Lets talk about Ahri's W
's W Is one of a couple single target, random targeting abilities in the game, the others being;
Q
Q
passive
W
E
E
Q
Unlike the other abilities,
's W Doesn't give you the option to select a primary target. Sure the whole point of the ability is to get close to the other champion, but even then the ability isn't reliable a lot of the time. Even though there were numerous
W targeting fixes, the reduced range still causes the orbs to target minions in lane or in the jg, though it may only be 1-2 orbs that get bad targeting, that's 19%-38% of the ability wasted on something that there isn't much control over. Even at near point blank, seeing one of my w orbs targeting a minion is common in lane. Lane is still the most reliable place for your W to hit your intended target. In teamfights it very rarely hits the intended target. I wouldn't have much of a problem with the ability having this kind of targeting if it was worth something during the lane phase in the first place. The ability really only starts picking up speed when you have at least 3 points in it, and a morrelonomicon. At that point it should be doing ~ 220 damage if ALL orbs hit. The ability is really only optimal when face diving into the enemy with
's ult, or if you have a on hit affect like
.
I understand that she is perfectly balanced according to winrate right now. However, her skill ceiling has been lowered since the taunt changes, and she struggles severely to keep up with other midlaners with better damage, aoe and utility, like
or
. On top of that, her assassination power is pitiful compared to that of
,
or
. Right now she fits multiple roles in both assassin and mage categories. That concept makes her extremely difficult to balance, however it leaves her with a kit that still could be better optimized.
Her W as it stands has; no utility registered as "single target ability" very close range dependency on hitting all orbs for maximum burst damage
Overall, the ability feels like it could be subject to improvement in the future. Its boring and basic, and I feel like it sets up a skill ceiling because of the lack of things you can do with the ability, other than buying
of course
Some of my ideas for the ability currently are; Remove delay so you don't end up getting deleted while waiting for your w to go off Give the W a slight splash damage, but register it as a multi target ability rather than a single target ability. improve the multi orb scaling damage from 30%, but count it as a multi target ability Give the W a slight splash damage, but make the Q movement speed scale off of the W ability level. As well as register it as a multi target ability Make it so that if an enemy is charmed, W will ONLY fire at that target for a few seconds. Any of these Ideas, with W cooldown increased 2-3 seconds. Any of these Ideas but on her ult instead of her W
I figure that giving the W a splash damage that scales off of distance from the target would be balanced, considering you really don't have much power over who the W targets in a teamfight, leaving many cases where the enemy carry leaves with ~100 hp because your W decided to target the tank instead. It would really just be nice to get some compensation for having something outside of your control happening. Sure it could be abused with
, however, switching the W to a multi target ability from a single target ability would reduce the slow from it. Also now that I think of it,
would also get stacks for each orb that hits.
TBH I'm expecting a lot of downvotes for this post. I really only made it because Its been a while since I've posted something, and it just feels good to type something and interact with people on the boards, regardless of it being a good thing or not. Also, This is the first time in my entire experience with League of legends that I have had a negative winrate on a champion I have over 100 games with, while still keeping a 6.1 kda. Though I can only speak anecdotally, I feel as if there is no reason at all to pick
at the moment, considering she cannot carry as hard as
,
,
,
or
, who have much higher skill ceilings because of the amount of utility in their kits, as well as solid kits that rely on every single ability to be effective. With
, you really can't rely on your W to be effective because it just isn't good until much later in the game.
really feels like a support later in the game, mostly because the other midlane mages have much better sustained, and burst damage, allowing them to delete tanks and really screw up groups of enemies.
's only reliable aoe is her Q, which does pretty good damage, but its no
laser. In a teamfight you don't have control over where your W goes. If the W had a splash, then It would actually feel like you are influencing teamfights. I know it may sound like I'm venting, but I am really getting tired of being 8-1, but still losing teamfights because the 0-4 enemy viktor still does more damage, and facerolls my team despite being down a whole Item.
I would really like to hear everyone's thoughts on this. Regardless of your opinion, please have a wonderful day.