Zac is ridiculus

Laura ß··3 votes·700 views

Im not a balance expert but when zac does more damage than any champion with just buying pure tank items thats pretty pathetic. He goes all in with no worries because he can just heal up with his blobs and if you focus him he will just revive and come back with halfh health, all while the enemy team is hitting from behind him.

9 Comments

Harambe3g2 votes

[deleted]

Sugar Momma2 votes

I mean Zac is strong relative to other tanks right now...But that's more because other tanks are sorta weak. Zac is in a good spot.

WalkingInACircle2 votes

I was expecting complaints about his obnoxious ganking powers which are, indeed, obnoxious.

Glîtchy2 votes

So it's a problem for him but not the following to do damage while being full tank?

DrMundo Chogath Gragas Gnar Illaoi Darius

flyingbaklava2 votes

Oh man, where do I begin addressing this? I'm guessing you are below Platinum, because in Platinum and above, you realize pretty quickly why Zac is not a meta pick. I am a OTP, Zac solo lane player who has thousands of games on the champion. First, is that unlike most tanks, Zac is entirely skillshot based. Second, Zac's signature ability, Elastic slingshot, is a skill shot with over a second of travel time at max range, that telegraphs its landing spot immediately with a shadow, and even has a red circle appear .75 seconds ahead of time. Do you know what happens to Zac when he misses or gets knocked out of his Elastic Slingshot? Teamfights are lost. At my ELO, you get knocked out of Elastic Slingshot by Thresh Flays and Alistar Groundslams. If the enemy team has a poppy or Janna, GL ever landing an elastic slingshot.

Second, this is now league of heals and shields and Zac is a burst based tank. In the late game, Zac's full burst and ultimate do under 2k damage, and thats if you buy a liandry's torment like I do. Redemption provides 500 health, and locket of the iron solari provide 500 shield, immediately cutting your burst in half, and that is before any other shields or healing effects get taken into account. I had a game recently, where I was a fed Zac (with liandry's torment), and threw my entire burst at the enemy ADC (including ignite), only to have her above 80% health after my ultimate ended.

Add onto that that Riot even recognizes Zac isn't in a good spot (why rework him otherwise), and maybe the real reason you are complaining is evident. You lack the game knowledge to take advantage of Zac's numerous weaknesses, so I came here to enlighten you. Heals, shields, and knock-ups and suddenly full tank Zac becomes a pin cusion that rapidly deflates.

Elkington VI2 votes

It's not so much his damage that I hate, but his stupid ganks from a screen away. Unless you hide under your tower the ENTIRE time, there's no way to deal with it. I know no one cares about 3v3, but he literally breaks the game mode, as he can jump over every single wall.

Åeolus1 votes

Janna

Kai Guy1 votes

Bro please, Zac is the _Squishiest _ Tank in the game. Just look at him. Aight done with the bad jokes.

On a gameplay side, Once he has used his slingshot his ability to gap close falls off, Also the cast time and travel time should allow any champ with mobility or tier 2 boots to evade assuming you do not get blindsided or cced by other champs. I recommend playing him a few times, learning the locations he can leap from and how far he can fling as he levels It up. Knock Backs are a good mechanic to run on your team when vs zac as your really don't want him to Combo everything in the mid of your team and displaces everybody. His damage is magic so snag some MR, if he goes to ham into AP he will be a subpar tank and if he goes full tank MR will reduce a good deal of his damage. Kite him is the key, avoiding his W range as much as possible as he will have a harder time hitting champs to generate blobs. Also as your kiting If they spawn badly and your retreating he will lose distance trying to pick them up.

Edit, when his passive pops he needs teammates to keep him up, even if you cant get all of them if you can pop a few hits on of them as your moving around in a fight if can be worthwhile as it will reduces his revive hp. He only comes back at 50% hp if you do no damage to any of his 4 blobs, Each blob is worth 12.5% of his max hp, and all damage carry's over to his revive.

YoungSirJ0ey1 votes

Correct. You are not a balance expert. You're also not a math expert.

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