Skarner has had 4 gameplay kits so far. Which, so far, has been your favorite?

Bârd··1 votes·579 views

Just going to list what sets them apart. The wiki has a lot of errors in his old kits, so I have to go off memory for a lot of this.

Original Kit

  • Passive reduces cooldowns on basic attacks
  • Q has a slow
  • W granted attack speed
  • Attacking units marked with your E will consume the mark to heal Skarner

V 4.2 rework

  • Passive reduces cooldowns on basic attacks
  • Q grants a stacking attack speed buff instead of slowing
  • W grants an increasing movement speed buff instead of attack speed
  • E slows instead of applying the heal mark

V 4.10 rework

  • Passive causes Q and E to apply "Venom" stacks. At 3 stacks, your next attack against that target deals magic damage and stuns.
  • Q cooldown is reduced by basic attacks. Q stacks now additionally grant movement speed.
  • Q and E damage gutted
  • R consumes all venom stacks to deal bonus damage (up to 700 (+100% AP) total magic damage)

Juggernaut Rework (current)

  • Passive is the spires (rip dominion)
  • Q loses all steroids (moved to passive)
  • W loses all base shield. Instead, has a health ratio.
  • E applies venom, and your next basic attack stuns.
  • R damage gutted, no more venom interaction. (Maximum potential damage went from 700 (+100% AP) to 200 (+120% AD) (+100% AP).

11 Comments

specter4242 votes

Original was the best Metagolem 1v5 ez game ez lyfe

Dominick Destine2 votes

Q perma slow was best Skarner.

WoonStruck1 votes

This.

His entire kit scaled in a unique way as well compared to other champs.

Just max Q and W. Fuck E...until late game where those heals made you practically invincible with all of your resists.

Best Aatrox NA1 votes

4.10 was fantastic and viable, no idea why they ever changed it. New one is vegetable that you have to go tank on.

WoonStruck1 votes

Have you tried warrior+BC->tank with an initiator as a top-lane?

LBB4121 votes

Having never played any of them besides the Juggernaut one, the V 4.10 one sounds the best.

Muted Summoner1 votes

The spires are ass. I hate them. Any of those were better than the spire. The Spires dictates him to the jungle.

WoonStruck1 votes

Also, edit main post OP.

His Q gave MS as well for 4.2, IIRC. Part of the slows-->MS balance patching Riot was doing.

ProfDrDeath1 votes

I really like aspects of both the 4.10 kit and the Juggernaut kit, tbh.

Of 4.10, I liked the Crystal Venom and the fact that only Q was reduced by basic attacks, streamlining his power curve and making it so that he could more easily be balanced around the average case, instead of being balanced around the best case and suffering in all other instances.

Of Juggernaut Skarner, I like the shield scaling with HP. Also, and this might be somewhat controversial, I like the general idea of the crystal spires as places where Skarner gets increased power. However, I think that this was not thought through to its logical conclusion - Skarner loses access to that power once he might use it to end a game/turn a game around. There are no spires in either base, after all.

Denims Wrath6661 votes

all i miss on skarner is the heal on e with spirit of the elder lizard. but a roa on skarner is highly recommended to never have to worry about sustain ever again.

LordGeovanni1 votes

version 1 sounds fun but i dont remember it even though i most likely played it so 4.2 is mine rage blade gunblade fighter top skarner

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