for both top and mid and even worse for jungle.

But lolalytics shows over 50% for both top and mid but still below 50% for jungle.

Dunno which is more accurate but even lolalytics ~51% winrates don't really show him being a "dominant" champion.

yay nibbers6 votes

That's because op.gg and champion.gg are both probably showing winrate for the whole patch (where his initial abysmal winrate would drag the average way down) rather than in the last week or so like lolalytics does.

TEA Nietzsche 3 votes

I take it you are implying that this winrate is extremely high considering how he is new, right?

Eedat1 votes

It's actually up to 50% WR in the past week which is absurdly high for a new champ and also 16% playrate

Kai Guy8 votes

Yasuo Jayce Evelynn Gnar Kled Irelia Rakan Nami Bard Thresh TahmKench Pyke where all "weak AF" On day one.

Hong Kong Annie2 votes

AndTaliyah

Automated Riven5 votes

Actually tahliyah was overpowered as fuck day 1. People just didn't know how to play her and the casting paradimn on w was wonky to get use too. All four of us tahliyah mains begged riot to leave her alone and they buffed her anyway. And they she was realized to be complete bonkers. And now she is almost a shadow of how strong she was day 1.

To make a point. Her numbers now are.

Q is 70-170 (45% ap) with a Max of 140-340 (90% ap)

W is 60-140 (40%)

E is 50-150 (40%) Max 100-300 (80%)

It used to be Q was 60-140 (40%) max 180-420 (120%)

W was 60-140 (40%)

E was 80-180 (40%) to a Max of 240-540 (200%)

So she was much stronger on release then she is now.

ninjaroxas1 votes

Tailyah has only been given 2 buffs that wernt reverted. Though i could be off by one or two since i haven't been keeping track as much. I still think it's insane that some people still think she was weak on release

Oh and give tailyah her old W back.

Automated Riven2 votes

Oh and give tahliyah her old W back.

I wish man. I can't play her anymore and I really liked her.

I remember 100-0 people with just e>w. q was basically a utility spell for rylies that fucking chunked people.

SugeMinPikk2 votes

Yasuo was an objectively terrible, buggy mess on release.

Bard was buffed for like a year straight before he wasn't considered a troll pick. Thresh, Pyke, and Bard are all highly skillful supports.

Gregorovic081 votes

{quoted}

Yasuo was an objectively terrible, buggy mess on release.

Bard was buffed for like a year straight before he wasn't considered a troll pick. Thresh, Pyke, and Bard are all highly skillful supports.

Because of this, I'm a little curious what would make Bard broken,

Baron of Bread2 votes

For a while it was really high base damages.

Kai Guy1 votes

I have always considered Bard to be Strong as hell because his kit is pretty item independent. His AP scalings meh, you can out damage a lot of AP bard builds with AD items for example. His passive scales regardless of items, his ER have no ratios and only want CDR. His W is mediocore as an on demand heal and its AP ratios weak with no grow time, his Q remains the only part of his kit that really thrives from high AP... but its CC remains the same regardless of items.

So you can pretty much build him how ever the hell you want in a game to game basis, with mechanics being a core part of if your able to win on him.

Kai Guy1 votes

I laughed for like a year straight cuz I was a bard main. Some point I was nearing 70% win rate on him and then HE STILL GOT BUFFED AHAHAAHHAAHAHAH. Oh man that made me so happy.

SpecterVonBaren1 votes

Tahm wasn't weak day one. I was playing him day one taking names and saving carries like Superman.

Kai Guy1 votes

Public perception and buffs don't mean that a champion was weak. Like, Tahm got buffs cuz other folks where awfull, so you did well day 1. Did you laugh manically when he got a wave or two of buffs? I picked bard up and got pretty good with him and he got buffs after buffs for ages.

