When are we getting a manamune/muramana rework?

lostbob117··2 votes·560 views

Only 5 champions actually build this item. Ezreal, Jayce, Yorick, Urgot, and Varus.

Ezreal and Varus probably don't need it compared to how much the other 3 rely on that item. I think this item should be reworked into something that works on more than just like 5 champions.

I'll suggest making it cost more maybe, but easier to stack when you actually get the item.

Maybe make it build from Tear + BF sword?

Here is an idea I have for it:

Manamune Recipe: Tear(750G) + BF Sword(1300G) + 950G = 3000G total cost

Stats: +40AD +250 Mana +25% Base Mana Regen

Passive UNIQUE – AWE: Gain attack damage equal to 2% of your maximum mana.

Passive UNIQUE – MANA CHARGE: Grants +6 maximum mana for each basic attack (occurs up to 5 times every 15 seconds). Transforms into Muramana at +750 mana.

Muramana

Recipe: Manamune stacked

Stats: +40AD +1000 Mana +25% Base Mana Regen

Passive UNIQUE – AWE: Gain attack damage equal to 2% of your maximum mana.

Passive UNIQUE – MANA CONSUMER: Gain charges based on the mana you spent. Maxing at 500mana. Passive turns off while MANA RECYCLE is in use.

Active UNIQUE – MANA RECYCLE: Consume all your mana charges. Gain damage(20% of the mana stacks) and attack speed(.05% attack speed for every 1mana. Maxing at 25% at 500 stacks) on your basic attacks for a duration of 8seconds.

Just a rough idea, numbers can always be changed.

10 Comments

BluePolarizer2 votes

Not every item needs to be built by every champ.

lostbob1171 votes

Not every item needs to be for specific champions, though.

BluePolarizer2 votes

luckily that's not the case.

Bergk1 votes

When I read "MANA CONSUMER" I got an idea. What if the active/toggle was like an on-hit effect that consumed 3% of your max mana and consumed that much mana from the target. Instead of a high damage toggle, it'd be more of a utility item plus damage from the AD it gives. Depleting your enemies mana pool would be fun! :P

lostbob1171 votes

Too many champs nowadays without mana.

Bergk1 votes

about 90% of the champions do use mana. And again, it'd be a situational item. :P

lostbob1171 votes

I feel like no one would buy the item for that active.

Bergk1 votes

I was actually thinking that it'd be way too strong. If you had it and the enemy adc didn't. They'd go OOM very fast. Math time: Kog'Maw with my proposed active would consume 60 mana per hit. He can attack 5 times per second, consuming 300 mana from his enemy per second. That would be pretty op.

lostbob1171 votes

Yeah, but'd he'd go quickly out of mana. I feel like muramana's identity is a high damage basic attack mana item. I like that identity and don't think it should be changed from that.

Hellpyre1 votes

It would be too strong. That's why they took mana burn off of Wit's End way back when. It gets really oppressive really fast.

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