The saddest part about the state of League?

DJ Hatsune Miku·2/15/2017, 9:24:15 AM·125 votes·5,944 views

It all reeks of lessons Riot learned years ago coming back with a vengeance.

Riot hated the invisible gold of aura items and champions like Sona yet reworked an objective to provide more invisible gold than it ever provided in real gold (Dragon). The way the mechanics work are so much better for the people already ahead so, given they're in a position to take it more liberally, it leads to some lopsided snowballing.

They disliked early advantages rolling out of control (First blood bounty) yet make first tower gold much higher which only incentivizes cheese strats.

They don't want lane swaps yet constantly weaken towers.

They want to increase champion diversity yet make the jungle brutally punishing, skew itemization, and play blatant favoritism. They dole out reworks that do little to help the champions they're targeting and instead just either make them needlessly more complicated or give them a gimmick they're allowed to be viable with for like 2 weeks before smashing back down into the dust. The most successful rework to date is still probably Sion and look where he is today.

Keystones just blatantly break some champions and classes and rather than scrapping the idea in favor of a simpler one to make balancing easier they just keep giving themselves more levers to play with. There are way too many, you don't need more.

There ain't anything wrong with simple champs. There ain't anything wrong with objectives that give out raw gold. There ain't anything wrong with strong towers. There ain't anything wrong with an easy jungle that lets people have fun with their picks. The couple hundred thousand subbing to your LCS esport streams aren't paying your bills; it's the couple million buying skins and champions and boxes. Problem is they're the ones suffering most by games decided in the first 5-10 minutes off the backs of these absurdly lopsided games. I feel like the last even, tense game I played to 40 minutes was back in season 4.

112 Comments

Arcane Azmadi2/15/2017, 1:21:33 PM36 votes

So Riot don't know how to balance. I'm sorry, this is news how? I've been playing LoL since Season 1 and I finally accepted that Riot didn't have a god-damned clue what they were doing back in Season 4.

Derfel2/15/2017, 2:40:00 PM24 votes

The old guard has long been relegated into obscurity, the people working at Riot now feel the need to learn these stupid lessons themselves and when they eventually leave league in a few years to implement keystones in another game, if it's still alive, the new batch of rioters will repeat the same mistakes and the cycle will continue till league is dead. Get use to it.

ModCaptainMårvelous2/15/2017, 7:55:14 PM19 votes

So this will almost be certainly unpopular but...

Riot hated the invisible gold of aura items and champions like yet reworked an objective to provide more invisible gold than it ever provided in real gold (Dragon).

Objective "invisible" =/= Item invisible. What Riot hated was the fact that you could dump a lot of gold into an item and get an invisible effect from it. That all the gold you funneled into an object was an aura. Also comparatively (While still "invisible"), the effects are much stronger and far more noticeable. A boost to out-of-combat movement speed or neutral objective damage is far more noticeable than the old aura items such at +10% Mana regen or +15 MR to your entire team.

They disliked early advantages rolling out of control (First blood bounty) yet make first tower gold much higher which only incentivizes cheese strats.

They don't want lane swaps yet constantly weaken towers.

These two things are entirely unrelated. As it's been pointed out before, advantage wasn't exactly exploding when they added tower FB. (Also labeling something a "cheese strategy" isn't really fair when you consider that things that are cheese loop around to being full-blown strategies, ala lane swapping).

On the note of lane swaps, a weak tower does not incentivize lane swaps. What made lane-swaps good was the fact that you could pick a champion with a weak laning phase and circumvent the problem by swapping lanes and shoving down the tower ASAP, giving them a valuable advantage and a safer lane. A weak tower isn't a catalyst to it. (Side note: lane swaps still aren't as viable even if you weaken the towers due to the first brick gold.)

They want to increase champion diversity yet make the jungle brutally punishing, skew itemization, and play blatant favoritism. They dole out reworks that do little to help the champions they're targeting and instead just either make them needlessly more complicated or give them a gimmick they're allowed to be viable with for like 2 weeks before smashing back down into the dust.

To achieve actual champion diversity, you'd have to do things the playerbase hates. AKA Balancing around the pro play. But we don't want that so we make excuses. Your argument also fails when you consider many champions who have had reworks now see more play than they previously did. Graves still finds play, as does Poppy, Taric, even Sion is being played top despite your accusation that he's trash tier. Reworked ADCs all saw play even as the meta shifted and rotated, albeit not every ADC is played in the ADC position. Most reworks see some level of play even beyond their initial rework.

