hard top end limits to damage, health/defense
There needs to be a hard limit to a champion's abilities. The limit needs to make it so that you can go so far, and no farther. If a champion can get huge defense/health, they need to be very limited in their damage. If they have lots of damage, they need to always be very squishy. There should never be a champion like illaoi that can have huge health, defense, cc and damage. It just needs to go away. Syndra needs to always be able to be one shot if she has enough damage to one shot other champions ... and I'm talking any champion needs to be able to one shot her. No having both. Don't care that it would change the game, or that you have "balance" across a team. It needs to be balance for every match 1v1.
's health literally has no hard cap due to his infinite scaling on his Soul Furnace.
can easily surpass 1000 AD due to his passive just by building normally like any other Marksman due to getting bonus AD from attack speed and Crit Chance. From this Wikia page: he gains 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.
with his passive can gain large amounts of armor, thought it really does have a cap based on how many souls he can collect which does cap out eventually. From his Wikia Trivia page: Thresh's ability actually has a cap at 999,999 souls, at which point Thresh will have **749,999 bonus armor ** and ability power.
gives him bonus AD based off 25% of his total armor.
building like a tank does him very little good.
building like a tank (which he should normally) will be a better tank then Malzahar.
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