League Is Unbalanced, And Things Are Toxic!!!
Sated Devourer was added on patch 5.13 which was July 8, 2015, and has caused nothing but problems. It caused already toxic champions to become more toxic
, it caused champions that were fine before to get nerfed
and for some fucking reason Xin somehow got buffed during all of this. Why has it taken almost a year for this item to be looked at for changes? And we don't even know if the changes it's getting in 6.9 will make it more balanced. For all we know and probably should expect at this point it's going to get "nerfed" just like
got "nerfed".
I've heard everyone say the counterplay to Sated Junglers is to shut them down early. I can counter jungle a Sated Jungler as
until I'm blue in the face and delay them getting Sated from about 18 minutes all the way until about 25. That doesn't change the fact that their still going to completely destroy my team as soon as they do get Sated and there's nothing to be done about it, and all the while I had to ignore any ganks my laners may have needed just to try and stop the enemy jungler from farming as long as possible!!!
I thought it was bad when you could pick champions and almost be guaranteed a win
, but now you can build a combination of 2 items and almost always win
. I've seen
rush these 2 items and stll delete squishes while being way too durable to kill. I've seen
top rush these 2 items, because if
top wasn't toxic enough already she has too be tanky as fuck and do hella damage at the same time. Also she can
gank bot lane and get back to top lane in under 10 seconds after she's done, which is completely retarded.
Here's an idea for a buff to turrets. Auto attack can't pass through turret range like how windwall works, but only affecting auto attacks, so you'll have to be in turret range if you want to attack a champion under their turret. This way ranged champion can't bully melee's and prevent them from farming under their own turret by going to lanes they weren't meant to. **This might be a bad idea, idk, but something has to be done about range vs melee matchups. **
"Ezreal is abusing
, better nerf his ult cooldown" - Riot
Not saying the ult cd nerf wasn't deserved, because the cd was so low that Ezreal's use it for waveclear (if only they would look at
) , but the problem is that's not why they nerfed it. Riot nerfed it to try and fix the unrelated problem of him abusing
, which makes no sense.
Not to mention that nerf wasn't well thought out at all, Ezreal's still use their ult for waveclear, because the item he happens to abuse gives massive cdr.
Ezreal abusing runeglaive? Nerf Runeglaive. Ezreal abusing IBG? Nerf his ult cooldown. Ezreal's probably abused more items than this, and I just don't know about them because it happened before I started playing.
Why can't Riot ever just do the obvious and nerf what the actual problem is, instead of trying to fix shit by nerfing something that has nothing to do with the problem?
doing too much damage? Better nerf her ability animation speed.
Well guess what? She still does way too much damage
In early-mid season 5 I was destroying in every game building
on
, but I can't do that any more or else I'll get 3 shot by some fucking
building full tank hiding in a bush, because of his ridiculous base damage. Every unwarded bush has a
in it. If there was an unwarded bush on the enemy fountain turret
would be in it. Now I build
because everyone does so much damage with high as fuck base damages
or tank items that give offensive stats, so I just build tank and still do stupid amounts of damage. The burst damage is insane with Q crit + Shiv + DMP + hydra active, all the while I'm tanky as all fuck and can't be killed with less than 3 people.
THIS GAME HAS SO MANY PROBLEMS I only talked about a fraction of them, because these are the ones I've encountered the most recently.
Rant over, thank you for reading and please share your thoughts below.