(Constructive) A Naut player is somewhat concerned.

DJ Hatsune Miku··1 votes·454 views

First off, I'm very pleased by the new tank item and absolutely love the idea behind it. It's 10/10 and I applaud the balance team for coming up with a unique and interesting way to help jungle tanks come back into viability. With that being said, the Naut changes are somewhat concerning. Now I have a LOT of games as Naut across two seasons and like to think even if I'm not a challenger level Nautilus player I know what is good and bad about this champ and how to make him viable without being oppressive.

In mid season 3 there was a time where Naut was actually very strong, but for the wrong reasons. If he got rolling and was somewhat ahead of the enemy jungler he actually became a great duelist because of the high damage and tankiness his W provided. Riot, very understandably, does not want this to happen again because Naut and Duelist should never be in the same sentence unless that sentence is, "Naut is among the worst duelists in the game."

In season 5 it's no secret that Naut is borderline unplayable. I used to be able to clear in a passable manner before they buffed up the jungle a bit but at this point I can barely do 3 camps before having to back, and going back to JUST get trailblazer is a very sad Nautilus as his 325 movement speed means ganking without boots is very difficult.

The changes go in the right direction. Reducing his E cooldown will make jungling somewhat easier and it having a lower CD at higher levels means his teamfight will be stronger. There's just one problem, his late game did not need ANY help at all. Once Naut gets a few items and levels he's an absolute monster regardless of if he has juggernaught, randuins, banshee or juggernaught, locket, frozen heart. The buff is appreciated, but what isn't is the changes to his W.

Nautilus' shield already gets decimated by the camps and getting more than two swings in requires abusing his animations to get damage when his shield is down. Reducing his damage is understandable if you're buffing his utility, the main problem is his utility doesn't need buffing and his early damage did not need nerfing.

Nautilus does not build AP I don't know if this needed to be said, but it has been now. Nautilus has scaling only on AP, and given that no Nautilus is taking AP runes into the jungle, nerfing his base damage is only going to weaken his clearing. E hits in waves, and unless you position the mobs well you aren't going to get more than 2 bursts on each one, so while the extra damage there is welcomed, the loss of damage on his bread and butter ability is not.

If you change his preferred maxing from W to E you inherently ruin his threat patterns in ganks and early game fighting. Nautilus should be a threat when his W is up and he relies on that ability to effectively tank because if people let him sit on carries with that up he will do surprising damage. Not to mention this doesn't solve the issue of his first clear which is his biggest problem already. Once he gets trailblazer and some levels in W his clearing his passable and it's really just not dying to a sneeze trying to take wolves because he chugged both pots on blue/gromp and is down to 20% again on his first clear that needs addressing.

Nautilus is in a bad spot and there should not be any power removed from his kit until it's tested on live. If Nautilus and tank junglers can, somehow, overthrow the current holy trinity of junglers flooding games and forum posts alike, is that really a bad thing? Buffing his strengths and increasing his already crippling weaknesses are not proper choices. If anything, buff his early W damage (ranks 1-2) and make it so it caps out lower to compensate for his E getting a reduced CD if Naut proves to be doing too much damage mid/late. Alternatively give his W increased damage vs monsters to make his clearing easier.

Getting trailbalzer+the new item will still cost around 1350 gold.. Which means Naut will have to farm 1350 to just clear efficiently, which leaves him with no boots to gank with.

6 Comments

Sirsir2 votes

You are heavily underestimating the buff on E

Like you said Naut's shield get decimated by camps early game, so they are shifting his clear off of that. So instead of only doing damage while your shield is up (2-3 autos), you do it much more often with E. You get to cast E almost TWICE as often at rank 1, with no reduction to the base damages. The shield does what its supposed to do, soak damage, while the E buffs are for his early clear and Bami's/Cinderhulk help him transition into a good mid game clear.

Overall Naut will do far less damage even into the late game, but he is a tank, so who cares? Plus his E is now a 1.25 second slow on a potential 2.4 second cooldown

PerishSoftly1 votes

That is a good point, but several people have a counterpoint that is quite valid:

Mana. Is. A. Thing.

Naut will go OOM very quickly with this change to Riptide thanks to his initial dependance on W that has been around for a long time. Now though, his mana hunger to clear just explosively increased. Unless his mana gets buffed, he's going to still have a very rough time.

RazorTS1 votes

what runes do you use? i can do 4 camps before backing with him, pretty low on the last one tho

DJ Hatsune Miku1 votes

as reds armor seals mr/level blues MS quints 0-21-9 masteries.

RazorTS1 votes

magpen reds, flat armor quints, armor and mr /lvl, works great, AS reds are great on him tho if you want to spread your stuns around faster, 0-27-3 masteries, like i said can do 4 camps no problem, start with your bottom lane.

Knight SoIaire 1 votes

i think that they focused on riptide because titans wrath has some interactions that suck for nautilus player if they would pack more damage int titans wrath then naut would be even less of a threat when his shield is broken

i think that he should be more reliable

but your concern is wise, naut is already a beast with triforce that can actualy go out of controll to the point where you face a gapclosing carry with 4k hp and decimating damage thats a trolly build but buffed naut can easily owercome that

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