League Is Unbalanced, And Things Are Toxic!!!

63536895_DEL··4 votes·612 views

Sated Devourer was added on patch 5.13 which was July 8, 2015, and has caused nothing but problems. It caused already toxic champions to become more toxic Udyr MasterYi , it caused champions that were fine before to get nerfed Kayle Warwick and for some fucking reason Xin somehow got buffed during all of this. Why has it taken almost a year for this item to be looked at for changes? And we don't even know if the changes it's getting in 6.9 will make it more balanced. For all we know and probably should expect at this point it's going to get "nerfed" just like Soraka got "nerfed".

I've heard everyone say the counterplay to Sated Junglers is to shut them down early. I can counter jungle a Sated Jungler as Shaco until I'm blue in the face and delay them getting Sated from about 18 minutes all the way until about 25. That doesn't change the fact that their still going to completely destroy my team as soon as they do get Sated and there's nothing to be done about it, and all the while I had to ignore any ganks my laners may have needed just to try and stop the enemy jungler from farming as long as possible!!!

I thought it was bad when you could pick champions and almost be guaranteed a win Ekko, but now you can build a combination of 2 items and almost always winitem 3025 item 3068. I've seen Fizz rush these 2 items and stll delete squishes while being way too durable to kill. I've seen Quinn top rush these 2 items, because if Quinn top wasn't toxic enough already she has too be tanky as fuck and do hella damage at the same time. Also she can summoner 12 gank bot lane and get back to top lane in under 10 seconds after she's done, which is completely retarded. Here's an idea for a buff to turrets. Auto attack can't pass through turret range like how windwall works, but only affecting auto attacks, so you'll have to be in turret range if you want to attack a champion under their turret. This way ranged champion can't bully melee's and prevent them from farming under their own turret by going to lanes they weren't meant to. **This might be a bad idea, idk, but something has to be done about range vs melee matchups. **

"Ezreal is abusing item 3025, better nerf his ult cooldown" - Riot Not saying the ult cd nerf wasn't deserved, because the cd was so low that Ezreal's use it for waveclear (if only they would look at Lux) , but the problem is that's not why they nerfed it. Riot nerfed it to try and fix the unrelated problem of him abusing item 3025, which makes no sense. Not to mention that nerf wasn't well thought out at all, Ezreal's still use their ult for waveclear, because the item he happens to abuse gives massive cdr. Ezreal abusing runeglaive? Nerf Runeglaive. Ezreal abusing IBG? Nerf his ult cooldown. Ezreal's probably abused more items than this, and I just don't know about them because it happened before I started playing. Why can't Riot ever just do the obvious and nerf what the actual problem is, instead of trying to fix shit by nerfing something that has nothing to do with the problem? Leblanc doing too much damage? Better nerf her ability animation speed. Well guess what? She still does way too much damage

In early-mid season 5 I was destroying in every game building item 3074 item 3006 item 3153 item 3046 item 3035 item 1412 on Shaco, but I can't do that any more or else I'll get 3 shot by some fucking Garen building full tank hiding in a bush, because of his ridiculous base damage. Every unwarded bush has a Garen in it. If there was an unwarded bush on the enemy fountain turret Garen would be in it. Now I build item 3748 item 3111 item 3087 item 3742 item 3102 item 1413 because everyone does so much damage with high as fuck base damagesPoppy Leblanc Garen or tank items that give offensive stats, so I just build tank and still do stupid amounts of damage. The burst damage is insane with Q crit + Shiv + DMP + hydra active, all the while I'm tanky as all fuck and can't be killed with less than 3 people.

THIS GAME HAS SO MANY PROBLEMS I only talked about a fraction of them, because these are the ones I've encountered the most recently.

Rant over, thank you for reading and please share your thoughts below.

3 Comments

HongChongDong1 votes

I understand the post well and I happen to think that Riot can't be blamed too hard as this is infact such a large game and they can only do so much so fast in terms of figuring out how to properly balance things out. They can't just read a forum post with buff/nerf concepts then go " Ok this is what they want" Slaps it into the next patch, they have to actually think ahead about how this if going to affect the game and in what way.

Another popular thing that people don't like is the fact that meta's exist at all. When a meta pops up making a specific champion or item/items stronger than other then people really start to get pissed at it, but to ask, why not?

It's perfectly fine for the game to have a defined meta that gives players a guideline into what's strong, what isn't, and how do they play with that meta.

Another thing I want to point out is that the LB nerf was actually a nerf because by default champion kits without an actually ultimate have higher damage on basic abilities. This is simple balance concept alot like Large weapons deal lots of damage but are slow, while small weapons deal small amounts of damage but are faster. It's a simple guideline.

The nerf gives people a chance to dodge it rather than her always getting the ability off for no room for reaction time. The only thing she needs changed is a change to her W radius because it's so large you don't even need to aim it.

Dediguise1 votes

So the best way to counter sated is to snowball your lanes. Then your laners can help apply pressure in the enemy jungle.

63536895_DEL1 votes

Aye, and then when the enemy get sated they can come out and get all the shutdown gold from my snowballed laners :D

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