So.. Ryze nerfs

Bârd··38 votes·15,839 views

You are going a liiiiiitle too far.

The problem was a permasnare and constantly being supersayan.

He diddnt need a 24 second cooldown W, he diddnt need his ult to finish faster than Ezreal in bed.

Just increase it by 4 seconds and put a Gnar style "tired" debuff on ryze after he comes out of his passive, for ~5 seconds.

77 Comments

RiotRiotRepertoir21 votes

There was a bug on today's PBE version where the R tooltip said it had a 4 second duration, but it hasn't been touched from 6. This tooltip bug should be fixed tomorrow.

Also, this isn't intended to be the Ryze 'gutting'. Reading too far into the W cooldown change alone may give that impression, but there are other factors that come into play to offset this.

Hard4Hamsters2 votes

Wait. Is it only on the R? Is the passive still 6 seconds? or is it actually down to 4 seconds on the PBE?

Sire Hippington1 votes

Passive 4 sec, Ult 6 sec

Skypual15 votes

I still think his W shouldn't be nerfed so hard, keep cooldown same but make it so that if he snares same target more than once, each next snare lasts 50% less than earlier one or maybe 60% and increase cooldown by 1 second. This way Ryze wouldn't lose damage but chaining snares would be harder and would have less effect.

Petiovski1 votes

I really like this idea, it allows Ryze to keep his nonstop spell casting identity yet it won't make people want to tab out and watch lord of the rings

Beddlam2 votes

{quoted}

There was a bug on today's PBE version where the R tooltip said it had a 4 second duration, but it hasn't been touched from 6. This tooltip bug should be fixed tomorrow.

Also, this isn't intended to be the Ryze 'gutting'. Reading too far into the W cooldown change alone may give that impression, but there are other factors that come into play to offset this.

All the other factors seem to be other nerfs. Where in the changes do you see this being offset? His Q will be slightly better mid-late game, but his arcane mastery up-time and E damage nerfs are going to hurt him just as much if not more than the W changes.

Sire Hippington1 votes

the lower E cd means you can get stacks for the passive faster + you can cast q-e-q-e-q- duering passive, as any spellcast resets both Q and E, so you get out alot more Es during passive.

Varkrey3 votes

Still way too far. Literally the only change he needed was an increase in his W's cooldown so he can't perma root people, not all those other changes. What you've done could've literally been done a lot easier by simply increasing earlier ranks (1-4) of W's cooldown so that he needs rank 5 W to root people, a fair trade-off since you should know when his power spike is coming (level 9) and you need to dominate him before that point (like vlad).

Mandang01 votes

This, or even just make his snare duration work like Kennen's stuns, with diminished duration after the first.

Sire Hippington1 votes

if they would just increase the W cd, ryze would be horrible as you couldn't chaincast duering passive, since W wouldn't reset after q-e-q, so his best cas combo would be Q-E-Q-W-Q-E-Q, and nothing that comes after as W is still on cd and thus doesn't reset Q or E...

Mandang03 votes

How is a 24 second cooldown not a gutting? I understand his passive will bring that lower, but now Ryze will be a sitting duck if he ever thinks about using W without his super saiyan state on hand. (And when he does, he still gets lower snare duration out) Why couldn't you have done something like Kennen's passive, where snares after the first would have a reduced duration?

Which other factors are you speaking to? The buff to Q that shoehorns Ryze players back into a Q max build? The nerf to E damage? Surely there's something else that's supposed to make this look like less than a gutting...

Downfall4 votes

Arcane Mastery (Passive) cooldown reducing effect is now 105/110/115/120/125% of Q's CD based on Q rank from 4 seconds / 100% of Q's cooldown; easier to reduce the CDs now Overload (Q) damage changed to 60/95/130/165/200 from 65/95/125/155/185 ; more dmg later Overload (Q) mana cost changed to 40 at all rank from 30/35/40/45/50 ; less mana cost later Spell Flux (E) cooldown reduced to 7.25/6.75/6.25/5.75/5.25 from 7 at all ranks ; lower CD Spell Flux (E) mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 ; Lower mana cost They also nerfed E damage Basically you wont be spamming your god damned root as much as your other abilities and other people actually have a chance to move somewhere, I'm assuming they're trying to keep damage output the same and make you spam q and e a few times before your w is up again. Hence increased damage on q and lowered CDs and Mana costs on E, but they also had to take away some of E's damage so that way the CD and mana cost decreases wouldn't go unchecked.

