Creep block is more relevant and evident than ever
Right now they are basically walking Anivia walls. Can something be done about this horrendous unit collision system we have?
Right now they are basically walking Anivia walls. Can something be done about this horrendous unit collision system we have?
So tell me how a 6 stacked cho gath teleports onto a turret gets creep blocked and stuck into the turret
Had to use flash to get out lol
I got stuck behind Krugs as cho after flashing over wall
In this case, along with the minion one, hopefully riot changes any stacks of chogath to not effect unit collision when walking around obsticals, but only effect the hit box that other champions have on him
If we didn't have unit collision then all champions in the game have a hecarim passive, not to mention that it could be used to deny cs by directly standing on minions if you were to remove the collision, it's something extra in the game that you have to think about when making a play or maneuvering around minions
If we didn't have unit collision then all champions in the game have a hecarim passive, not to mention that it could be used to deny cs by directly standing on minions if you were to remove the collision, it's something extra in the game that you have to think about when making a play or maneuvering around minions
Why should your own minions have collision for you though? To be perfectly honest, its just annoying and doesnt really have actual gameplay value.
I just said why your own minions have unit collision, to prevent denying cs, and so that not every champ makes hecarim less unique because of his passive, true though, I don't really see the gameplay value, but it is yet another factor to the game that minorly increases the difficulty
Hecarim is irrelevant because they removed the minion unit collision thing, unless I'm mistaken.
Yes the removed it as part of his passive, but was added onto his devastating charge active
Got'cha.