Teemo Rework Idea

Bârd··1 votes·214 views

Passive: Toxic Shot Basic attacks deal bonus magic damage on hit and apply a DOT Casting an ability causes Teemo to ready a special poison, causing his next basic attack to proc a bonus effect. Teemo may have one poison readied at a time.

Q: Blinding Dart Teemo shoots a dart at a target champion, blinding them for a short time and dealing magic damage. Blinded champions will miss basic attacks and have their sight radius reduced.

Toxic shot bonus: Teemo enters a stealth for up to 11/12/13/14/15 seconds. Teemo exits stealth upon casting a basic attack or launching a basic attack, and gains 50% attack speed for 3 seconds upon leaving stealth.

W: Move Quick Passive: Teemo gains movement speed if he has not taken damage from champions within 4 seconds Active: Teemo sprints, doubling his total movement speed for 1 second and removing slows. After this, he gains double the passive bonus for 3 seconds, and an attack speed boost for 6 seconds.

Toxic shot bonus: Teemo slows his targets movement and attack speed by 10%, increasing to 30% over 3 seconds.

E: Scout ahead Teemo sends a troupe of 5 Yordle scouts to a target location. Teemo may hold alt to control the scouts, who may be told to attack champions until killed. The troupe will last until they are killed or Teemo recasts Scout ahead, which calls back the scouts. The cooldown starts upon the scouts death or return, and the cooldown is shorter if they are called back rather than killed.

Toxic shot bonus: The target is revealed for 10 seconds, and scouts deal bonus damage to this target.

R: Noxious Trap

Passive: If teemo stands still for 2 seconds, he will stealth until he takes action. Active: Teemo places a mushroom, lasting 10 minutes. Upon being stepped on, the mushroom explodes, dealing magic damage over time and slowing the target.

Toxic shot bonus: Teemo causes his target to take 10% bonus damage from poison for 5 seconds.

1 Comments

Javazon1 votes

What if they buffed his shrooms so that it does more damage when teemo is actively attacking a target, but less otherwise.

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