Mandang01 votes

OK, it's obvious the permasnare was a problem, but the question is whether nerfing both the duration and the cooldown (to 24 seconds!) is a nerf of appropriate extent. And, yes, I'm aware what the rest of the changes are, in fact I mentioned them in the very post you're replying to.

Remember when Ryze had a terribly low winrate post-rework? Guess which skill players were maxing then. Now, with the PBE patch notes, guess which skill Ryze players are getting forced to max again? Whatever, Riot's never gonna listen anyway, but at least I can point back to this for the "I told you so" moment.

Downfall3 votes

You only referred to the BAD parts about them. I figured i'd show you the rest of the info since in your post you seemed unaware of it. I'm sorry Riot doesn't feel a high duration point and click low CD snare is fair.

Mandang01 votes

...and I'm sorry they think stupid amounts of mobility is fair, especially as they remove targeted CC.

Look, I don't even play Ryze, so I don't care for his sake. That said, this is still an overkill nerf, and it'll be a shame if Riot put all that effort into reworking Ryze just to throw him in the dumpster Zilean Veigar.

Downfall4 votes

Dumpster? Veigar? Veigar as as balanced as he has ever been, hes sitting at a nearly pefect 50.54% win rate, and has clear weaknesses and strengths and there are champions to pick him into and counters for him. Zilean is in a rough spot right now but he still has his niche, he may be more difficult to play than he was before but he still has a place in the game. While you are 100% certain that the ryze nerf is overkill despite not having waited to see how the results turned out, I'm not so sure. The changes will hurt him, sure, but he will be far from useless.

Removal of targeted CC...Annie Fiddlesticks Irelia Kennen Leona Lissandra Lulu Malzahar Maokai Nautilus Pantheon Rammus Renekton Ryze Skarner Taric TwistedFate Udyr Urgot Warwick Huh?

PKnowledge2 votes

Veigar is balanced ? As in "I can't control my lane so I'll farm and wait for the enemy to make a mistake when he tries to kill me" ? Even Nasus has more kill pressure than Veigar now. According to Lolking, he's been under 49% win rate in ranked for a month now. The only reason Veigar seems to be balanced is because no one is playing him any more (2,25% in ranked...)

Mandang02 votes

Winrate with low pickrate is a terrible measure of balance.

Heimer's winrate is always near the tops, should we be expecting Heimer nerfs? Of course not.

Removal of targeted CC is a work in progress. It's less common now than it was before this season. Your argument is similar to saying global warming can't be happening because sometimes it gets cold.

Downfall2 votes

Well since we're all just making assumptions here and proving eachother wrong how about we get back to the actual topic, explain to me how the ryze nerfs will actually hurt him more than what is needed.

Baron of Bread2 votes

He will be unable to combo his spells together which will make it so he can't get his cooldowns lowered and thus his total damage output will be trashed.

I haven't done the math, but it feels like his optimal spell combo will be pretty wonky for his middle levels and nearly impossible for his low levels. At higher levels it will probably be fine, but as I said I haven't done the math.

If the changes over did it or not remain to be seen, but they look like they very well could be over doing it.

Downfall1 votes

Alas, with todays new PBE update there are ryze changes which will make you happy.

Overload (Q) cooldown reducing effect for Arcane Mastery reduced to 60/70/80/90/100% of Q's cooldown from 105/110/115/120/125% Overload (Q)'s new passive now also reads "and spells that would reduce Overload's cooldown instead fully reset it." Rune Prison (W) cooldown lowered to 22/21/20/19/18 from 24 at all ranks Spell Flux (E) cooldown reduced to 6.25/5.75/5.25/4.75/4.25 from 7.25/6.75/6.25/5.75/5.25 Spell Flux (E) mana cost decreased to 50/55/60/65/70 from 60/65/70/75/80 Desperate Power (R) duration reverted back to 6 seconds from 4 seconds

Baron of Bread2 votes

shrug

I just want him to have a smooth, spell-slinging gameplay. How they go about it is up to them, I trust they will get it right before the heat death of the universe and hopefully in the next patch.

