5.14 dragon/baron timer update without vision
So with patch 5.14 coming, one of the changes concerns the dragon/baron timers. I'm going to put my point here at the start and that is: Doesn't the timer AUTOMATICALLY starting WITHOUT vision take all the skill out of map awareness of those areas? I remember lots of fuss when camp timers became a thing. I get that Riot wants to avoid teams snowballing dragon/baron but that is the perk of controling dragon/baron vision. Personally, I liked the system we are leaving where if you see the camp die your timer starts, but if you don't have vision it doesn't. Why?
- having vision on a camp's death required good map awareness/warding,
- was not difficult with sightstone, trinket wards, skuttle crabs and more,
- penalized you for not warding,
- but not to the point where you couldn't contend the next one if you are paying attention (visual cues, global death sounds, enemy team completely disappearing from map).
So I believe this new changes is going too far. I am not going to simply complain, but echo an old timer related thread which suggested and option to force start a timer when you think the other team took the buff. This would provide a middle ground between not having to pay attention (the incoming system) and spamming chat/scrolling up (the best you can currently do without outside apps).
Let me know what you think and I'd especially love to hear from the fine folks at Riot.