If You Had Complete Control Over The Next Patch...
What changes would you make?
Please try to remain somewhat serious :P
As for me, it would go something like this...
Champions:
Lucian:
-Range Increased to 525 from 500
Q - Cast Range increased to 525 from 500 to compliment new Attack Range
Kha'Zix:
R - Delay between Casts reduced to 1 Second from 2
Vayne:
Q - Mana Cost Increased to 40 at all ranks from 30
E - Only Applies a Stack of Silver Bolts if the target collides with a Wall
Kalista:
-Range Reduced to 525 from 550
Passive - Auto Attacks deal 90% Base Damage (REMOVED)
Thresh:
E - Slow Reduced to 25% at all Ranks from 20 / 25 / 30 / 35 / 40%
Lux:
Q - Damage to secondary target decreased to 50% from 100%
Fiora:
Passive - Base Vital Damage reduced to 2% from 3%
**Juggernaut Changes: ** -I am in agreement with most of the current PBE changes, Ill include Gangplank in here because I want too.
Items:
**Sated Devourer **- Stacks required changed to 40 from 30. Red Brambleback and Blue Sentinel Camps now grant 2 Stacks up from 1.
Poacher's Knife - +25% Experience from Camps in Enemy Jungle. Places Ward that lasts 30 seconds at an Enemy Camp if it was smited.
Just off the top of my head. What do you guys think?
E and R now have an AD scaling.
Nerf
and
and
.
Now the game is completely balanced
can only ult champions he knocks up.
MS on Q reduced by 25%.
Tibbers is now a thrown ability that lands .5 seconds after cast. E armor and MR increased, damage return increased.
traps do double damage
Heal cut in half
Shield lowered 25%
disabled until rework can be done.
W damage increased 25% AP ratio reduced to .5
E damage doubled
Barrels do 25% armor pen
Q CD increased
Last Q nerf completely reverted
Turrets do less damage but are more durable. Grenades do more damage.
Passive changed to 10%/15%/20%
Q rockets cannot AoE crit
Ult damage slightly increased
W damage reduction removed
Higher mana costs on ult
Last buff reverted
can no longer ward jump
E AP ratio reduced to .6
W damage reduction cut in half, healing increased by 25%
Disabled until reworked
Q stacks slower
Shield slightly reduced
Q max damage ratio nerfed to .6 and trap damage doubled.
Ult channel time reduced by 1 second, landing time reduced by .5 second.
Ult reworked
Speed in tunnels reduced
Disabled until reworked
W MS buff doubled
Devour CD doubled if used on an ally
Snowballs much slower
Shrooms last 10 minutes
W gets 1 reset on a 30 second CD
Cannot ult while hard CC'd
Ult AD ratio nerfed to 1.0
Q AD ratio nerfed to 1.0