PBE Morg update

Mordepool··3 votes·422 views

Base stats MANA REGEN 8.5 per 5 seconds ⇒ 11.5 per 5 seconds MANA REGEN GROWTH STAT 0.8 ⇒ 0.4

7.2 per 5 second lost at lvl 18. An additional 3 to start plus potential Regen items makes that neutral possibly

Passive - Soul Siphon REMOVEDSPELL VAMP No longer grants 10/15/20% spell vamp

Well there we go Spellvamp is no longer a term attached to anything in League of Legends

NEW-DEFINITELY NOT SPELL VAMP Morgana heals for 15/20/25/30/35/40% (at levels 1/4/7/10/13/16) of the damage her abilities deal to champions, large minions, and large monsters

WAIT. Soooooo that's a big nerf. Reducing valid targets is huge. 20 minions in the jungle only 6 will give any sustain. Hell if they let it affect neutral monsters she could possibly jungle. Just a thought.

Spellvamp for 10% off of 5-6 minions. Vs 15% on 1 siege minion. That doesn't spawn until 2:15 and only shows up once every min 1:30min. WTF RIOT

SOOOOOOO the only Reason to pick Morgana Mid is for her sustain and Now. That's GONE Aswell as her identity.

Well played. Riot wanted to remove her Non-interactive playstyle from the Midlane.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQijPr1eHHMzsgRc273Uo1_NEDGBFkK8Hhsi-PodaipzAS2jCa7

Can't complain about Midlane playstyle if she isn't Picked there.

#That's the only result I can see from this change.

She's just gonna get bullied out of lane by the champs that already bully her out of lane. Except harder and her favourable matchups just got 95% of the Laning phase where she can't sustain back health.

W - Tormented Soil NEWFOMENTED TORMENT Tormented Soil's cooldown is now reduced by 5% whenever Passive - Soul Siphon triggers

I guess I can proc that once per cast in Laning phase. Whoopdy do.

I'm sooooo glad this will be just a hold over until her Rework in 2040 As is unless her W gets a slow or longer range I doubt anyone will play her.

15 Comments

Critmaster Garen3 votes

does she get the full healing though?

currently the spellvamp she gets off her abilities is cut down to 33% of its value for her w since its an aoe effect.

if she just throws her w out for a couple of ticks on the enemy champion, will it heal her for the full 15% to 40% or will that value also be cut down?

of her current 20% spellvamp morgana gets ~ 7% actual spellvamp on her w.

she doesnt neccessarily need to heal off each minion wave. but every second or third minion wave she might just heal 40% of the damage she deals to the cannon minion with her w, instead of 7% of the damage to every wave.

and even if there isnt a cannon around, she might heal more when she hits the enemy champion with a couple ticks, and reduce her w cdr.

vgamedude1 votes

Yeah it honestly sounds terrible which is unfortunate because I enjoy picking her mid lane along with karma. I don't see why they thought nerfing her was necessary as I see nothing to suggest that it was.

Mordepool1 votes

{quoted}

Yeah it honestly sounds terrible which is unfortunate because I enjoy picking her mid lane along with karma. I don't see why they thought nerfing her was necessary as I see nothing to suggest that it was.

I honestly expected alot more changes than just passive and W change. Maybe Making her Ult have better. The stun feels negligible most of the time (even when it works at all)

vgamedude1 votes

I really am not a fan of Morganas ultimate. I wouldn't mind seeing a change. It feels like buying zhonyas is necessary because of it.

DariusDemiurge1 votes

{quoted}

I really am not a fan of Morganas ultimate. I wouldn't mind seeing a change. It feels like buying zhonyas is necessary because of it.

They need to cut down the cast time a bit for one. Everyone just dashes, teleports, flashes out majority of the time in those 3 long seconds.

Mordepool1 votes

{quoted}

I really am not a fan of Morganas ultimate. I wouldn't mind seeing a change. It feels like buying zhonyas is necessary because of it.

100%. Agree
Open to change

Slythrin Umbreon1 votes

I feel like this is going to make her toplane stupid and her mid lane will go down a bit, but I'm so hype to see what this does for her jungle.

Mordepool1 votes

[{quoted}](name=Slythrin Umbreon,realm=NA,application-id=3ErqAdtq,discussion-id=VZqGd7B0,comment-id=0001,timestamp=2017-12-06T01:50:55.807+0000)

I feel like this is going to make her toplane stupid and her mid lane will go down a bit, but I'm so hype to see what this does for her jungle.

Only affects Big Monster's. So I don't imagine much. If it was. All neutral and I could see her even being fun to Jungle

Slythrin Umbreon1 votes

I'm talking about the other part, Siphon reducing Pools Cooldown is great for her jungle. Also, if her new passive doesn't reduce healing from AoE damage like Spellvamp did (does I guess?) it won't go down too much. Tormeted soils 8-12 damage X 0.10 spellvamp X 0.33 AoE reduction vs 1 monster: .264 - .369 health/tick(half second) Total: 2.64 - 3.69 vs wolves: (above X 3) = .794 - 1.107 health/tick Total: 7.94 - 11.07 Vs Raptors: (1st X 6) = 1.584 - 2.214 H/T Total: 15.84 - 22.14 (Note, Spellvamp reduces healing received regardless of how many targets an AoE spell actually hits. So it did actually reduce the heal against single target.)

With the new passive: 8-12 damage X 0.15 = 1.2 - 1.8 health/tick 12 - 18 total(5 seconds)

I know all of those numbers look really small, but that's because it's level 1. The healing doesn't really get big until you have a few ranks in Pool. Still, they should maintain the same gap at higher levels. So her healing is up against smaller camps and down against raptors. Before even accounting for the CD reduction or the fact that Binding just always heals more then it used to. (Assuming it hits a large monster)

It's also worth noting that the raptor heal decrease accurately reflects how bad her midlane healing nerf would be if there was a cannon minion every wave. It's actually worse.

EDIT: oh God damnit, I used asterisks for the math and now things are formatting. Rito, pls

Infernape1 votes

Well there we go Spellvamp is no longer a term attached to anything in League of Legends

LeeSin and item 3156 still have Spell Vamp.

Mordepool1 votes

{quoted}

LeeSin and item 3156 still have Spell Vamp.

Sorry I must have repressed lee

Azadethe1 votes

Honestly Morg is gonna be insane. Who cares about the lane sustain? Champ fights are where it matters, and that's getting DOUBLED at high levels, and 20% access much earlier. Coupled with ravenous hunter and taste of blood, that's insane sustain.

DariusDemiurge1 votes

I'm curious how it will work since runes got removed and no armor for mages. Think she had 23 armor starting last I played and it didn't feel great.

z63XnLCMwX1 votes

can we nerf malz as well?

Mordepool1 votes

I'm just going to spam her for now

More from Gameplay

More by Mordepool