Wukong changes I would like to see
Simple...
base health regen 6 -> 8 base health regen /lv .65 -> .75
I need to sustain these bully champions at least a little. C'mon this champion has absurdly low regen, no heals, and no shields.
Q
COST: 40 mana
-> COST: 35 mana
Bonus Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 0 / 10 / 20 / 30 / 40% AD)
-> Bonus Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 0 / 10 / 20 / 30 / 40% AD)
Q ability costs too much mana for being trash half the game. Plus Wukong's base mana is the #7 lowest base mana stat in the game. Lets move some of that late game power to early game, because Wukong's Q is underwhelming all lane phase.
E
COST: 50 / 55 / 60 / 65 / 70 mana
-> COST: 45 / 50 / 55 / 60 / 65 mana
Just the same reason as for the Q...
So basically slight mana cost reduction, some increase in health regen, and shifting some late game power to early game for his Q.