How can we make Yasuos Windwall and Braums Unbreakable BALANACED ?!
Hello fellow summoners :))
So from the time Yasuo and Braum have released,they have seen to be pick or ban champions.The most obnoxius problems is that they broke many ranged assults (im well aware that Yasuo has more problems then just his W mehcanic,but that is off-topic in this thread.) The core mechanic should exist to counter ranged attacks,but not in their current form.
1.YASUO As melee champions with a weak early game,he needs a defensive mechanic,but why does his mechanic hava the ability to defend his entire team instead of himself?! In the Yasuo REDDIT,a RIOTer stated that they came up with the idea for his W,from movies where samurais seems to cut incoming bullet/ranged attacks.Im sure many of you guys saw this in action movies and cartoons/anime(this is really often in it). So why does it have a 3.75 duration?Why not make it 1 sec duration,? And if that seems UP,why not make it that his CD gets lower with every projectile he blockes?
2.BRAUM So what is the most furstraiting thing about a projectile-moving wall? Braum E doesnt have the 100% projetilc block,but makes that up with being able to move it. But for me the most annoying thing about is that it blockes Ultimate abilities. A reasonable nerf would after the first 100%block,all ultimate ability apply 50% of their damage to him and 100%of the CC. This should make think more about if he will just spam w+E or leave it when he will need them.
Pls note that this isnt a QQ thread about this mechanic,but rather a discussion about how to make appealing,but also balanced for the enemy team.Share your opinion,ideas and feedback.
EDIT:Its funny how people downvote me,but im sure that not even 50% of them reply with a meaningful sentence that proves my opinion/statement wrong.