But, as I said, you have to balance around pro play if we want actual diversity. AKA: Buffing weaker champs like Yi and Garen. God forbid that happens right?

Keystones just blatantly break some champions and classes and rather than scrapping the idea in favor of a simpler one to make balancing easier they just keep giving themselves more levers to play with. There are way too many, you don't need more.

Pretty sure they already said they want to rework the mastery system to divide the trees up into shorter and cleaer choices. It's also funny how you argue for simpler choices when the old trees were even more bloated with needless wrong choices (Yah sure I'll take oppression said nobody ever). If anything, the new trees have become simplier.

But let's be real:

#For all the criticism levied at Riot, the playerbase has not evolved in the slightest.

I remember back in Season 1 or so where someone asked Riot if they were going to nerf Annie. I believe it was Morello who said "Naw, we're going to let people learn to play around her". Surprise surprise, they did. Fast forward to 2017 and now look what we're dealing with.

  • People don't learn to play around champions. They call them "cancer" and "toxic" while asking for Riot to nerf them.
  • People don rose-tinted goggles as they ask for reversions to champions who saw even less play or were more problematic.
  • People argue that Riot should balance for the masses when the masses aren't all that good at the game (myself included).
  • People accuse Riot of bias yet regurgitate the same complaints for the same champions, regardless of their actual strength. (Yasuo anyone?)
  • People stay blind to their own bias or inadequacy because they hide behind the shield of "choice", "Nostalgia" or otherwise.

And you know what? I wouldn't have a problem with this...but as someone who has played and gotten incrementally better (though not by much), it makes me sick to see people taking these hypocritical stances and arguing that it's all Riot's fault for breaking the game when actual change is met with screeching and flailing. Even if Riot does have a good point (Regardless of how you feel about plants, Smite buffs -were- a system that didn't offer much choice.) The game, as I often argue, is a byproduct of the community's stance toward Riot and League.

Riot's got problems that they need to fix, absolutely, but let's not sit here and pretend that people would welcome fixes made. If every champion was optimal to the point of being worth picking, the top complaint on the boards would argue that there's too much to ban and Riot should nerf everything.

ModAcademy Kayn2/15/2017, 4:16:09 PM12 votes

Except everyone can appreciate the power of Dragon, so it isn't exactly Invisible. I don't see how weakening Towers encourage Lane swaps, those are pretty seperate ideas (If anything, they stoppd Lane Swaps by weakening Bot tower). Sion is in a rather nice spot, but it just ain't his meta. I don't have a opinion on Keystones.

Simple champs like Yi or Garen? Because those are often binary and cause issues of their own. If Jungle is easy for everyone, then those who are good in the jungle become too good, hence what happened earlier in the preseason.

HongChongDong2/15/2017, 9:50:26 PM10 votes

Riot learned their lessons and they're genius's at making the game. Unfortunately, they changed "Philosophies". There old philosophy focused on a balance of skill and fair play. If something could beaten through some level of viable skill, then it was balanced. If something could be played to become strong through viable skill, then it was balanced.

This isn't how the game is designed now.

Riot's changed over to a "Game health" philosophy which primarily focuses on trying to improve general player experience with the game. The more players they can get to enjoy the game, the better. Simple examples of this was the assassin rework. For the longest time Riot considered the assassins balanced because it took skill to beat them and they also took skill to play. Anything else was meaningless.

But when they changed then the top priority was to stop the general hate of assassins due to their gameplay that tends to frustrate players who are playing against them. So the main agenda of the class update was to change each assassin to a point where they would no longer cause the same amount of frustration and stress. Naturally that also meant they had to be handicapped and overall nerfed.

Fortunately, (Unfortunately?) a few assassins remained the same or even got better and continued to be a dominating force that could rule the game when played properly. The issue to that is these changes gave some of these champions less counterplay. Best example of this is Rengar who before rework was VERY good but had his counterplay in the fact that he could still be properly focused and killed due to his full damage builds. Now he benefits from bruiser builds which forced nerfs on him in order to keep him in check.

feryvunny2/16/2017, 12:53:41 AM8 votes

"They want to increase champion diversity yet make the jungle brutally punishing, skew itemization, and play blatant favoritism"

-Took the words right out of my mouth lol

Keevalroy2/16/2017, 4:53:39 AM8 votes

Keystones just blatantly break some champions and classes and rather than scrapping the idea in favor of a simpler one to make balancing easier they just keep giving themselves more levers to play with. There are way too many, you don't need more.

