Curious to know why does a highly mobile gapcloser like Irelia needs 200 range for?
Meanwhile, Tahm Kench got nerfed from 200 to 175 despite having close to 0 mobility aside his 3 seconds delayed ult.
Meanwhile, Tahm Kench got nerfed from 200 to 175 despite having close to 0 mobility aside his 3 seconds delayed ult.
Powercreep.
Balance creeps.
???
Irelia loses 1v1/lane to most melees now because her base stats other than range are all nerfed compared to before.
Shes supposed to play out like fiora, dance around/kite her opponent and outplay to be able to win, not by brute forcing like kench can just right click most bruisers out of lane.
???
Irelia loses 1v1/lane to most melees now because her base stats other than range are all nerfed compared to before.
Shes supposed to play out like fiora, dance around/kite her opponent and outplay to be able to win, not by brute forcing like kench can just right click most bruisers out of lane.
but you realize kiting around and staying alive is impossible when your Q heal does nothing, and if you fuck up with it and don't get that reset your screwed at this point. Legit anyone can kill relia now because of her abyssmal early game.
and if you fuck up with it and don't get that reset your screwed at this point
So you want to be able to smash your head on your keyboard and expect to win or what?
If Xerath fucks up something and goes melee range, he is dead too.
Legit anyone can kill relia now because of her abyssmal early game.
She never was an early game oriented champion.
You have 200 range, you don't need to engage everytime your dash is up.
Just farm, play it passively, use your stun to disengage and wait out for your core item.
So you want to be able to smash your head on your keyboard and expect to win or what?
If Xerath fucks up something and goes melee range, he is dead too.
She never was an early game oriented champion.
You have 200 range, you don't need to engage everytime your dash is up.
Just farm, play it passively, use your stun to disengage and wait out for your core item.
no i mean even when farming youre punished too hard to stay in lane for any length of meaningful time.
It's based on the Champs strengths and play style. TK isn't built like Irelia. Irelia's job in a fight is to dive and kill the back line, she needs to be able to get though tanks and supports and be able to STAY on that target. TK's job is NOT to dive the back line, you don't want a support champ to be dashing into the back line then eating the ADC and walking away with them. TK's job is to peel and front line for the carries. This is why people like Kha'Zix NEED that E gap closer, with out it they're job can't be done. While people like Darius doesn't need a big mobility spell because he can still get rid of other tanks and front line without a dash.
By that logic Vi should have more than 125 range shouldn't she? She needs to dive the back line.
By that logic Vi should have more than 125 range shouldn't she? She needs to dive the back line.
She has cc to lock targets down, her Q and R are HUGE cc gap closers
Irelia has a situationally team wide stun and point and click gap closer on a lower cooldown.
Irelia has a situationally team wide stun and point and click gap closer on a lower cooldown.
Shes not as tanky, if you can hit her with a cc spell, she's done
Her damage reduction says otherwise. Vi doesn't ever split her build really either. She either goes full tank or full damage. Irelia, if her build is the same, can go Tri into bruiser where as Vi is forced to go Tri into raw AD making her shield tiny. Irelia has the counter/smh reduction thing that while yes it stops you for a moment is pretty much without a doubt better.
Irelia's melee auto-attacks feel so fluid and enjoyable to use that I wouldn't even mind if they buffed all the melee champions in the game to 200 range.