Kayle's "Righteous Fury" should just be her basic attack!
It's what makes Kayle, kayle. I've never entered a fight without it activated and most don't. Most have builds specifically for that ability.
It's what makes Kayle, kayle. I've never entered a fight without it activated and most don't. Most have builds specifically for that ability.
I've never entered a fight without
ultimate activated. Therefore, his ult active should just be up all the time.
Okay looks like I'm the minortiy here, but I think its a great idea.... Provided it replaces her existing passive. Completely, not a swap. Some numbers tweaks would definitely be in order, but I'm not opposed to Righteous Fury always being on.
Not selling it? Alright, we could make it charge, like Statikk and Warlord's Bloodlust, and amp the numbers up. It just feels really strange to me that her standard ability is A) so incredibly cheesable B) so integral to her ability to play and C) holds the rest of her kit back so remarkably.
I'd love to see what happens if she got one ranged AA with a potent splash on it every once in a while. Maybe she'd support properly again. It wouldn't even take a big update. That could be done over one or two patches pretty safely.
Maybe she'd support properly again.
Sure. A Marksman/Enchanter being a support.
Yeah, no.
As for the change itself, it´s what gives Kayle counterplay. If her E is on CD, she can be harassed and possibly even killed.
Then lets riff off the energized attack version. That alone turns her to an Enchanter with a ranged damage spike, which isn't half bad. It feels fair as a support, plus it strips her status as a Marksman. The real question is what does her W become? Because just making it her existing passive would feel bad for everyone, methinks.
She's a marksman first, then an enchanter.
Currently. We don't seem to be on the same page: I think OP is on the right train of thought, but that just lifting her current W and making it an always-on thing might be imbalanced, and not really any better than her existing kit. In fact, I find her generally unengaging-- to play or play against, depending on how fed she gets-- and that an enchanter-fighter (that's her actual primary role, btw. Fighter.) with an infrequent damage spike could be a more dynamic concept than a not-quite-a-mage who gradually shifts to become ranged over the first seven levels.
Now, obviously, I'm not a Riot employee-- much less a developer-- but for the sake of arguement and perhaps an interesting direction of conversation lets say we (that is, you, me, and anyone else who wishes to weigh in) were.
So, I reitterate. Running with these ideas of Kayle's Righteous Fury becoming her passive, and then becoming a slightly amplified version available on the existing "Energize" system used by Statikk Shiv and Warlord's Bloodlust. If we, this hypothetical dev team, were to implement this, what could we have take the live Righteous Fury's place to let Kayle still feel like herself, and perhaps making her equally/more balanced?
And pantheons q should be his auto attack.
If there needs to be a rework for her, I highly doubt she will be on any Rioter's top of the list anytime soon. There are more important changes to be made, like Urgot and Aatrox's reworks.
And Pantheon.
And Ryze.
Urgot is already IN the works. Aatrox will be part of a class update style if anything, since they recently did work to him. There is however, things that are much higher up there then Aatrox.
But the point is that she is a melee/ranged champion, and can't have Righteous up 24/7 because of cd and mana costs.
well, late game, Righetous can be up 24/7 (at 37.5% cdr I believe is the exact number), and it's mana cost becomes a non factor really. It's not a ton of mana.
And that is what would make kayle unbalanced in early game if it was her basic attack. She would harass and waveclear way too hard, right now she has to consider when to use it and when not. That is what makes kayle kayle.
Which is why you change the goddamn numbers.
This wouldn't just be some standalone thing. It's what you do as the cornerstone of a full-scale rework: which, yes, Kayle needs because she is boring as fuck.
Oh, I wasn't trying to say it should. I was just meaning that it could be up 24/7 late game. I was actually thinking that the post wanted her to be ranged all the time, and you could activate E like normal. The only difference would be that E no longer has to make you ranged as well.
I think Brands R should be his main auto attack and cost no mana. WOW see what i did there?
That is exactly the thing I'd do if I were tasked with Reworking Kayle. Her E merely exists to say "At such and such level with such and such CDR, Kayle transforms completely into a ranged champion with splash damage autos and mild constant mana drain"
Sure, it gates her ability to be ranged at earlier levels, but nobody plays Kayle as a melee champion. Nobody builds Kayle as a melee champion. And nobody cares about Kayle as a melee champion. So do away with her E and rebuild the champion from the ground up.