Wukong changes I would like to see

Solo Q Memes··2 votes·872 views

Simple...

base health regen 6 -> 8 base health regen /lv .65 -> .75

I need to sustain these bully champions at least a little. C'mon this champion has absurdly low regen, no heals, and no shields.

Q

COST: 40 mana

-> COST: 35 mana

Bonus Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 0 / 10 / 20 / 30 / 40% AD)

-> Bonus Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 0 / 10 / 20 / 30 / 40% AD)

Q ability costs too much mana for being trash half the game. Plus Wukong's base mana is the #7 lowest base mana stat in the game. Lets move some of that late game power to early game, because Wukong's Q is underwhelming all lane phase.

E

COST: 50 / 55 / 60 / 65 / 70 mana

-> COST: 45 / 50 / 55 / 60 / 65 mana

Just the same reason as for the Q...

So basically slight mana cost reduction, some increase in health regen, and shifting some late game power to early game for his Q.

1 Comments

painkills1 votes

These seem reasonable and absolutely justified, without necessarily increasing the parts of wukong that were out of line, like his burst. Wukong does have sustain and mana problems that contribute to his laning phase being inordinately difficult.

I dont see why lategame Q should be worse than it is at present though. Id make the scaling:
30 / 55 / 80 / 105 / 130 so that its a little less useless early game and equal late game.

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