Skarner has had 4 gameplay kits so far. Which, so far, has been your favorite?
Just going to list what sets them apart. The wiki has a lot of errors in his old kits, so I have to go off memory for a lot of this.
Original Kit
- Passive reduces cooldowns on basic attacks
- Q has a slow
- W granted attack speed
- Attacking units marked with your E will consume the mark to heal Skarner
V 4.2 rework
- Passive reduces cooldowns on basic attacks
- Q grants a stacking attack speed buff instead of slowing
- W grants an increasing movement speed buff instead of attack speed
- E slows instead of applying the heal mark
V 4.10 rework
- Passive causes Q and E to apply "Venom" stacks. At 3 stacks, your next attack against that target deals magic damage and stuns.
- Q cooldown is reduced by basic attacks. Q stacks now additionally grant movement speed.
- Q and E damage gutted
- R consumes all venom stacks to deal bonus damage (up to 700 (+100% AP) total magic damage)
Juggernaut Rework (current)
- Passive is the spires (rip dominion)
- Q loses all steroids (moved to passive)
- W loses all base shield. Instead, has a health ratio.
- E applies venom, and your next basic attack stuns.
- R damage gutted, no more venom interaction. (Maximum potential damage went from 700 (+100% AP) to 200 (+120% AD) (+100% AP).