URF 2017

SirΤeemο··1 votes·1,834 views

so.. URF it's coming soon, and i have a suggestion Stuns etc time reduct 50%
healing 150% more damaging skills -50% damage

so we dont die every 1 second because of morganas/lux stuns for example..

3 Comments

ValyrianBlade2 votes

Stuns: i thought the buff had some tenacity in it? Healing: is actually reduced in URF as it should be. Sustain with no mana constraint and 80% cdr is way too strong. Reduced damage: you're kidding right? What's the point of using abilities twice as often if they only do half damage?

FrostyPacy1 votes

no

Nahui1 votes

So you want both 50% less damage and also 150% healing.

Buddy, I want my urf games to last about 20 minutes. If I want an hour of my time per game, I'll just play on the normal Rift.

I agree on CC. I think respawn timers should either be lowered further or allow us to take revive again. It's a purely comical mode; people shouldn't be complaining about the balance of reviving once a minute. It takes two seconds to die, so revive is perfectly reasonable, especially with the change of homeguards which was the main reason revive was broken (Rush homeguard, die, revive TP in with homeguard all in about 5 seconds.)

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