The year I finally quit the game.

Icefoxemily··46 votes·3,285 views

Ya great update riot. Turrets die in actual seconds to a team now. Why do we even have them anymore? They are paper thin and after a team groups they actually just melt. If this isn't changed I'm just going to quit the game. Riot clearly has forgotten their fanbase and what made the game good to begin with. Slow skillful play to show who was best. Now its about fast play and more team and map stuff. Fine that's cool too. But the reduced health on turrets and the buff to soul stealer and stuff like that. No. Just no. Its sad it pushes the game to be way to fast and just unfun. It feels like turrets get shred without a second thought now. Ya in the patchnotes they say ohmwrecker is still an item but is it anymore? Turrets are gone so fast you don't even have to consider it as an item. This season promises to be the most poor yet if they don't see the faults that lie here. I know that a lot of people are going to hate on this since its day one. But really when you see both teams able to kill a tower without the slightest problem regardless of who is ahead and behind its sad. I will wait for the season to start properly before I actually choose to quit but if these changes aren't properly addressed I'm out. I won't watch a game I loved be ruined even farther by a company who's grown to fat for their own good.

88 Comments

kaellidor18 votes

there shouldn't be a 18k gold lead at 20 min. there shouldn't be 20 min games that aren't surrenders. there shouldn't be a lot of things. but it pisses me off the most that they came up with all the ideas and didn't test them enough. sure the PBE cant do a billion games like the live servers, but Christ listen to the pros and how they comment on the changes. the PATCH video had xpecial and he looked so uncomfortable about the changes and he really didn't want to talk for fear of bad mouthing and trashing on the patch.

I get it I understand fresh gameplay keeps players and brings new ones in. but to go to these extremes makes me worried it will go down south FAST like WoW did. they are implementing similar changes that doomed WoW.

Keevalroy9 votes

they are implementing similar changes that doomed WoW.

And they don't see this because the fanboys and white knights drinking in all of this puke, loving everything they've done and plan to do regardless of the negative experience are blocking their vision.

Berz1 votes

Sure, let's pretend "doomed" WoW's numbers aren't a wet dream for every other game with a sub fee. Or that it's what, >10 years old? But yea, totally dying quickly.

God forbid this game reward team coordination or let a clearly better team close it out quickly. If the teams aren't comparable, then it should be decided fast.

Skias8 votes

{quoted}

Sure, let's pretend "doomed" WoW's numbers aren't a wet dream for every other game with a sub fee. Or that it's what, >10 years old? But yea, totally dying quickly.

God forbid this game reward team coordination or let a clearly better team close it out quickly. If the teams aren't comparable, then it should be decided fast.

What hes saying is this patch is where the game falls out of its hay day and becomes tol different from what made it popular. World of warcraft suffers from this even today. Theyve lost a ton of subscribers during cataclysm because of how generic and homoginized everything became. Were seeing similar changes here. Everything is sustain and crit. Every build is sustain and crit. These changes and the stacking of snowball mechanics isnt fun.

I can see how long time fans wouldn't want to play anymore. Ive been in since S1.

kaellidor2 votes

{quoted}

What hes saying is this patch is where the game falls out of its hay day and becomes tol different from what made it popular. World of warcraft suffers from this even today. Theyve lost a ton of subscribers during cataclysm because of how generic and homoginized everything became. Were seeing similar changes here. Everything is sustain and crit. Every build is sustain and crit. These changes and the stacking of snowball mechanics isnt fun.

I can see how long time fans wouldn't want to play anymore. Ive been in since S1.

they have said that they want to get rid of the "starve your enemy out" playstyle, but I don't think they should. what they should do is make it where more strategies are doable. literally only 1 strat was in worlds, and that was who could split push better and when needed fight at baron. that was literally it.

Skias2 votes

{quoted}

they have said that they want to get rid of the "starve your enemy out" playstyle, but I don't think they should. what they should do is make it where more strategies are doable. literally only 1 strat was in worlds, and that was who could split push better and when needed fight at baron. that was literally it.

I 100% agree. I mean, almost all games are stomps now one way or the other. There are no close matches.

Hello I am Bird2 votes

{quoted}

God forbid this game reward team coordination or let a clearly better team close it out quickly. If the teams aren't comparable, then it should be decided fast.

But Yasuo is still able to 2v5 the entire enemy team with anyone that has aoe cc. Doesn't even have to be a knockup. Hell, it only has to hit like 2 people.

