Swain, why is this ignored??
Swain, as he is, is not okay. I want to exactly pinpoint why, so I've come up with a few points.
- His kit.) Swain's passive is possibly the only thing that takes skill pre (around) level 8. Meaning if you can farm well with his low auto attack damage, you have infinite mana. But the rest of his kit is simply WAY overloaded.
- The idea of the Q being on a sort of leash would be okay, if the leash was smaller, was removed after taking damage, or if it didn't have a slow attached. The reason for this being a bad thing is his next ability, which is his Nevermove.
- The name Nervermove is very appropriate. Comboing your Q into your W ENSURES both hit. Unless the opponent uses a jump, flash, or Movement spell. The problem with that is that your Q is a shorter cooldown than most escapes. Same with your W after getting 2 or more points in it. There is no moving. Nevermove could be fixed if the ability did not root, if it was just a large chunk of damage; and that's it.
- Swain's E is his second most broken skill, and that's saying something. Doing (at minimum) 8% increased damage TOTAL is not okay. It's a longer dot meaning this decrease in defenses lasts for far too long. Not only does it decrease for Swain, and all his DoTS , it also means his ganks are incredibly strong, either helping with, or running from, as your opponent will take more damage from either you, or the turret, and then they cannot move, and then they die. This is also incredibly bad due to the fact that both Q and E are targeted, DoTS, and one of them slows, causing your W to hit, meaning the whole combo will do even more damage. Please, rethink this entire ability. Building defenses against Swain is almost entirely worthless because of this ONE skill.
- Finally, Swain's Ultimate. The most overloaded skill in his kit, and possibly on the of the strongest skills in the entirety of the game. Without even Swain having to do anything but Right click. This isn't even a positioning thing, this is a, "you have to be able to stay in range" kind of ability. That is the only requirement. Swain does a lot of damage to 3 targets simultaneously, then the birds that he has sent out to do damage come back and heal him. Each. For a large amount. Send Help. When Swain is ganked by 4 people, and he has at least half mana, he's going to possibly kill 3 of them before even taking half his health because of this ability. And the worst part is, it is targeted FOR YOU. This ability focuses champions, meaning in lane it is MORE free poke, it gives heals, so Swain doesn't have health problems in and out of lane. You cannot be NEAR your minions if you're going to fight him, which probably means you're in his minions, or tower, which isn't smart to be there against anyone, but especially not with 3 targeted abilities and 1 ability that is almost guarenteed to hit. And 2 of them have cc, one of them being a hard cc. (Side note, this ability will still continue even if Swain uses Zhonyas. Send adults.)
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My second point, laning phase) You can argue Swain has a weak laning phase, but he simply does not. Due to his aforementioned kit, he can kite, poke, heal, regain mana after skirmishes, outtrade, and is extremely safe. This means he can easily get out of almost any dangerous situation. All Swain has to do is make it to a point where he can start reliably farming, and then his other worst factor begins to show up.
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The items) Swain gets a few main items, and each one makes people playing him very sad. Firstly, is RoA, meaning he has MORE health to heal, MORE mana that restores, and the damage should start maxing when he hits his huge power spike, which is his second item. When Swain get's Rylai's Crystal Scepter, there is simply not an escape. Now all abilities slow, one of them slows even more, and-due to his ult-has an infinite slow. Swain should usually get Liandry's, as this causes his DoTS do more damage, and his E causes the Liandry's passive to do even MORE damage. And there is a constant reapplication of this passive, due to his Ultiamate, as well as a permanent slow on his ult.
All in all, Swain's main items, his kit, and laning phase do not belong in this game in it's current state. The current magical items promote Swain's kit to become even better to an extreme. And it is simply not okay. Truthfully I don't know why he isn't played more often, and the only saving grace would be morrelonomicon, and possibly zhonya's, but he could always just wait. But I do think that he isn't played as often because he isn't entirely fun, but if you enjoy being Darius, with more DoTS than burst, you probably like Swain. In fact, I'd rather play Swain than most characters in ranked, simply because of these.
You can't even send adults, because Swain has killed you before you could even scream.