Arcanine191 votes

[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=VrOPGltI,comment-id=0001,timestamp=2018-07-11T19:06:29.734+0000)

Yasuo Jayce Evelynn Gnar Kled Irelia Rakan Nami Bard Thresh TahmKench Pyke where all "weak AF" On day one.

You forgot my boy Ivern

Kai Guy1 votes

No doubt I missed several.

Eedat8 votes

BuT hAsHiNsHiN sAiD hE wUz BaD eXdEe

FireDrizzle8 votes

But he was weak day 1, he has had 2 hotfixs since.

Colton1475 votes

Ornn was incredibly weak when he was first release. (Level 7 Ornn)

He is currently gutted right now after all his nerfs and needs a revert to all his nerfs - giving him his Unstoppable and damage back.

45% win rate: http://na.op.gg/champion/ornn/statistics/top

CppL10 votes

And make him busted again? no thanks

heroikc1 votes

{quoted}

And make him busted again? no thanks

Busted how? He had plenty of strong counters and goes even with everyone else back when he was released. The only people who solidly lost to him were those that A.) don't know how to fight him (i.e. first time) or B.) refused to learn to stay out of melee range when brittle.

Kai Guy2 votes

He was such a good counter to blitz. Orn Support Laughed at your hooks.

Automated Riven1 votes

He walked into lane and did 50-75% of your HP with one bellows breath and auto attack? And just scaled up from there?

heroikc2 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=VrOPGltI,comment-id=0000000000000001,timestamp=2018-07-12T00:02:11.370+0000)

He walked into lane and did 50-75% of your HP with one bellows breath and auto attack? And just scaled up from there?

Not his fault no one builds MR XP Or know how to kite an ability that slows Ornn XP Or allow himself to be auto'd. Besides, the damage from Bellow's breath was rightfully nerfed at first. Also, can't Darius already do something like that with a few autos?

Automated Riven1 votes

Darius can be traded into, has extremely slow attack speed, has no mobility or cc (baring pull) to close distance onto you. And doesn't get a shield for the duration of him trying to dmage you.

If you tried to fight for cs early in the lane against ornn you lost like 50-70% of your HP while ornn maybe took 10% because you had to break his shield in order to damage him. Couple that with high HP Regen and resolve masteries and dorans shield over 20 seconds he is full hp and your at 50%

The only way to avoid getting chunked out of lane repeatedly was to sacrifice the lane against old ornn.

The damage on his bellows breath was nerfed, just not enough at first. He had to go through a few more nerfs before he wasn't the most oppressive champion to see in lane anymore.

heroikc1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=VrOPGltI,comment-id=000000000000000100000000,timestamp=2018-07-12T01:55:55.275+0000)

Darius can be traded into, has extremely slow attack speed, has no mobility or cc (baring pull) to close distance onto you. And doesn't get a shield for the duration of him trying to dmage you.

If you tried to fight for cs early in the lane against ornn you lost like 50-70% of your HP while ornn maybe took 10% because you had to break his shield in order to damage him. Couple that with high HP Regen and resolve masteries and dorans shield over 20 seconds he is full hp and your at 50%

The only way to avoid getting chunked out of lane repeatedly was to sacrifice the lane against old ornn.

The damage on his bellows breath was nerfed, just not enough at first. He had to go through a few more nerfs before he wasn't the most oppressive champion to see in lane anymore.

And has true damage, innate sustain, and more than enough dot and burst to kill most enemies.

If you are foolish enough to be in breathing range of Ornn (and try to fight him while being breathed on), you deserved the damage. Also, what regen? His regen is still average, I'd say. For tanks, anyway.

Why do you think you junglers? Or TP?

And now he's useless; you can't pick him without being some hindrance to the team. Worth? No.

Automated Riven1 votes

Ok. I am gonna tell you a quick story here.

My very first game of draft pick back in 2009 my friend and I tried to play irelia and xin botlane. Ok? We got crushed by a kog Janna I think. We sat under tower most of the game to avoid poke and then would all in and die.

