Can we make it so Veigar's stun delay is 3 minutes?

arbokfister··49 votes·2,963 views

This way, it goes off after I'm already dead and respawning. Then by the time I get back to lane it might go off and stun someone and I can land a q w r combo!

We all know making it a .75 second delay is pointless because you will be dead by LC$ big play assassins before it goes off. At least my suggestion might make it useful

30 Comments

The Red Warden25 votes

The delay is 3 minutes but the cooldown is the same and it stuns everything in its radius. By endgame it would be a stupidly fun ability since you could set up "danger zones" all across the map.

Having 10+ "danger zones" near Baron for example.

Traxinator7 votes

Omg this would be the most fun thing ever :D

PickleBabah3 votes

dude yes. Put it on a charge system like teemo and shorten its cooldown. Have a huge amount of 3 minute delay zones and watch them squirm.

Killer X 1211 votes

Real talk, if there were super long delay's like this it'd be amazing. Nothing happens in game for the first like 5 minutes, then all over the map people start randomly getting stunned, taunted, and dying. It'd be pretty crazy.

Auryiel9 votes

Veigar Now we play the waiting game.... Hihihihihi

Rrett1 votes

Yeah now to add to his theme the enemy will be tormented by when the next Cage will appear and veigar can dance around tormenting them Even longer!

/s

SephAgro8 votes

3 minutes is also too short, because of 'counterplay' and 'unhealthy mechanics.

Raptamei1 votes

{quoted}

3 minutes is also too short, because of 'counterplay' and 'unhealthy mechanics.

  • Staying away from Veigar and letting the tank jump into his face so he has to waste his stun on the tank in order to not die is counterplay.
  • Not letting him farm is counterplay.
  • Buying QSS or picking cleanse is counterplay.
  • Killing the fucker first is counterplay.

But no, this community has been trained to accept dodging skillshots as the ONLY valid form of counterplay. And now the chickens are coming home.

Stacona1 votes

items are not counterplay.... backline champions are meant to kill tanks

SephAgro1 votes

{quoted}

  • Staying away from Veigar and letting the tank jump into his face so he has to waste his stun on the tank in order to not die is counterplay.
  • Not letting him farm is counterplay.
  • Buying QSS or picking cleanse is counterplay.
  • Killing the fucker first is counterplay.

But no, this community has been trained to accept dodging skillshots as the ONLY valid form of counterplay. And now the chickens are coming home.

Veigar simply cannot carry. I think that is his biggest weakness. If fed, a Zed, Akali, Fizz etc.. Can usually 1 v 5 and come out ahead. What Veigar does is unusual. He starves his team of kills, gets all the gold. Goes 27/0 then instabigs someone and suddenly his indigent teammates are left to 4 v 4 a stronger team, almost always losing.

This champ indeed has tons of counterplay. But most of it is hidden in nuance. A skilled Veigar player requires strategic thinking and resource management to win. But the balance team only see mechanics and who can dodge what, as the only form of counterplay.

Cartman Bruh6 votes

Riot overdoes all of their nerfs, then when they buff something it's like: well let's make that spell cost 5 less mana.

Junkο2 votes

That Zed AS nerf made him unviable

Vistha Kai6 votes

When I play Zed, on average I miss one creep every 10 minutes now. Buff Zed pls. Total trash pick.

Cosmic Warper3 votes

[{quoted}](name=Hurny Quilva,realm=EUNE,application-id=3ErqAdtq,discussion-id=Uu5sHHuH,comment-id=00040000,timestamp=2015-02-21T14:07:29.527+0000)

That Zed AS nerf made him unviable

That's a joke right?

Junkο1 votes

You don't say. Cartman said Riot overdoes all nerfs. Clearly not with Zed

Raja Chachki1 votes

I agree, he needs AT LEAST 7 abilities so he can keep up with the likes of Lee Sin, otherwise he is downright unplayable.

Stacona1 votes

Veigar is getting buffed across the board

not a starburst3 votes

Your ADC would still walk into the enemy Veigar's stun zone.

Stephenizgod3 votes

OH NO! I actually need to time my stun instead of just instant stunning them with no counterplay?!?! WHAT EVER WILL I DO?!? ...oh right get gud

deadlychuck1 votes

Veigar/Teemo tag team

The Yetii Rider1 votes

Have your Teemo FILL the inside of the zone with shrooms, that way they either stand in a mushroom cloud or they get stunned.

SecretAgentHulk1 votes

You mean like Morgana? badum-tshhh

Economicz1 votes

It would be unique and interesting.

meatjunjun1 votes

Watch OGN, Veigar support is the reason that stupid stun needs a 0.75 second delay. An AOE stun shouldn't be that wide and be instant. It requires zero skill to land.

Risurin1 votes

{quoted}

Watch OGN, Veigar support is the reason that stupid stun needs a 0.75 second delay. An AOE stun shouldn't be that wide and be instant. It requires zero skill to land.

Exactly this, the pick made his way to NA LCS today, and it pretty much shows the potential the current stun has. I believe support veigar is stronger then mid lane veigar, simply because you dont need to go thru a hard laning phase to farm simulation your Q and lock/zoning with the stun is so good for a support that can land it well. It literally the best non-ulti stun in the game by far.

Stacona1 votes

it definitely requires skill to land, a lot of skill the problem is it being blatantly toxic and as a Veigar main i knew the stun needed a change but i didn't know what because the duration and cooldown were fine and there are items around it- so the delay is very good for the game as a whole and the cooldown buff on it is a buff overall

and i have been playing veigar support for years, the changes might make him good in solo lane but we will see, the changes definitely help out support veigar for sure

Old Man Teeto1 votes

Oh man... imagine using it on CD randomly around the map.

The enemy might walk into it as it stuns! Higher success rate with this change!

Would need a compensation nerf, probably reduce his ults ratio by .2 again.

Faith Breaker1 votes

the EH's he uses linger for about 10 seconds (no dmg or stun at this point) and let's have Veigar gib Rek'sai's tunnel mechanics so he can move from EH to EH.

BuCkeT SeiZureS1 votes

What do you think of this for a re worked stun.

First. Reduce the stun at max rank. 2.0-2.25 is plenty, favoring the first option. Second, turn it into a linear skill shot. But have the circle have a small central pillar. What I think would be great is that he shoots an orb, similar to his q, that stops at the first enemy hit (minion or champion) after making contact, it will cause the event horizon to erupt. Giving the full circle with the center pillar stunning the target hit by the initial skill shot. Maybe you could even make it reactivate able in order for him to cause his cage to trigger wherever the orb currently is. Like a velkoz q or lissandra claw. I like this because it allows veigar to stun someone directly on top of him, gives warning to the enemy champion with its travel time, and still can be used creatively. You could even give the circumference portion of the circle the .75 sec delay and only have the center pillar stun immediately.

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