the support item rework isn't balance

din1812·1/24/2018, 5:47:38 PM·1 votes·412 views

so item 3069 item 3401 item 3092 are the new support items and they are useful but the problem is that they aren't balance between there self here is why :

item 3301 line grants CDR , HP and HP.Reg making item 3069 78.33% gold efficient means you pay more then you get

but for the other items like item 3303 line that gives Mana.reg , AP , cooldown and HP making item 3092 100.63% gold efficient mean you get 11 gold values for it that is alot more then item 3069

and lastly item 3302 that gives HP , cooldown and HP.reg making item 3401 115.79% gold efficent making it the bast support item in gold values

so i got a why to fix that : the real problem is with item 3069 so maybe change the stats and recipe to give stats that ohter support items don't give like: 1.armor 2.magic resistance 3.movement speed 4.mana

so here is an idea to change the line recipe

item 3301(350) +item 1029(300) +200 gold = item 3305 having : +10% cooldown +2 gold per 10 seconds +15 armor

item 3305(850)+item 1027 (350) + 200 gold = item 3069(1500) having: +10% cooldown +2 gold per 10 seconds +40 armor +300 mana

this makes this support item have a 105~109% gold efficient 156 gold
i think this makes this support item diffent from the other and having a similar stats to the old ones like item 3306

pls give me your feedback

6 Comments

H1 H0w are Ya1/24/2018, 5:49:01 PM2 votes

You aren't counting gold generated and Wards into your gold efficiency as coin generated the most gold and Wards have retarded good gold efficiency

swanington1/24/2018, 9:09:54 PM1 votes

i would love to see armor on item 3069 but it also has a built in manaflow band which is amazing.

Metal Janna1/24/2018, 9:37:55 PM1 votes

How are you calculating the gold efficiency of passively receiving extra gold throughout the game? Passives are as important if not more so, than stats. People take the Coin line for the zero-risk passive playstyle it supports no? Why should a zero-risk playstyle be rewarded with as much power as a riskier, pokey playstyle?