PBE 2/2 Ahri W nerfs too severe

Raxistaicho··15 votes·763 views

I honestly don't understand the logic behind the W nerf in particular. They make it harder to land while ALSO being less rewarding when it does land? And with the way the individual balls track and lock, she has to come *perilously *close to land all 3 (I believe someone said it about 375 range).

The cooldown reduction is meaningless, because Ahri cannot safely cast and land foxfire when it IS up if she has to come within range of all the gapclosers in League.

The changes to W just make it useless skill except to push out a combo a bit more, again.

4 Comments

Sire Hippington2 votes

Thinking less cd on her W is meaningless... She really needs nerfs and gets them well deserved. She got a good range on Q and E already and is the most mobile mage in the game while also beeing one of the only with Sustain. Needing to get close for her main dps spell is a welcome and needed weakness for her kit. Overall, shes one of the safest champs in the game, have to risk more for full-reward is a great change.

SpongebobIsLife1 votes

agree.

DevilishMetal2 votes

To be honest, playing post-rework Ahri made me realize that she had less risk involved in gameplay. For example, I dived a 1v3 and took abt. 100 damage from it. The W changes add risk to her burst pattern and prevent her from... well... doing that.

A Slime Appears1 votes

They really just need to revert the revert and make her an assassin again. Her assassin gameplay pattern came about because straight up mage Ahri was retarded, and lo and behold, it's still retarded when they remove the assassin pattern. I am convinced Riot balances with a dartboard, it's like they forgot WHAT THEY THEMSELVES DID less than a year ago, and the reasons for doing it.

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