Mobility, Burst, Dragons

Zullar··15 votes·7,733 views

The mobility creep has made this game less fun.

The burst creep has made this game less fun.

Lopsided games with elemental drakes with no comeback mechanic has made this game less fun.

Please revert the last 3 years.

6 Comments

Daddy Ants7 votes

Crowd Control also needs tuning down heavily.

Being crowd controlled for 3.20 seconds out of a 3.75 second fight is fun and leaves lots of room for healthy counterplay /s

https://i.gyazo.com/5c6ab12c090d2814199aafb721354704.png

Rαy5 votes

{quoted}

Crowd Control also needs tuning down heavily.

Being crowd controlled for 3.20 seconds out of a 3.75 second fight is fun and leaves lots of room for healthy counterplay /s

https://i.gyazo.com/5c6ab12c090d2814199aafb721354704.png

While I agree, note that if damage gets toned down, crowd control will be less of a problem too, because you don't die in three seconds if not severely focused down (which CC should be used for).

Burst damage is just simply too high for two years now.

IShowerWithUrDad3 votes

A lot of this comes from the much too easy access to CDR. Now that any champion reaches 40% cdr at 2 items (except ADCs), blowing all your cooldowns on one target at any time is not punishing at all. Champions can spam movement and burst abilities.

SiG DxD3 votes

some have mobility some have dmg

but SOME HAVE too much of BOTH WHICH IS ABSOLUTELY antifun to play against

Acemaster812 votes

Mobility is fine Utility is okay Sustain is okay High burst or DPS is okay.

But when they are mixed it can be a problem imo.

SheikhEleazar2 votes

Baron buff was better design

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