Trying to Balance Every Champion in League in one Line
- Full Scale Rework
- Remove MS from Q and add it to her E
- Increase W Cooldown. Increase Q initial Damage, Decrease Proc Damage. Decrease Ratio for passive healing
- Balanced
- Increase his E Passive to be a percentage of damage reduction. Reduce Q Cooldown
- Decrease Wall Cooldown, increase intial mana cost for ult but decrease amount needed to maintain it
- Balanced
- Balanced
- Increase Q Travel Speed, Lower R Cooldown
- Increase Soldier uptime, Decrease Q and W Damage. Widen Ult by one soldier
- Balanced
- Fix his Q Hitbox to have a more accurate representation. Ult Damage nerfed
- Passive is 2 Percent max HP plus .5 for every 100 AP
- Balanced
- Slightly increase trap duration, Decrease E cooldown
- Balanced
- Balanced
- Q cooldown now scales down with level
- Balanced
- Balanced
- Slight increase in R Cooldown
- Increase Q Hitbox and Ult heals him more based off missing health but less at 3/4ths or more health
- Balanced (Maybe actually give him a keystone lol)
- Balanced
- Reduce E Cooldown, healing from spiderlings increased
Balanced after her Nerf
- Increased E Cooldown
- Full Scale Rework
- Increase W cooldown
- Balanced
- Balanced
- Decreased early Q damage, increase W Cooldown
- Balanced
- Balanced
- Remove the delay on his Ult at close range
- Increase R cooldown
- Balanced
- Increase Ult Turret Damage. Increase W Cooldown. Decrease E Cooldown
- Increase E Cooldown substantially
- Full Scale Rework
- Balanced
- Decrease W Damage, No AP Scaling on bonus AD given from E
- Passive damage decreased
- Balanced
- Q Cooldown increased. W Hammer Form Damage Decreased
- Increased trap duration and damage
- Balanced
- Remove the 10 percent cripple on her auto attacks
- Balanced
- E Mana Drain Decreased
- Balanced
- Passive Damage decreased, W Movespeed decreased
- Balanced
- W Damage decreased. Ult Cooldown increased
- E Cooldown lowered. Strikes per second increased on Ult
- Balanced
- Ult heals team twice as much as enemy (Drastic I know)
- Balanced
- Ult mana cost increased, E Slow decreased
- Time needed for passive to proc decreased by .5 Seconds
- Balanced (Flame me)
- Base damage on all abilites down. Cooldown on E decreased if multiple enemies hit.
- Balanced
- Q Range increased. W added .2 AD Ratio
- Increase E Cooldown and mana cost
- Balanced
- Balanced
- New R PAssive. Abilities hit on enemy apply stacks. Suppression Duration on ult scales with stacks on enemies. From 1.5-2.5
- Passive Heal Down. W Cooldown decreased
- Balanced
- E Slow reduced
- Full Scale Rework
- Balanced
- Q Cooldown decrease. W Damage Decreased
- W slow decreased. Ult cooldown increased
- Balanced
- Trap duration increased. Q Melee form damage increased
- Balanced
- Balanced imo after buffs
- Q Slow increased
- Balanced
- W Damage down
- Balanced
- Shield cooldown decreased. R Cooldown Decreased
- Balanced
- Balanced
- Q Cooldown increased
- Balanced
- Balanced
- Enhanced W reduces incoming disables by 70 percent for 1 second. No longer breaks CC
- R Damage decreased
- Balanced
- E Cooldown decreased. Ult Range increased
- Q Damage lowered
- Q AD Ratio increased. R Now Breaks CC
- Balanced
- Q has a max damage cap on monsters
- Passive MS increased
- Balanced
- W Mana cost up
- Balanced
- Full Scale Rework
- Balanced
- Let's see what the rework does
- E Stun duration down
- Balanced
- Q Damage down
- Balanced
- Armor increase on W Down. R Duration slightly down
- Balanced
- Balanced
- Q AS down. Q mana cost added
- Balanced
- Missing health AD increased. W Cooldown decreased
- Balanced
- Stealth Attack speed down
- Balanced
- W No Longer self slows
- Balanced
- I personally think these last vayne nerfs were enough to balance her out
- Q Cooldown down. More aP granted for hitting W then Q
- Balanced
- Decreased Ult Cooldown. Q Damage decreased
- PBE Buffs rn look pretty good for balancing him
- Add a Health cost to his Ult like Mundo has.
- Full Scale Rework
- Decrease E Damage reduction. Ult applies on hit effects every other proc
- Rework his Passive into something not trash. Rest of his kit is fine
- Balanced
- W Delay increased. Q self slow increased
- W Damage Down
- Balanced (yeah yeah let me hear the flame)
- Q Damage down. Maiden will now prioritize minions over a tower
- Balanced
- R Cooldown Down (Stopwatch meta)
- Balanced
-Balanced
- Remove from the game (lol). E Travel speed is increased. Sleep time is decreased
- Balanced
Well there ya go. I'm just your random D4 Scrub who is bored at work and thought I'd do this and see what everybody thinks.
These are obviously just my opinions and I don't claim to know everything or be better then anyone.
Feel free to discuss specific champs below or tell me I'm wrong. Whatever works