Icefoxemily1 votes

Yas has always been amazing in low and mid elo games with no way to really outplay him for those players. Riot is more about putting on a show at the pro level than making its fans and every day players happy.

Stacona1 votes

there is no 18k gold lead- and comebacks happen a lot more often this pre-season~ 2016 is looking up to be a great year for games and league - cause 2015 was a sht show; even world's finals had no viewers, the year before had over 13million for the english streams alone without factoring places like china that grants an insane amount of viewers

Icefoxemily2 votes

Its because the game wasn't very good with the changes its been having. And they continue to push the game in the direction they have been which will continue to lose more viewers and players. The logic isn't here for this patch its trash.

BluePolarizer10 votes

Turrets are big pink wards that if killed, give alot of gold.

Who cares if you are ahead or behind? A team that's behind with a Tristana = lol your turret's gone. Where's the skillful play in that? Where's your "if I win lane, I should win game" now? If you die even once to a team with Trist or Jinx = gg all non-inhib turrets in a lane.

Abyssphere1 votes

{quoted}

Turrets are big pink wards that if killed, give alot of gold.

Who cares if you are ahead or behind? A team that's behind with a Tristana = lol your turret's gone. Where's the skillful play in that? Where's your "if I win lane, I should win game" now? If you die even once to a team with Trist or Jinx = gg all non-inhib turrets in a lane.

Well you can look at it in the opposite way too. The team beating the Trist/Jinx, regardless of who they have, will probably have their outer turrets taken before 10 minutes. Inners at 15. Even "I forced this person out of lane twice" can lead to a tower kill early game, so being ahead in lane is a huge deal.

Icefoxemily1 votes

I think they tried to much at once is the prob. I love the idea of a big monster on the top side. But why have it when the turret already dies with 0 effort? Just kill them and take it you don't need a buff. If turrets will still how they were before I think this would have been a great mechanic now its just pathetic and riots balance team should reconsider what they are even doing anymore.

arcinex6 votes

First blood? Group, push mid, end game before ff@20.

Universal Boop4 votes

Yeah this is the downfall of league of legends, i have absolutely no motivation to play the game anymore.

Slamurai Jack3 votes

Turrets actually die quickly to grouped teams? Good. Maybe people will actually learn to rotate instead of farming jungle camps or fucking around in a side lane with no objectives to pressure.

Skias9 votes

[{quoted}](name=Slamurai Jack,realm=NA,application-id=3ErqAdtq,discussion-id=VMTwX75q,comment-id=0004,timestamp=2015-11-12T11:29:11.449+0000)

Turrets actually die quickly to grouped teams? Good. Maybe people will actually learn to rotate instead of farming jungle camps or fucking around in a side lane with no objectives to pressure.

You can leave your lane with pressure and you can still lose your turret in 10 seconds.

Rozair3 votes

Upvote for truth

IG zzzdarazzz 2 votes

the new item change. crit for day. [slayer-pantheon-thumbs] I LIKE IT.

i love it but i quit it anyway.

Icefoxemily1 votes

I have no idea why the put so much crit in the game. Before it was a build you had to go around to get a good amount of crit which was very good vs tanks with pen. Now you just naturally get it. Seems to restrict builds even more.

GreenLore2 votes

It's the preseason,they are doing some more risky stuff balance-wise,they'll probably try to fix it before the next season actually starts,I doubt(or at least hope) they themselves are happy about the outcome.

Icefoxemily2 votes

Yes but riot has historically stuck by their guns. If they make a change it will usually never go back to what it was. They will change it more or change numbers. They very rarely revert something when it really screws things up.

Ralanr2 votes

What's wrong with changing things up?

If you don't want to play, don't play. I can understand leaving because the community is toxic, but why make a big deal about leaving over the change in how the game is played?

Icefoxemily2 votes

I don't hate change. In fact I was really looking forward to marksman changes to make them more interesting and cool. I love the idea of a topside objective early. But with nerfing towers and buffing minions on wining sides ruins that a lot more. It shoots down a lot of objective control and skill along with reducing map vision. You can't leave lane without your tower getting obliterated now. Which isn't very good for gameplay. Like why do I care if you do drag or the top buff? I can just take your tower for it and pretty much nullify any effect you just got. It just in generally is poor and reduces the choices made in game or any real skill.

Chaotic Sage1 votes

You realize that the minion changes aren't even on live yet, right? Additionally I believe Meddler said that they're still looking at turrets to see if the change is going to work or not. Recognize that this is around where turrets were around season 2. Just let them try to see how this new stuff works out for more than like, 4 days. If you're really dead set on leaving though, no one is stopping you.