If all else fails they could probably put in something similar to Kennen's passive's duration reduction as someone mentioned elsewhere in this thread.

Sire Hippington1 votes

even befor the 6/10 PBE patch, he did have a smooth spellslinging, atleast a bit later in the game, as Es cd got low enough to reset it with any spellcast, so you can q-e-q-e-q-e all passive long and throw in a snare whenever it's off cd. doesn't feel as skillfull as the w-q-e-q-w-q-e-q... pattern, as the previous pattern punished you if you screwed it(like casting E directly after W), while the new pattern is pure facerolling duering passive...

I'm more concerned that his early will be a bit to weak, as thats the main reason for why his winrate was that bad after release, but improved so much with the buffs for the early ult and passive duration.

Baron of Bread1 votes

They really should try to keep Ryze to his skill rotation, not just randomly hitting the keyboard.

ImHerVoice1 votes

but you don't decide to tell us the factors.. just say that there are some?

Eapenator1 votes

Reading too far into the W cool down change is not the only thing that gives that impression, the nerf to his passive late game from 4 seconds to 6 seconds is absolutely insane. I thought the design plan was to make Ryze a monster late game, and his early and mid game extremely weak. But with that change, Ryze is significantly weaker at all stages of the game, making him significantly weaker than other counter parts you can pick top.

That being said, I saw the changes implemented today, and they seem to be heading in the right direction. The W looks like at max rank, it will still provide some utility without being absurdly op like before, which I am perfectly fine with. 5.10 Ryze was disgustingly op due to a lack of hindsight from the development team.

However, I am still worried that now there is not purpose for Ryze being picked anymore over other options. With his nerf to his passive, he has no real late game high moment. With this nerf to his pattern, and the fact that Ryze cannot build tanky anymore, there is no real reason to pick Ryze over other strong top lane picks at the moment. Vladimir is an example of a champion who does good damage late game while being tanky, and has the tools to survive top lane in the early game.

Those two seconds on his passive really need to be added back into kit, implemented like they were in patch 5.8-5.9 where it scaled from 6/11/16. to a max of 6 seconds at level 16. This will ensure that he can continue to use the full power of kit late game, but it's at a stage of the game where the enemy team will be able to have the items and scaling to be able to deal with it, and it becomes a match up based on skill, and team comps. Ryze should be able to become the strongest of carries late game, and outscale his enemy. 4 seconds is too short of a window for a champion like Ryze to be able to excel, and he will most likely be left in the gutter changes are not made to this area of his kit.

Wobly3 votes

Please tell me there was also a mistake with the change to his passive duration. According to Surrender@20, he still has a 4 second passive super state at all levels. That seems like a pretty titanic nerf to his power at all stages of the game if true, much more important than his ult duration.

I understand the changes to Q, W, and E to avoid the perma-snare situation from 5.10. But why on earth would you reduce his passive duration? What's the reasoning here?

Beddlam1 votes

{quoted}

There was a bug on today's PBE version where the R tooltip said it had a 4 second duration, but it hasn't been touched from 6. This tooltip bug should be fixed tomorrow.

Also, this isn't intended to be the Ryze 'gutting'. Reading too far into the W cooldown change alone may give that impression, but there are other factors that come into play to offset this.

@RiotRepertoir, Just wanted to say I'm glad to see you working so hard on getting Ryze to a good place. It's obvious from the frequency and scope of the changes on PBE that he is getting a lot of attention and you aren't afraid to experiment. I think the current set of changes (passive cooldown reduction back to flat Q cooldown, W and E back to flat cooldowns, and arcane mastery active duration scaling off of Q level) looks much more like a direction I can get behind. While it would have been interesting to try the Ryze that can chain just Q and E, I'm hopeful that we'll see Ryze with his current play pattern for more than 4 patches. Keep up the good work, and I'll be excited to try out your changes once they hit live!

Ungrateful Thug5 votes

Fuck Ryze. I'll be happy when they nerf him into an unviable state again.

Bârd11 votes

{quoted}

Fuck Ryze. I'll be happy when they nerf him into an unviable state again.

