What I (as a noob) would like to see changed in the game . . .
Less overall damage and CC duration.
As the game evolves certain mechanics which used to be rare will get more common ( true damage) and I dont fucking mind that,but I highly disagree with one champion being able to dish out over 1000 true damage. How are we supposed to itemize against that?
And CC . . . We're easily able to build teamcomps with over 12 types of CC. With a high duration? Can we like reduce their duration as well? Or can we implement ways to reduce? Like Health reduces air-born effects? Armor reduces snares? Magic resists something? Or can we just change slows to reduce bonus movement speed? Hurts more champions that stack movement speed and not immobile ones?