Icefoxemily2 votes

Turrets back in season 2 did not die this quickly. The game has gotten a lot higher damage values and more effects. Even if this is about the same numbers on towers its not the same in correlation with power. And no I said I would wait to see if they fix it by the start of the season. I'm just guessing they wont because riot is very trash about these things and tend to stick by horrible choices without reversing them. Opting to tweak numbers rather than admit they made a mistake. They will change the whole game rather than revert a change. That's proof by champions with insane kits and the recent heavy reworks. If they ruin the game they will change everything but what the messed up to fix it. That's just how riot is.

Chaotic Sage1 votes

Yea, gonna go ahead and point out that you have no basis to comment on 'how Riot is.' Neither do I mind you, but I can say that they're trying to make the game better and this is a test for the changes. Most people can't see it and are just crying about it bease they don't get that. It's sad really, Riot gets such an excessive flak for trying to improve the game. This current problem is the marksman rework and the preseason. It was JUST released. It's a big patch, it's going to take time for then to get the balancing done, ya know, the purpose of the preseason? Would you rather them never change anything and leave us with a stale game, the same champs being strong and the same champs being not viable forever?

Icefoxemily2 votes

To be completely honest yes. If the left it alone back in season 2 nearly everything was playable to a certain level. Karma was the only champion thought of as a joke and even then she was still good. They haven't been improving they have been changing. Trying to stay up to date with the champions they release with more and more power put into them. The problem is why have a beta or testing in house when all patches even if they are clearly broken even come to the live version. The juggernauts were clearly broken and almost anyone could see that before the patch even went live. They receive flak because they don't test or do theory crafting properly. Usually anything on beta will come to the live version unaltered unless its bug fixes and the only give changes less than a month to settle down there usually. They also make so many changes at once that they are unable to pin down the real cause of all the problems. Put the rift monster in top lane and don't change the turrets just wait to see how the game goes first. Why fling multiple things at us that push to a certain gameplay style to hard. They need to test more and be more efficient at it. Less changes at once so the problems can be pinned down and fixed. And ya its pre season but that's how they normally do it in most patches. Again the jug update was clearly to much at once and could have been prevented from driving the game into a high state of panic before worlds. If they properly tested we wouldn't have had the insane pick/ban rate on those champions for so long.

I like the marksman updates I really do. I think its really cool to have unique marksmans but the items along side them put the game into a really bad place. Then you add on top of that champs like jinx and trist took towers way to quickly to begin with and now they have an even easier time of it and better items for teamfights. Its insane and should have never hit the live version once they looked at it. I swear they do almost no inhouse testing besides making sure it wont crash the game. I know they could do better and that's what upsets me. There are so many ways to improve how they do it but they have always done it this way and it just kills the live version when they do.

Chaotic Sage1 votes

You seriously think that people would still be playing if it was still exactly the same as season 2? I'd be searching for a game that does what Riot is doing now. Change is good, otherwise, as I said, the game would get stale and eventually, Riot would go out of business as they'd lose too many players. Now for the PBE. Riot has in many cases outright said that it's not for testing balance but for testing for bugs. That's it's primary purose. The server is WAY too small to support a player base big enough to test balance. Riot is looking at all the new items just as they would with any normal patch. They will probably modify some of them and balance others. Give them time for goodness sake this was a HUGE patch, arguably one of the biggest they've ever released and people still expect them to keep working on more new content at the same time. Balancing isn't going to happen immediately. Wait til a set of fixes or two get released before condemning them.

Icefoxemily2 votes

I am giving them time I said till the start of next season. But that doesn't excuse clear signs of something that is completely OP making it through. They have to have some understand of what will break a game environment. They aren't probably total idiots they just ignore it because they want it in the game at any cost to the integrity of the game. Also your wrong about people leaving the game TF2 is still pretty much the same game just new maps and a few new guns. No overhauls or big massive over the top changes to the main gameplay just a new co-op mode really and its kept its players for far longer than LoL and most are just within the last year getting tired of the game after playing it for so long without any changes. I think riot need to just stop for a few months and look at everything. No new champs or items or crazy shit. Just take a look and balance. Get the game as close to perfectly balanced as possible and then bring in new champions that are along that balance lines. No more yasou's or release ekkos or lee sins. That is why everytime they break the game I will condemn them till its fixed and then a new leak breaks out because they wanted to mess with something they shouldn't have. They don't think before they make changes they just do and we all live with the fail of the aftermath till they figure out what went wrong and listen on how it should be fixed.