Well, thats fine for you, but the Idea of Balance is to keep every champion in a situation where they are all viable in some situation, while keeping op guys in check. While the current state is massively OP, that is no reason to destroy him entirely.

Akali is SO HOT1 votes

[{quoted}](name=The True Bard,realm=NA,application-id=3ErqAdtq,discussion-id=UjMhm2Hf,comment-id=00030000,timestamp=2015-06-10T02:08:32.686+0000)

Well, thats fine for you, but the Idea of Balance is to keep every champion in a situation where they are all viable in some situation, while keeping op guys in check. While the current state is massively OP, that is no reason to destroy him entirely.

Aatrox Elise Gangplank Garen MissFortune Nocturne Olaf Poppy Quinn Shaco Shaco Shaco Skarner Sona Soraka Taric Trundle Veigar Yorick Zilean

Keep every champion viable huh?

Chaotic Reks4 votes

not sure why Garen is in that list...

ChaosThief1 votes

He clearly hasn't been served justice from the bushes.

Chaotic Reks1 votes

no cause these bitches -> Kalista Ashe have the entire map in vision

Sire Hippington1 votes

cause Atma's Impaler has been removed -,-

Darkomantis5 votes

If you actually think Sona Soraka Shaco Veigar Taric MissFortune Nocturne Poppy Skarner Trundle Veigar Yorick are weak because you don't see them....

Anidan1 votes

To be fair, it is an unfortunate MO that Riot will operate under that leads them to nerf "problem" champions while they await a rework. See: Pre-rework Heimer; Pre-rework Eve; POST-Rework Eve (they cannot figure out for the life of them what to do with Evelynn); pre-rework Twitch, who was better as a surprise jungler than his intended role because he was just so, so bad at it; Pre-rework Sion.

Bârd1 votes

[{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=UjMhm2Hf,comment-id=000300000000,timestamp=2015-06-10T15:14:21.904+0000)

Aatrox Elise Gangplank Garen MissFortune Nocturne Olaf Poppy Quinn Shaco Shaco Shaco Skarner Sona Soraka Taric Trundle Veigar Yorick Zilean

Keep every champion viable huh?

I diddnt say they were GOOD at it.

Tails Doll1 votes

[{quoted}](name=The True Bard,realm=NA,application-id=3ErqAdtq,discussion-id=UjMhm2Hf,comment-id=00030000,timestamp=2015-06-10T02:08:32.686+0000)

Well, thats fine for you, but the Idea of Balance is to keep every champion in a situation where they are all viable in some situation, while keeping op guys in check. While the current state is massively OP, that is no reason to destroy him entirely.

Yes there is, fuck that guy. 1/7 ryze can carry with ez.

Chespin20133 votes

it seems like with ryze is if hes popular he's really strong but when he's not he's weak his kit as a whole just seems hard to balance at times

Fucking retard2 votes

Ryze have always been so called "hyper carry" (Tons of dmg,health,armor,mres) But i think this 24sec CD on useless W is too rough for ryze... Riot is just killing ryze just like they did on kassadin.

Anidan2 votes

This is a game that makes hyper-carries, but will not actually allow them to exist. Vayne is no longer the hyper-carry she once was, Tristana had that capacity ripped from her, Ryze will probably be nerfed out of the direction of "hyper-carry", and so on.

Every time they do and a team lets them get to late game, their late game WILL be complained about. You could say, "but what about Veigar and Nasus?" They're not hyper-carries. They only potentially scale into them - they both accrue damage over time, but when they hit their zenith is in the mid game, for both of them. They're hyper-carries in theory, but not in practice.

At this point, I'm fully willing to say that this game has no actual hyper carries anymore - just carries.

Lucent Rengar1 votes

well jinx still a hyper...............oh wait she just got nerfed. nvm. i'll get back to you if i can find one.

Sire Hippington1 votes

her late actually got buffed...

TurquoiseYoshi3 votes

How do you know how fast Ezreal finishes in bed?

ImHerVoice6 votes

you don't, he's that fast.

TurquoiseYoshi1 votes

Heheheheh.

Bârd1 votes

{quoted}

How do you know how fast Ezreal finishes in bed?

no comment

TurquoiseYoshi1 votes

Ah I see.

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