next time you release a champion

squirrelah·1/20/2015, 4:56:26 AM·15 votes·1,586 views

realize that there are two people involved in the aspect of "is this fun" the person who is playing the champion and the person who is playing against the champion.

most of the new champs are extremely unfun to play against and every champion designed by certainlyt certainly is.

42 Comments

ScurvyNave1/20/2015, 5:07:21 AM6 votes

[deleted]

Erockandroll1/20/2015, 5:10:18 AM5 votes

The problem with this is that their are two different skill set associated with a champion. Playing as, and playing against.

And These skill sets lag from each other. which is why champions will get buffed once then Nerfed 3 times in a row (hey yasuo)

Technically you could add a third skill set, playing alongside. How to synergize with said champion (hey again yasuo)

But you still have to consider the mater that the PBE is not a large enough source to Properly balance may new champions. It wasn't until release that people notice the AFK exploit in ZZ'rots Portal.

Jamaree1/20/2015, 4:56:55 AM4 votes

Do you realize how impossible of a task that really is?

Meep Man1/20/2015, 4:57:21 PM1 votes

The main way in my opinion to make a champion feel satisfying is good visual effects while also being balanced. Fun to play as and against.

Brotha1/21/2015, 2:47:05 AM1 votes

Played Volibear against Kalista. BOTRK+Roar+Triforce+Alacrity+Flash to get in range to apply all this I was unable to get in range of Kalista to even flip her.

The bitch has hops. And that passive needs a fucking cooldown idgaf. That many slows should have made her IMMOBILE instead I couldn't punish her poor positioning as she constantly kited back.. and front until she killed me. As a tank. Within 5 seconds. Because BOTRK+Last whisper are fair. Yes I'm salty.

Azir is easy to play against as long as you aren't melee or short ranged, in which case R . I . P