Chaotic Sage1 votes

I'm not wrong. You're comparing apples to oranges. Please stop, it accomplishes nothing. This isn't even the biggest OP thing they've released. In my opinion one of the most OP things released would be Xin Zhao on release. Also saying you condemn them after every release you're literally doing nothing you realize. If you keep condemning then your words lose all meaning. Also if they stop releasing new content they'd need to temporarily fire a good portion of their staff cause they'd no longer have a purpose (if they keep developing and release it all later the game might actually break). Also cool, you balanced everything out currently. What about any future plans for the game? Guess where your perfect balance changes went when any of those happen?

GreenLore1 votes

While I also doubt they will outright change the things how they are now,I doubt they will leave them in the current state. If tanks have it so bad currently,then they'll probably buff them/nerf the adc-stuff again. They even talked about the possibility of nerfing/buffing certain masteries(specifically they said they might have to nerf warlords blood lust if the mastery itself proves too powerful)

I think shorter games are something that they are indeed aiming for,but I agree that they kind of went over the top.

Icefoxemily1 votes

I don't like shorter games. That's why we have aram and 3s and stuff is for short quick I just want to mess around games. But if I want to que up I want to play the game not just end it in 20 mins and that's it.

GreenLore1 votes

I don't mean shorter as in "only half as long" and more like "~5 mins earlier".

The advantage of a faster game is that it isn't that time consuming for the players,you earn ip faster,you can play more games everyday,etc. But they just overdid it with the current changes.

Icefoxemily1 votes

Well your wrong because stat wise quickest way to get ip is actually longer games by the formula riot uses. Also against arams and 3s are for people who want quick games. Remember the crystal scar? Fast game mode close to 5v5. You want the whole game going down that path? Long well played games are what makes the game and community thrive. Fast quick games will kill this game and that's all riot has been doing to it for years now.

deJasper361 votes

You shouldnt talk about the community becouse i like short snowballing games.

Icefoxemily1 votes

Then you have aram, crystal scar and 3v3s do we need another game mode that is the same exact thing? Also stats prove that people don't. The games been losing popularity the faster the game gets. From a business side riot is making a huge mistake and a large portion of the community that is 5v5 summoner rift players don't like short games that get out of hand due to 1 player being fed. If we liked that we would go play DOTA 2 because that is what DOTA is about and always has been. That was the main dif everyone pointed out when DOTA 2 came out. Its a snowball game where a comeback is almost impossible and 1 player could carry no prob. LoL was a more team game where the team had to be doing ok just not 1 player. LoL champs are like a 5/10 or 6/10 in power. DOTA champs are like 9 and 8s. But that was before we had echo yas and champions with huge kits making the power level of LoL champs have to rise. If I wanted to play DOTA I'd just play DOTA. I don't that's why I chose LoL. But it has been slowly become what DOTA is and this recent patch pushes it even faster and farther to that gameplay style. LoL is slowly losing what it did to be unique and draw its fanbase. It will just become another game that shot itself in the foot by poor design. Just like SC2 in more recent memory. Most games ending in an FF after you lose a few units so your going to get oustcaled so why not just quit and save yourself the time. Fast snowbally games are not what an Esport makes. Those aren't fun to watch or fun to play.

GreenLore1 votes

Most people don't even bother with playing other modes,since those require you to learn their new metas. Also think about the loosing side in a game?What is more fun?A game where you are constantly loosing for 45 minutes or a game where you loose for 25 minutes?

Also if you can play more games then it is easier to earn the win of the day(not everyone wants to earn it through botgames)

I mean if the game would still play pretty much the same just faster?then where would be the big difference for you,except for the fact that you'd save some time that you can use for other stuff?

Skias1 votes

{quoted}

Most people don't even bother with playing other modes,since those require you to learn their new metas. Also think about the loosing side in a game?What is more fun?A game where you are constantly loosing for 45 minutes or a game where you loose for 25 minutes?

Also if you can play more games then it is easier to earn the win of the day(not everyone wants to earn it through botgames)

I mean if the game would still play pretty much the same just faster?then where would be the big difference for you,except for the fact that you'd save some time that you can use for other stuff?

Faster repeated stomp games are not better then 2 longer close games.

GreenLore1 votes

And one long stomped game is less fun than a short one.

