Nerf devour already.

Icefoxemily··8 votes·1,178 views

Completely broken jungle enhancement. Makes shyv an almost mandatory ban. Makes yi insanely annoying in solo que and other champs like them. This item should be removed or a hard nerf where it doesn't apply second proc of on hit effects. Its like lucians passive and why it has to be so well restricted and this item just doesn't have that. Fix it riot its really old and no one wants it. We had enough of it in the godear days and you just made the problem worse.

15 Comments

Abyssphere4 votes

It has nerfs on the PBE right now. What more do you want? A hotfix?

Icefoxemily1 votes

Actually ya I think it would make the game better :P

Jaygo413 votes

Teams in competitive can pick early game teams and they know jungle pathing and warding to invade and a number of things that you can't expect out of solo queue kids. Devourer, like Katarina and other pubstompy picks or items, takes advantage of team disorganization and the inability to pick against and play around it. But it's impossible to foster that kind of environment in a team without being on voice chat or having prior experience. It creates a really hairy situation for the item because it has no place in a 5's or competitive environment and is only used as mid-late game insurance in solo queue. If you can't pick an early pressure jungler or a team that scales or can just stomp the early game, devourer just takes over the game.

Devourer and stacking jungle items don't really have a place in solo queue because they foster an attitude and playstyle that doesn't belong in the jungle spot at all. Junglers are assassins or bruisers or tanks or AP fighters, they're not hypercarries. They simply don't have the gold to do so and if they did they'd be the most overpowered role in the game because they also have the element of surprise and roam and gank potential and the ability to make plays that other spots don't have because they have to, y'know, CS.

So the problem with devourer is that you're now giving a champion the ability to hypercarry without a lot of gold, all it takes is time and farm. The way to exploit this is with teamwork, but that's not a viable answer in low elo. It needs to be removed from the game because it adds an unhealthy playstyle and champion pool to the jungle. Kayle and shyvana aren't junglers, they can be PLAYED in the jungle, but Kayle should be getting gold, she should be used as a niche counterpick to assassins. Shyvana was a staple top laner for a good portion of season 4. She's used because of her tank stats and scaling. What needs to be put in the jungle are people that make plays, people with CC, and utility.

Now this ofc brings up the argument of "Oh well you're trying to pigeonhole the jungle into being a utility bot. Why can't we have hypercarries in the jungle?"

I just told you why. It's too safe to farm in your jungle and hope that your lanes don't get screwed. The risk is NOT congruent to the payout because the risk comes from solo queue players being able to work together and use pressure to exploit the times in the game where these champions are bad. Additionally, you can even do all that and they can still come back guns blazing at 30 minutes with their completed sated devourer and blade of the ruined king and split your team to death. Who can 1v1 these people?

Jungle isn't a position that should be getting pentakills, they're the position that gets first blood. It's flat out easier to balance around that and frankly it's healthier for the game if the other 3 enchantments are the ones that existed in their current state and devourer didn't exist.

But what about some of these champions now? What do we do with attack speed junglers like Nocturne or Master Yi?

Well there's much healthier answers than giving them ways to double their blade of the ruined king current health. There's better ways than pigeonholing them into farming their jungle or only getting crabs because they give 2 stacks. What if there was a flat attack speed item with magic dmg, sustain, and a ward on it to promote their defensive, farmy playstyle? I'm not giving my answer to the new attack speed item, but Devourer, in its current state, will either be trash or WAY WAY too good.

SleepinGhostFace2 votes

The magic damage is the problem not the item itself. Make its do physical damage and I'll be fine with it

SaltyKracka3 votes

Phantom hit is the actual problem.

The damage nerfs currently on the PBE aren't going to solve shit.

Icefoxemily2 votes

Agreed it should probably be nerfed down to every 3rd or 4th hit. Every second hit is to massive.

General Murica2 votes

Yi's shit

ChargeItDownMid2 votes

[deleted]

Icefoxemily1 votes

Teams aren't that organized in solo que or the jungler could be a late pick on the enemy team so you don't have the chance to counter with a hard ganker. So it still needs fixed at the very least to balance out solo que because its still a major part of the game.

Bulletproof Car2 votes

devourer is ballenced in its currentt state u got to cj the devourer jgler or apply enough pressure for the jgler to come out of jg

Icefoxemily1 votes

Yes but they will get it sated eventually and then you will lose the game. The fact it procs on hits ever 2nd attack is to strong when you have items like blade of the ruin king in the game. It flat out just gives junglers insane amounts of power and makes most tanky junglers trash since they can't counter jungle because they usually can gank well but need their team badly for this stuff. Naut will never solo yi or shyv at lvl 3. Its not how his kit was made. By having this item your say no to many many many junglers in favor a few of them that could just be banned out if we weren't dealing with the recent tanky buffs as well.

Bulletproof Car2 votes

just cause devourer is strong in solo q low elo but weak in high elo does not mean it needs a nerf in fact it may need a buff to be eligable in higher elo

Jaygo412 votes

[{quoted}](name=Bulletproof Car,realm=NA,application-id=3ErqAdtq,discussion-id=H9pfp6rw,comment-id=0008,timestamp=2015-09-06T04:16:56.836+0000)

just cause devourer is strong in solo q low elo but weak in high elo does not mean it needs a nerf in fact it may need a buff to be eligable in higher elo

That is rediculous. Did you read what i posted earlier? It can't be played against because you expect too much out of lower tier players in order to exploit its early game drop off. The problem is its own toxic existence because the second it's in the game, it's "How do we stop the devourer? Is he getting stacks? How is their devourer jungler doing? does he have stacks?"

Too much is put into shutting this whole item down. It's absolutely oppressive in low to mid level solo queue and it even finds success in high solo queue. It's too hard to balance without being shit.

khorney1 votes

its not broken for 1 it takes a bit to get and most junglers will afk farm

EndlessSorcerer1 votes

Nerf **devour ** already.

Don't worry TahmKench; we still love you.

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