After the game my buddy looked at the score and we made a super important discovery. There are these things in the game called minions. If you kill them they give you gold. This is very important.

So after that I practiced csing and my gameplay improved alot. But then I started playing against people who also had made this realization. And these people made it one step farther. They though 'hey, if getting cs is good for me. Then it's also good for my opponent.' and so they started harassing me when I tried to do that. I once again started to lose. Until I learned from it.

Now that being said. If the only counterplay to ornn is that you don't get hit my his 550 range e. (Thats alot when you have two melee champions btw) with a ten second cooldown (that's really really short in toplane btw) and even if you do get hot you cannot trade back because it just goes worse for you. That is considered broken. Because then he stands on top of you caster minions and cs's for free and you get zero exp or gold.

Now a bit of math. Each minion is ~20 gold. That means that if he backs at 40 minions and you have zero because you COULDN'T INTERACT WITH HIM, he would have a 800 gold lead. That gives him HP and CDR so it's harder to interact with him. Because now he has way more HP. He is way higher leveled, and he does more damage. (because of the levels) and you do effectively less because of the increased HP and armor and magic resist from levels.

Your suggested counterplay is not counterplay. It's conceding a lane because the other champion is overpowered.

Let it be noted that ornn is not OP now. He doesn't do anywhere near the damage he used too. His w (i think) ability was damn near doubled in cooldown and he had a lot of base value nerfs. But I want to also point out. That if a champion like riven had recieved equal nerfs to her kit right now when she is arguably a bit too strong. She would be at a 20% winrate overnight.

So that alone should tell you how strong ornn was.

Z3Sleeper2 votes

Or C) you had no dashes or MS increases in your kit which made it literally impossible to dodge his W's Brittle with its ridiculous width and length. Additionally, the Brittle mark then lasted for 6 seconds, which essentially lasted until his W was back up. To top it off, his W shield prevented attacking him before he used it, which if you waited til after you were marked with Brittle and by the time Brittle wore off his W was backup.

There just was no counterplay for immobiles.

Top it off with him having good poke via Q and insane damage coupled with a reliable all-in via Q -> E (also undodgeable as an immobile) and he just dominated everyone to include even the ranged cancer top laners.

heroikc1 votes

{quoted}

Or C) you had no dashes or MS increases in your kit which made it literally impossible to dodge his W's Brittle with its ridiculous width and length. Additionally, the Brittle mark then lasted for 6 seconds, which essentially lasted until his W was back up. To top it off, his W shield prevented attacking him before he used it, which if you waited til after you were marked with Brittle and by the time Brittle wore off his W was backup.

There just was no counterplay for immobiles.

Top it off with him having good poke via Q and insane damage coupled with a reliable all-in via Q -> E (also undodgeable as an immobile) and he just dominated everyone to include even the ranged cancer top laners.

Dude, the shield was there so he could march forward to make use of bellows breath in the first place. And though there may be no "counterplay" there are plenty of immobiles who can go even if not beat him; Illaoi, Darius, Vlad, Urgot, Tahm, Yorick...

Besides, it's not like kiting and counterpoking aren't viable strategies.

Z3Sleeper2 votes

You can kite, but you won't deal as much damage as his W just did to you to cuz shield. And if he really wanted to, he'd just Q (cuz huge range) -> E. Ofc Quinn is the only one who can say no to the E part, but she still lost the trade due to the old broken W damage and shield.

You can't counterpoke, cuz W shield and if your poke range is equal to or less than his W range you're gonna eat the W.

Of the list of immobile melees you stated (I'm a top lane main btw):

Illaoi - No. Atleast not until 6 but he has no reason to all-in Illaoi, saving his E to escape a potential ult setup. Pulling his soul does nothing since he can easily get his soul back in seconds via the multi-tick damage of W, a Q and 2 hits of E -> AA to effectively reduce the duration to only 1 second (and no Illaoi can't dodge a reaction QE due to the cast time on soul pull). Top this off with the fact that his W range was able to match Illaoi's Q and there's just no way for Illaoi to kill him in this braindead matchup.

