How i would change kog'maw

Miudmon·2/15/2016, 10:17:59 AM·3 votes·728 views

koggles, as i see it, has a few problems.

1: being too strong early 2: being too weak late 3: ap kog maw is weak 4: generally too strong 5: q being useless now

First of all, move the AS back to his q. that solves issue 5, making q a first priority again, as well as 1, forcing kog maw to delay his attack speed boost on w a bit

Second, i'd remove the base % on w and reintroduce the ad radio, maybe bump it up a bit (was 1.25% per 100 ad before, maybe go to 1.5%). bump his ap radio up considerably (is currently 0.75% per 100 ap, bump it up to 1.25%, breaking even at 400 ap). keep the minimum damage so it isnt useless early this helps issue 1,2,3 and 4. it hits his early, makes him stronger lategame, helps ap kog maw lategame, and also hits his overall strength.

finally, something to mostly help ap kog maw but also to help ad kog maw have something to do when not in range, i'd change his ult, make the 2x damage currently at 50-25% health the baseline (140 / 220 / 300 (+ 130% bonus AD) (+ 50% AP) ), then let the 3x stay for 25% health and under. this makes ap kog maw have his old, strong, poke niche, as well as helping kogmaw a bit early so he isnt utterly useless (this is because that kog maw might otherwise become too weak early by the changes i suggested)

thats at least my ideas. but what do you think?

4 Comments

Rebonack2/16/2016, 3:32:34 AM2 votes

If the goal is to turn Kog back into a late game scaling champion, this would do it.

But at this point, given all the changes Riot has made to Kog, I'm not sure if they want him to be a late game scaling champion.

Cruk2/16/2016, 4:12:54 AM1 votes

wait wait, too weak late game? He's a monster late game though...

Haselnussstrauch2/22/2016, 1:01:21 AM1 votes

i totally agree :) really good ideas would love to have those changes :D ... hope this gets more attention :o