Before you misunderstand me here: I'm not saying the current state of the balance is ok,or that even the current average game lenght is ok. I am just saying that making the game a bit faster has indeed some very good sides(games don't feel so drawn out,which is especially good if the whole game is just one big down-spiral for your team,there is less time where personal or internet issues can interefere with the game,games can be played at more points of the day,etc.)

Icefoxemily1 votes

Again that's why we have aram and crystal scar and 3s. If you want a fast game you can play at anytime and just spend about 20 mins on it those are your modes. Not 5s we don't need another one doing the same thing the other maps already do. There is no positives to increasing game speed because we already have that in other game mode forms. The crystal scar isn't played by many for a reason. The fast gameplay is bad and doesn't lend itself to the game very well. 3s isn't played much for about the same reason but it still is closer to the original formula and thus more popular. And aram is all about stupid fun so it gets a good amount of people to play it. If you guys really want to defend riots idea to shorten the game then go ahead. It will just die off that much faster. I can't wait to see another SC2 all over again. Fast games that snowball out of control so the second your opponent gets an advantage you just ff and move on. That's what killed SC2 and that is what at the current rate LoL will die to.

Icefoxemily1 votes

Is it not? I'd rather play a game where I felt like it was a legitimate wp game. Not just get crushed for no reason and get no data about how I could have done better as a player because 1 enemy was fed and rolled me. That's stupid and is not what this game is about. If riot wants to kill the game and fools want to defend it that's fine.

Randomonium2 votes

I'd prefer towers be EXTREMELY difficult to get but provide a greater reward. That would really encourage cooperation, rotations, and ward coverage. The game in its current state really doesn't reward tactics, its all push all the time and group as early as possible.

Icefoxemily2 votes

Agreed I would much prefer that. it enables good comeback mechanics as well and would give some relevance to an objective on the top side. Instead we just have this thing siting there that doesn't help you push because if you can get it you probably can already get the tower without it.

Randomonium2 votes

It would also make split pushing a much more viable strategy rather than this "death ball" mentality.

Icefoxemily2 votes

It would make the game far more interesting and diverse.

Kal Vas Flam1 votes

Slow skillful play is not what this game is built around at all. It's about milliseconds and quick decision making.

Icefoxemily4 votes

Um did you ever play during season 1 and 2? Farm was insane back then. The game was slow paced and was a laning skill matchup and any champion could have a chance to beat any other champion. Now countpicking and stuff is huge. Its how well you play a lane not how well you play a champion because its no longer about how good you are. Its about how good is your team and if they can work together. Choices have always been present and I would say were better in the past. The game feels like a checklist now. If conditions are met go for drag. If this happens go baron. Its really not quick decisions anymore. The cause and effect are extremely clear. Your no longer making choices your just going down your list to see what should be done next. I felt like the top lane big monster would change that but then they made towers so squishy its not a choice. If you leave lane and your opponent is up your tower will die. End of story. You could stay and pressure second tower but your probably just going to get ganked doing that. If you leave your tower to help another lane then your tower is dead too now. Its a really pointless system now of just push to win and do nothing else because anything else will make you lose.

Kal Vas Flam1 votes

Everything you said is true pretty much, and that's all the stuff Riot wanted to happen. They want to push this more into a team game rather than 5 people laning against each other and then converging at the end for a couple end game fights. And yes I was around for season 1 and 2, but the meta was also not as defined as it is now.

Riot will have to tweak some stuff and I think they know that. The power shit from APC or ADC was too much, that will have to be toned down some. Dunno how the minion thing will work out, supposedly it could actually help the losing team by preventing lane freezes. The new masteries will be tweaked. But as for the pace of the game, it's much faster now, and I like it (though I suck at it right now, but we'll all adjust).

Icefoxemily2 votes

It was already about the team before. Even back in season 2 it was all bout 5v5 team fights into objectives. Now its a team game just as far as rotate between lanes and the low hp towers just ruins the game because there is no safety. A team will never come back in how it is now because you can't sit under tower and farm or be safe. You will get assaulted and lose your tower to quickly. In theory you the minion thing could help but in practice its very clearly wrong and should have been caught early. Baron is useless with how weak towers is. Just 5 man hit tower and it dies instantly. It has actually taken away more of the objectives in the game because who cares. I only need 1 stack of drag since towers die quickly. Second stack is basically nothing. Baron buff is almost useless. There was already 3 man tower attacks where they kill the tower super early. So I don't see why we need even weaker towers early. It seems ridiculous and like riot doesn't even know whats going on in the game anymore.

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