Darius - Maybe. Ornn's QW poke was enough to get Darius wittled down to a point where Ornn doesn't have to be scared of him. Darius' attempts to counterpoke are met with a Brittle proc and a fleeing Ornn. Pulling the Ornn results in Ornn using his E to escape. Rinse and repeat. However, one misstep on Ornn's part could easily seal his fate. (Note that this is before Conqueror existed, giving Ornn the upper hand in the rune department via Grasp)

Vlad - Maybe. Ornn just runs out of mana. That's the only issue here. If it weren't for that Ornn would win via simply QW -> walk up and auto attack. Vlad using pool to avoid the auto or W is equivalent to just taking the attack anyway due to the 20% health cost. Ofcourse you aren't gonna kill him as Vlad, but you can force him to recall now and then.

Urgot - Hah no, never. Urgot got demolished by Ornn on release. Don't need much explaining here, Ornn simply could just outtrade him and poking wasn't viable since it was met with the good ol QW -> walk up AA. And at no point in the game could Urgot outdo Ornn in a 1v1. I was an Urgot main at the time and this matchup was simply disgusting.

Tahm - I really have no clue. I never touch this thing. Don't know his damage numbers but with the regen passive and %health damage alongside his sticking potential I could see it working.

Yorick - Pre-6 no, post-6 yes. Yorick main btw. It's an absolutely tricky matchup cuz none of your poke damage sticks but your all-ins do. Only problem is his all-in trades beat out Yorick's. So to even out-trade him at all you had to EW with 4 ghouls, Q'ing is never an option because his W + Brittle AA + Grasp and the fact that he can E the wall for a point blank knockup. Typically killing him or even shoving him out of lane this way was impossible, the minor damage from each trade was simply to wear him down for a hopeful jungle gank. You can't lock him in the wall for endless ghoul beatdowns either, cuz his E breaks it. Post-6 Yorick has the upper hand with Maiden making him excel in drawn out fights (aka vs tanks), but pre-6 hell no and when Maiden isn't up post-6 hell no.

Anyway, there's a reason Ornn was banned almost every game until the nerfs.

Note that all of these are in regards to killing Ornn in lane. Winning lane is a whole separate matter. The key to winning vs old Ornn wasn't to kill him but rather to win in other aspects such as scaling and whatnot. The point was to simply "survive" the lane. The problem with this as well is that Ornn "scaled" way better than almost every top laner. His ult's utility in teamfights was simply unmatched especially alongside how tanky he was and how huge a damage threat he was in teamfights.

Now with new Ornn, trading with him is possible due to W having longer gaps between uses and Brittle not lasting until W is back up like it used to. It solved pretty much every champion's counterplay issues with him, especially the immobile melees.

GayFluffyUnicorn1 votes

Yeah we have seen how good vlad did versus ornn at MSI.

Btw: The vlad that is the best champion in three different roles because of how absurdly broken he is. Meanwhile ornn. Bullies and beats the shit out of him in laning phase.

Automated Riven1 votes

Exactly how is a melee toplaner supposed to poke? Considering that if your in range to use your abilities then he is in range for all of his???? And he had an effective 2 second downtime on a nuke worth of damage. (e lasts ~1.5 seconds. Brittle lasts six. That's 7.5 seconds of the 10 second CD there. Much counterplay)

Not to mention aftershock. So if you went in to trade with brittle he got the Aftershock proc and you still did zero damage.

Sire Hippington4 votes

You already forgot all the hotfixes/buffs he goten. Those changes will shift his power from an opressive laneing into lackluster mid-lategame teamfights rather than really beeing an overall nerf, and yet his early lane still will be stronger than on release thx to the still higher lifesteal on W, easier to land Qs and better W dash with aa reset.

