how to fix the turret problem

Inkling Commando··3 votes·3,280 views

right now turrets are damn near non threatening. with such low armor and the platings that fall off making them more vulnerable. i think what should happen is the outer turrets keep the plating but make the inner turrets have more armor and magic resist and the more in you go the more they have. right now outer turrets sit at 40 Armor and MR which translates to ~30% less damage. then after the plating falls off both armor and MR drop to 0 and they turn into paper. the inner turrets and back have 55 Armor and MR which is ~35% less damage. what should happen is the outer turrets keep the plating and such the inner turrets have enough Armor and MR to take ~35% less dmg. the inhib turrets have enough Armor and MR for ~50% less dmg and the nexus turrets have enough Armor and MR for 75% less dmg. to offset this (not saying balance cause Riot don't believe in that) no turrets will have health regen and have smaller zone of control (500 ft compared to 1000 ft) . the reason for this change is so that turrets will be tougher to destroy and will require a full team to attack/defend it. making it less likely for split pushing and soloing. why not just increase damage the turrets deal? well cause every champion and their grandma can fart on a turret and destroy it and only take one to two shots which would be at most 250 damage with how tanky champions get mid game.

10 Comments

DM For Rat Facts2 votes

I have an idea how to fix them: Add a shield that ACTUALLY FUCKING PROTECTS THE TURRET AND DOESN'T REWARD YOU FOR WINNING LANE. HOW DOES THAT BUFF TURRETS OR MAKE THE GAME LESS SNOWBALLY. HOW DOES GIVING WINNING LANERS MORE GOLD REMOVE DAMAGE. THIS ISN'T GAME DESIGN 101 THIS IS THE RIOT DESIGN TEAM LACKING DARWINISTIC EVOLUTION.

OneMustFall1 votes

[{quoted}](name=DM For Rat Facts,realm=NA,application-id=3ErqAdtq,discussion-id=VQxowxRN,comment-id=0001,timestamp=2018-11-24T09:54:59.757+0000)

I have an idea how to fix them: Add a shield that ACTUALLY FUCKING PROTECTS THE TURRET AND DOESN'T REWARD YOU FOR WINNING LANE. HOW DOES THAT BUFF TURRETS OR MAKE THE GAME LESS SNOWBALLY. HOW DOES GIVING WINNING LANERS MORE GOLD REMOVE DAMAGE. THIS ISN'T GAME DESIGN 101 THIS IS THE RIOT DESIGN TEAM LACKING DARWINISTIC EVOLUTION.

Think.

Nicolasbo1431 votes

Uhmm, half the boards wants games to be less snowball, and the other half wants an individual like yourself to be able to carry the game. Absolute hypocrisy.

DM For Rat Facts1 votes

it's more about variety than carrying potential to me.

Drago3261 votes

The worse thing about the new turret plating is that you can still lose a tower pre-14 minutes WHILE giving the enemy a shit ton of gold and experience by taking the first tower. The Fortification stat(which is pretty much shielding) that lasts for 5 minutes should be extended for the duration of the turret plating. I mean this shit should be common sense. Laning phase doesn't even feel remotely different sometimes, and it really fucking sucks because a lot of people were hoping for a good, distinguishable change for turrets this preseason :/

Chalze1 votes

With the turret shielding, what might be interesting is have the turret plating also be directional, like you can do a bit more damage from behind. High risk high reward.

Inkling Commando1 votes

that's be interesting.

ApollyonBainer1 votes

I think the turrets helth bars are way too big

Inkling Commando1 votes

5000 health with 0 form of defense with 3000 health (i think) with ~30% fortification is kinda fair. more health to grind but nothing is stopping you except nearby champions.

ApollyonBainer1 votes

No lol I mean the health bars look too big in game. Pretty soon they will cover the screen

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