Balancing Overly Dominant Champions

Coballz··3 votes·562 views

I hope some Balance Team Rioter can shed some light on this, because this kind of thing baffles me. During patch 6.23, Syndra sported a 36% ban rate (champion.gg data), an 8% play rate, and a 50,5% winrate, across the 25 games the average Syndra player plays.

During the same patch, Kog'Maw sported a 0,09% banrate, 0,8% play rate, and 39 games average across the playerbase. Yet, most likely because his win rate borders 53%, he gets absolutely smashed in the 6.24 patch notes, with a good 200 damage taken from his kit come late game. He's also hit by the Rylai's changes, but that's not part of my point.

Question time: Why is it that Riot has no issue with taking so much damage off of Kog when he's not even played much, not in SoloQ nor in professional play, but just flat out refuses to hit Syndra's retarded single target low-effort damage output - a champion who's been prevalent in both SoloQ and professional play ever since the MYMU's touch-up balance changes?

10 Comments

Sexy Jack Rabbit3 votes

Maybe look into the PBE and changes before you start whining and making another useless balance post that benefits nobody. Syndra is already being look at for nerfs and adjustments. Do a quick google search before wasting people's time.

Bradley Dragon2 votes

{quoted}

Maybe look into the PBE and changes before you start whining and making another useless balance post that benefits nobody. Syndra is already being look at for nerfs and adjustments. Do a quick google search before wasting people's time.

and fro what ive heard the pbe changes are adding true dmg to her w. so stfu

Ulquiorra9952 votes

Nice how you ignore that they are actually fixing what is wrong with her - the multi-ball grab on W. Without it, pulling out 7 sphere ults will be considerably harder again. So she got a compensation buff, so what? It's a part of her passive, they couldn't have just deleted it without replacing it.

Coballz1 votes

They couldve given her back her old W Transcendence bonus, alongside the nerfs. However the problem is the sheer amount of damage the ult does. Slapping on a passive for her W that makes it retardedly easy to get it off is not the way to go, as every Syndra player that saw the changes on PBE during the MYMU said. Nerf the damage, because 1260 damage is retarded, for any amount of effort.

Ulquiorra9952 votes

It always did that amount of damage - but before it had a long buildup and a very short time window in which you could use it. It was a high-skill, high-risk move that came with high reward. And honestly, 1260 damage for a relatively short-ranged, buildup-requiring single target pure damage tool is kinda OK. And sadly, it is not a very impressive number in current meta where you have, say, Lee easily achieving that by simply kicking the tank into the backline or Jhin legitimately being able to kill someone with nothing but his ultimate.

Besides, they can't really nerf it. Nerf it for the best case scenario (7 orbs), and it becomes useless unless you stack up a few of them. Nerf it with smaller number of orbs in mind, and no one will try to stack them again due to payoff not being proportional with the effort.

Coballz1 votes

I am aware of it having had that high damage, and before, I didn't really care, because as you said, it cost effort to put out. The changes made during the MYMU made it a no-brainer, which I feel calls for a nerf. Either she should be reverted to pre-MYMU status as that was the most balanced I can remember her, or there should be a buildup where, after the first 3 spheres, she gains damage for every sphere she gets, rather than making it the same across the board. Something like 50/75/100 (+15%AP) for the first three, then an additional 10/20/30 (+5%AP) per sphere after that?

Coballz1 votes

I actually have (nice assumptions dude). They're taking 10%AP and 10 base damage off, in favor of 20% additional true damage - which translates to a 36 base damage gain relative to live, and a 4%AP increase. That's a buff.

Next is the ult, and while PBE indeed has a nerf, it doesn't hit the damage (that is, where even QR outdamages a Lux laser at rank 1) because there's very little counterplay to taking 450 damage with a single target ability.

Perhaps you should be thinking a bit more before you write, since I typically post balance change posts after having put a fair amount of thought into them ;)

Carrie Pigeon2 votes

{quoted}

I actually have (nice assumptions dude). They're taking 10%AP and 10 base damage off, in favor of 20% additional true damage - which translates to a 36 base damage gain relative to live, and a 4%AP increase. That's a buff.

Next is the ult, and while PBE indeed has a nerf, it doesn't hit the damage (that is, where even QR outdamages a Lux laser at rank 1) because there's very little counterplay to taking 450 damage with a single target ability.

Perhaps you should be thinking a bit more before you write, since I typically post balance change posts after having put a fair amount of thought into them ;)

One thing to keep in mind with the Syndra changes is while she does gain 20% true damage it will be harder for her to get 6-7 sphere ultimates as her W grabbing 3 spheres (and reseting their timer) enabled her to do so way to consistently. While I disagree with their current plans with Syndra changing the passive W was a step in the right direction for her "nerfs".

Coballz1 votes

Definitely true. However, her reliability isn't what I'd consider the broken part of her kit. For one, she hits 1.0ap on her ult with QWEQR, and at that point, it surpasses Veigar's execute damage by 200 base damage at that point.

Vekkna3 votes

With a 5 ball ult, her total AP ratio is 3.8. That's not outlandish. Kat's total combo AP ratio is 5.4. Leblanc's is around 3.5-3.7 depending on your combo, and that goes up to 4.5 if you get a second proc on passive.

But the thing about the W change is that it makes her WE stun much easier to avoid. With the current 3 ball W, the stun is super wide, which makes her ult more reliable, her team fight utility significantly stronger, and lowers her skill cap.

I think you'll be happy with the change overall because it's a nerf on top of a skill cap increase, which is effectively a nerf for most games.

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