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Why?

Dominus Dunk··6 votes·5,013 views
Gyazo

I was the Irelia in the game and im just curious to why I have a bounty for farming well. This dosent make sense to me. So im better at farming then any other lanes and this gives me a bounty because I can right click on minions? It upsets me that this is in the game. Punishing players for things like this.

11 Comments

ChallengerTier3 votes

to slow down snowballing which 99% of boards is complaining about

Draught of Souls2 votes

it was honestly not needed to be added to the bounty system. Why punish people for learning a core value of the game?

IntegratedShadow2 votes

How is getting a bounty a punishment?

Bounties reflect that a player is doing well, either buy going on killing sprees or efficiently farming lanes/jungle.

Séance8 votes

[{quoted}](name=Demon DARK Wolf,realm=NA,application-id=3ErqAdtq,discussion-id=VEtIYwgh,comment-id=0002,timestamp=2018-12-13T05:01:42.908+0000)

How is getting a bounty a punishment?

Bounties reflect that a player is doing well, either buy going on killing sprees or efficiently farming lanes/jungle.

Benefits to me: nothing Benefits to enemy: possibility to get more gold. How could this possibly be a punishment...

IntegratedShadow2 votes

Lol

Velzard of Koz2 votes

You get the benefit of having the gold from farming. You can use it for items. This was anti-snowball mechanic. Farming also allows snowball.

Séance2 votes

Yes, but that hasn't changed. The change was pretty much a punishment for farming better than others, or zoning the opposing laner off of cs.

Velzard of Koz2 votes

It doesn't matter it hasn't changed. A lot of people asked for mechanics against snowballing so they updated mechanics against snowballing.

The general idea of anything combating snowball in any game is: Player A obtains 2 units of advantage by executing something skillful. Player B didn't prevent them and is now in disadvantage. Player B executes something skillful defeating Player A despite Player A having advantage. Player A didn't prevent Player B from executing it, Player A failed to use his advantage, Player B is rewarded by 1 extra unit of advantage.

You complain about the bounty as If the enemy got it for free. They have to kill you. You have the gold from farming to buy items which aid you in preventing them from killing you. If they kill you, you failed to use your advantage correctly and you are punished. You are not punished for having advantage, but for failing to use it. This is anti-snowball 101. Force the reciever of advantage to use it cleverly and the enemy will never go "Oh he got this one advantage guess it's ff15" because you can leech from enemy's advantage.

We can argue whether it was executed correctly, whether the numbers are not too much (such as minor CS lead shouldn't lead to 450G). Theory and practise are different things and Riot didn't seem to hit the mark well with this change. However the very existence of it makes sense and adresses exactly what it should adress.

Also, it's one thing when something is fair and when something is fun. Look at Civ 6. Many players prefer Civ 5 yet Civ 6 is much better designed in terms of anti-snowball. Civ 6 has better balance but isn't fun enough, because of the very same fact - you work hard for advantage and it isn't satisfying enough because If it were, games are decided before the Victory screen.

Séance2 votes

My point is not that it isn't justified or that there isn't a reason behind it, it's that the change was a direct nerf at players that get an advantage using farming, which I am personally not a fan of.

Velzard of Koz2 votes

Yes, it was supposed to be direct nerf to prevent snowballing from any source, because unlike previously, Riot acknowledged that farming also contributes. Previously only kills were considered. They simply changed their mind and consider farming part of the problem. Which it is. If you get poked out of lane, it doesn't matter If you didn't actually get killed If you lost two waves from it. The enemy laner got heavy advantage in form of gold and exp. If you kill them despite this advantage, you deserve reward.

The problem, yet again, is the measure. It's the question what milestone determines you got reward reasonable enough to justify bounty reasonable enough. Additionally it seems recieveing the bounty itself is not considered which also contributes to problem, that rather than it being anti-snowball it just delays it and allows way too hard flip fo tables.

ankoanko192 votes

Simple: You dont have to have 4+ deaths to be useless. Getting zoned off is enough for you to fall behind hard. CS difference only accounts something like 30% of bounty gold anyway. It's to make the game feel more comebacky.

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