heimerdinger counter play bullshit
i have before complained about the power of heimerdinger and despite the community telling me that im a fool you guys listen so i ask you to litle once again.
i understand why the turrets cost so little and i understand why they do so much damage. i still have an issue with the turrets:
- i tried today a new thing with talon and went against a heimer. i wanted to play safe so i decided since i was testing out the smite on talon like it is used on zed that i would leave him defenseless. this worked at early levels 2-6. at around level 7 or eight when i came back to lane he had three turrets set up and three in stock. this caused the problem that even if i would severely damage a turret or destroyed it he always had about two on hold.
you want the game to be balanced through counter play then dont just force me to either kill hiemer or be harassed to death trying to farm. what kind of counter play is this?
i want to have more than one way to counter play a champ, as an assassin, other than killing him in lane.