Mobility, Burst, Dragons
The mobility creep has made this game less fun.
The burst creep has made this game less fun.
Lopsided games with elemental drakes with no comeback mechanic has made this game less fun.
Please revert the last 3 years.
The mobility creep has made this game less fun.
The burst creep has made this game less fun.
Lopsided games with elemental drakes with no comeback mechanic has made this game less fun.
Please revert the last 3 years.
Crowd Control also needs tuning down heavily.
Being crowd controlled for 3.20 seconds out of a 3.75 second fight is fun and leaves lots of room for healthy counterplay /s
Crowd Control also needs tuning down heavily.
Being crowd controlled for 3.20 seconds out of a 3.75 second fight is fun and leaves lots of room for healthy counterplay /s
While I agree, note that if damage gets toned down, crowd control will be less of a problem too, because you don't die in three seconds if not severely focused down (which CC should be used for).
Burst damage is just simply too high for two years now.
A lot of this comes from the much too easy access to CDR. Now that any champion reaches 40% cdr at 2 items (except ADCs), blowing all your cooldowns on one target at any time is not punishing at all. Champions can spam movement and burst abilities.
some have mobility some have dmg
but SOME HAVE too much of BOTH WHICH IS ABSOLUTELY antifun to play against
Mobility is fine Utility is okay Sustain is okay High burst or DPS is okay.
But when they are mixed it can be a problem imo.
Baron buff was better design