His changelist from release to PBE:

nerfs: Q damage from 15 / 30 / 45 / 60 / 75 to 10/25/40/55/70 minon damage lowered from [65% - 100%] to [50% to 100%]

Buffs:

Q
First cast length increased to 650 from 625. First cast width increased to 200 from 175. Second cast length increased to 525 from 500. Sweet spot size unchanged.

E Healing increased to 20 / 21.25 / 22.5 / 23.75 / 25% from 15 / 16.25 / 17.5 / 18.75 / 20% Dash range increased to 300 from 250. New Effect: Now resets Aatrox's autoattack timer.

R AD increased from 20% at all ranks to 20/25/30% "Q slot is frozen on revive (maintains current Q progression)"

Still looks like quite some buffs overall since release

saltran1 votes

Still looks like quite some buffs overall since release

But if he just needed a bit number buffs maybe he wasn't the worst rework ever and useless like ppl were claiming.

Sire Hippington1 votes

bit numbers buff? The most impactfull part off the buffs was the QoL part with Q hitbox, E range and the AA reset on E....he felt pretty clunky and very easy to avoid befor that.

Meep Man3 votes

His early game is getting nerfed and his late game is getting buffed.

TheDevice2 votes

This isn't a flat nerf. Its taking some early game power and adding it to his late game.

That base hp nerf is the only thing I'm a little concerned with. Aatrox has good sustain but long cooldowns. If he gets low health'd early from a bad trade or early gank, it can be difficult to pressure (his strong point) while sustaining in lane (his other strong suit). This is because if he's using his Q on minions to get that health back, he's not using it on the enemy laner, the q cooldown kinda forces you to choose. He can quickly become simply an early sustain champ rather than a lane bully pretty quickly if countered well. Losing that bit of health may just make it easier for that to happen. The first q damage isn't of too much consequence.

So idk, we'll see.

Subject 52 votes

Actually Aatrox was released incredibly broken. He can do more than half of his opponents HP at lvl 1 with his Q.

The issue was more or less that Aatrox was literal F Tier after his laning if he didn't force his opponent to sink to his level or below his level.

Packun Flower2 votes

Why was this downvoted? It is absolutely true and that's why Riot's addressing it. Aatrox is not really being nerfed they are shifting power from his early game to his late game where it should be. In his current state Aatrox was pretty much insta bursting any top laner with 2 rotations of his Q alone and then falling off mid game. Thats not a healthy state for any champion to be in,

{quoted}The reasoning here is that Aatrox's early game is absolutely monstrous, and really in need of some substantial nerfs, but his falloff is still quite severe, so I wanted to even it out.

-RiotJag

The major problem WAS his early game power. There was no right champion pick or item to buy against him early because his raw power in lane was just to monstrous to stand against. However his scaling power is quite weak so come mid game most top laners could get ahead even f they fed Aatrox in lane.

Regardless, Riot is fixing this issue or at least starting to. I believe even more changes will be needed for him.

Blåbæret2 votes

[{quoted}](name=NA Darklarik,realm=NA,application-id=3ErqAdtq,discussion-id=VrOPGltI,comment-id=,timestamp=2018-07-11T19:01:34.044+0000)

All you day 1 specialists saying he is underpowered as hell, weak this, weak that, without even waiting a single DAY.

PBE: Base HP lowered from 610 to 580 The Darkin Blade (Q) First hit damage lowered from 20/35/50/65/80 to 10/25/40/55/70 Minion damage lowered from [65% - 100%] to [50% to 100%]

World Ender (R) cooldown increased from 140/130/120 to 160/140/120 AD increased from 20% at all ranks to 20/25/30% "Q slot is frozen on revive (maintains current Q progression)"


Tell me more about how you can predict a champion's strenghts in Day 1 Boards, you think youd learn after the recent champs Kaisa Swain Ornn , but clearly not.

Lmao, he got buffed after release. He was garbage on release.

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