Fiddle's Terrified
Hey guys, I was lurking around the boards earlier when I happened across a thread asking Riot for the relevance of the new Fiddlesticks Drain tether reduction. It made me run down in my head all the nerfs Fiddle has gotten over the last year and a bit despite in no way being overbearing. I took this list of nerfs directly off of Fiddle's league wiki page http://leagueoflegends.wikia.com/wiki/Fiddlesticks/Background, and would like to ask Riot why he has been reduced to the ground. V5.3: Drain Tether range decreased to 650 from 700
V4.21: Dread REVISED INNATE: Dealing magic damage or casting Terrify applies Dread to enemies, reducing their magic resistance by 10 for 3 seconds. Dark Wind Will now prioritize enemies that have not yet been hit. Silence duration increased to 1.25 seconds from 1.2. Targets can now only be silenced once.
V4.19: Crowstorm Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
V4.15: Drain Tether range increased to 800 from 750. Refresh rate increased to 0.25 seconds from 0.5 seconds. Overall damage remains unchanged. Fixed a bug where Drain tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time.
V4.5: Stats Base armor increased to 15 from 11. Dread No longer applies to targets who can't see Fiddlesticks.
V4.3: Terrify Now causes target to flee away from the source at reduced movement speed. Drain Cast range increased to 575 from 475.
V3.15: Terrify Mana cost reduced to 65 at all ranks from 65 / 75 / 85 / 95 / 105 Duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 from 1 / 1.5 / 2 / 2.5 / 3. Crowstorm Mana cost reduced to 100 at all ranks from 150 / 200 / 250.
V3.10: Dread No longer reduces Baron Nashor's,Dragon's, or Vilemaw's magic resist.
There have been a few small buffs, like his base armor, a small mana cost reduction on a couple skills, and V. 4.15. However, the nerfs he have received far outweigh the good. Nerfs, for example, like the fear change causing targets to run straight away from him rather than around randomly. This means that after they finish being feared they have less of a distance until they are free from the tether. The passive rework also hurt his teamfight viability, as before he always reduced their MR, rather than after he applied damage or CC to them. This means he is no longer guaranteed to reduce the MR of all five at once. Most recently, with the change on his E to have the bounces all hit different enemies, his mid lane viability had been nerfed, since his poke in the laning phase was essentially halved. Now, with the drain tether reduction, he is now reduced to a jungle bot who just farms until his ult is up, ganks once and then disappears back into the jungle. All of this is on top of his immobility, his two skills that make him stationary for 2+ seconds, and the difficulty of landing his ultimate on a smart enemy team. He has in no way earned these consistent nerfs, and i would like to hear a Rioter's opinion on this however I understand if you don't respond. Can't be everywhere at once.
right?