[Concept] Udyr rework
Passive: Spirits, Guide Me
After switching off of a stance, the spirit animal is expelled from Udyr to interact with the battlefield. Spirit animals persist until their respective stances come off CD.
Spirit animals are invulnerable, but can be disabled. Certain effects (Statikk shiv, Pyroclasm, Bouncing Grenade) cannot be used on Spirit Animals. Spells that hit a spirit animal will have full effect on the animal, but will pass through it as though it had hit nothing (even if it would normally stop at the first target).
The CD of the stance Udyr is in and of the stance of the oldest spirit currently on the battlefield do not tick down.
TIGER: Leaps at the lowest health enemy within 800 range, prioritizing champions, and mauls it, applying a 10% armor and MR shred for 6 seconds. After leaping, Tiger returns to Udyr before leaping again after 3 seconds. Multiple instances of the shred stack, but instances past the first only apply a 5% shred.
TURTLE: Follows behind Udyr at 90% his movement speed, projecting a shell aura 250 units in each direction. Enemy projectiles that pass through the threshold of the shell aura have their damage reduced by 10%.
BEAR: Runs alongside Udyr, treating him like a cub. If an enemy attacks Udyr, Bear charges towards them, applying a 20% movement and attack slow for 3 seconds. Bear then returns to Udyr, and will not charge again for 5 seconds. If Udyr is out of combat, under 75% health, and there are honeyfruit nearby, Bear will kindly run over to the plant to retrieve them.
PHOENIX: Flies above Udyr in a circle with 350 radius. Should an enemy pass within 150 range of Phoenix, it (and anything within 200 units) will be blasted with fire, revealing them and applying grievous wounds for 5 seconds, burning them for 3% their max HP as magic damage over the duration. Phoenix cannot be targeted at all, and will not blast more than once every 5 seconds.
Q: Tiger Stance 50 mana, 6/6/6/5/4 second CD
Udyr empowers his next basic attack with a 450 range leap, which carries him 150 units behind the target. This effect will be refreshed after 5 seconds or if Udyr becomes unseen. Udyr gains 10/15/20/25/30% attack speed for 5 seconds post leap.
While in this stance, Udyr loses 10% tenacity but gains 10% damage output, 20/40/60/80 out of combat MS, and his basic attacks reduce the max HP of their targets by 1% (lasts 20 seconds, stacks fully).
W: Turtle Stance 50 mana, 6/6/6/5/4 second CD
Udyr gains a shield for 20/30/40/50/60 (+.25 AP) (+.1 bonus HP) for 5 seconds. Every 5 seconds, the shield will refresh (to full if not broken, to half if it was broken) and Udyr is healed for 50% the shields remaining value.
While in this stance, Udyr loses 10% movement speed but gains 10% damage reduction (15% while the shield is active) and complete immunity to displacement/airborne effects.
E: Bear Stance 50 mana, 6/6/6/5/4 second CD
Udyr gains access to a new ability: E: Bears Mark.
> E: Bears Mark > no cost, 2 second CD > > Apply the mark of the bear to a target enemy for 5 seconds. The same enemy cannot be marked again for 10 seconds (reduced by 5 seconds if Udyr stuns them).
So long as he remains in this stance, Udyr gains 10/15/20/25/30% movement speed towards marked enemies and stuns them for 1 second if he hits them with a basic attack, consuming the mark in the process.
While in this stance, Udyr loses 10% of his damage output but gains 10% movement speed and gains a spell shield that refreshes once every 8 seconds (reduced by 4 seconds if you stun an enemy), called Thick Pelt on his tooltip.
R: Phoenix Stance 50 mana, 6/6/6/5/4 second CD
Udyr blasts the area around him with flames, dealing 10/15/20/25/30 (+.05 AP) (+.075 AD) magic damage per second to all enemies within 700 units for 3 seconds. Deals double damage to enemies within 300 units. If Udyr attacks a unit, this aura will reignite, though he must attack a champion for the proximity amplification to kick in. If Udyr is attacked by a champion, a 15 degree cone of fire erupts in their direction, continuing until 250 units after a champion is struck, dealing 30/45/60/75/90 (+.2 AP) (+.1 AD) magic damage to anything it touches(6 second CD).
The aura does not apply spell effects, but the plumes of fire do.
While in this stance, Udyr takes 10% bonus damage but gains 250 sight range, unobstructed vision (including into unwarded bushes), and gains immunity to slows, stuns, fears, charms, and taunts.