You forgot to mention that the devs are completely unwilling to open their fucking eyes to see how much damage they've done with the season 6 mastery update, and flat out refuse to revert to the previous healthy trees because that would mean they were wrong...and we're all painfully aware of how fragile the gameplay devs' egos are, so that'll happen when Hell freezes over.

"Keystones are bullshit and broke everything? Nah, they just need fine tuning. What's that? We made it worse you say? Maybe some more fine tuning. It barely helped? What if we rework some...huh? We broke the masteries again? Ohhh...now I see the problem, we just need to make more trees with more keystones. That'll work for sure. Welp, our job here is done! Go Team Riot!"

We've already gone through this recently with Dynamic Queue - you cannot fix something that was built broken. Revert the fucking mastery trees to the season 5 state, and I guarantee it will be much easier to balance the monsters terrorizing the Rift because of your pride-blinded arrogance!

Envoy of Melody2/16/2017, 12:40:08 PM7 votes

LCS ruined the game. They traded credibility and equality for a bunch of Korean basement dwellers earning them a lotta cash.

The Whamboozler2/16/2017, 10:15:36 AM6 votes

Riot doesn't really want these things... they just SAY they want these things. They say they don't like "free stat" passives like Singed and Vlad have, then they make Yasuo. They say they want less point and click cheese abilities and then Camille's ult exists. They claim they NEED to take away the "perma-slow" on poor Skarner because it's unhealthy, when Ekko released able to perma-slow you just as easily AND had a massively overloaded kit besides.

Riot either has no clue what it's talking about... AKA: the people paid to speak to fans and make the company look good by discussing these great "design philosophies" they always seem to have are not involved at ALL with making or working on the game. OR... Riot is intentionally blowing smoke up our asses to sound like it's trying so super hard to make what's best for the players and the game, when it's most likely only concerned with selling new champs/skins and pimping E-sports.

Incompetent or just plain douchey. Your call.

ShadowParker2/15/2017, 5:41:42 PM4 votes

The problem with having objectives that just give gold, i.e. old dragon, was that teams that were ahead were able to secure them more often increasing their gold lead even farther, this lead to more snowbally games.

New drakes were a great idea on their part.

Meep Man2/15/2017, 8:28:33 PM3 votes

While I can moderately agree with many of these, I have had many good games lately that have made my interest in the game be brought back after a little nose dive a year or so ago.

Earl Eulrich2/15/2017, 5:20:00 PM3 votes

so it rather reeks of lessons not learned i pressume?

or rather, somehow they forgot everything that made the game actually really great S2-4 and threw it away (somehow reminds one of how the presidental elections went some months ago cough).

crzymdscntst2/16/2017, 4:46:47 AM2 votes

It sucks that some of the older designers have left and most of their ideas and input into the game has since been bulldozed and paved over. As the employees change out, I see very clear difference of design philosophy and not all of it is good. There's more "balance" as the focus and less "fun". It is still a game.

Some of the lessons are sweeped under the rug if for no other reason than because some people/teams haven't learned them yet.

Albertoplus2/15/2017, 7:48:13 PM2 votes

As a Warwick player since Season 2, i am against the "lets make the jungle for everyone!" thing.

Back on Season 2 my only strength as a jungler with Warwick was my sustain, but it was useless because even a rune-less AD Anivia could do it.

I was even threated as a troll if i pick him.

Now since the jungle was stronger (after S3 or S4, i can't remember) i found myself finally happy about maining Warwick jungle. Finally my sustain was worth at the end, even still being a bad jungler because null-ganks before lv 6.

As with lanes there are champs better suited for the jobs of top, mid, adc and support, i can't see anything wrong with a couple of champs being better suited for the jungle, as long as Riot makes those champ's tools good for the jungle as their primary role.

sobi9992/15/2017, 5:40:34 PM2 votes

What was so good about season 2 that everyone loved about it? I am damn curious as i started in season 6 :/

I feel like any new champs that riot will make will have less and less impact unless they are over powered to the part where they become nuisance to deal with. Riot really should focus more on balance currently than anything else. The changes in 7.3 were a step forward to the right direction.

Kâtie2/16/2017, 5:03:10 PM2 votes

Should start a petition to revert LoL to season 4 :P