Koggy Innate redux

Rebonack··1 votes·172 views

Time for this topic again!

Koggy got a pretty interesting remake, as you all know, and it absolutely dumpstered him. He now has the dubious honor of having the lowest win-rate in the game. You go, Kog!

The issue could be solved by just tweaking numbers until he's strong enough, but that's dumb and boring.

Instead, let's talk about what we could replace his Innate with. The Innate he's got right now is pretty strong (an AoE Ignite worth of damage is nothing to sneeze at) but it doesn't mesh particularly well with the rest of his kit. Since Koggy is god-awful right now and we're still doing the pre-season thing, this seems like the ideal time to give his Innate the axe and create something new and neat.

The simple solution would be to remove the %HP damage from his W and move it to his Innate. The %HP damage doesn't scale with his W level at all, so there isn't any terribly compelling reason to keep it there. Having a little extra damage to his name even when his W is down would help Koggy's consistency quite a bit.

And there are, of course, other options. Kog has three main components to his identity: immobile artillery platform, long range auto-attacker, and tank-buster. If Koggy got a new Innate, it would be pretty nice if one of those three aspects were further amplified so that Kog does a better job of being Kog.

So I'm curious. Which route would you guys like to see?

2 Comments

Kal Vas Flam1 votes

If he dies the champion that killed him dies too. Fuck you Rammus

disregardable1 votes

Personally, I'd rather them just tweak his numbers. You call it boring, I call it preserving counterplay.

More from Gameplay

More by Rebonack