Ideas for Ornn's passive
Tl;dr - "This person is obviously some kind of retarded. Best to downvote now and not discuss."
I really like Ornn's passive. Its unique amd fits well with his theme, but as far as gameplay goes there is no tradeoff. Im talking about the buying items at any time part.
Here are some suggestions as tradeoffs for being able to live top lane.
1 - Ornn has the slowest base movement speed when out of combat. Like a fire in a forge it must be stoked to burn bright and fast.
2 - It takes Ornn 3x as long to teleport back to base.
3 - When Ornn crafts an item its effects are halved until he returns to base. This then unlocks their full power.
4 - Reduce Ornn's base regen on hp amd mana. (Not a fan of this one)
5 - Ornn must collect material from enemies or around the map near walls to craft an item. He actually requires "metals" or "essence" to craft items. Little nodes would pop up so often Bard style or it could be dropped by minions and champs. Upon collecting X amount he can craft an item out of lane (using gold too).
I personally like 5. That would make it feel like he is creating something special rather than just pulling a Rod of Ages out of his arse.
But what do you think?