How about we remove the +15% bonus HP from Cinder-
-and amp its damage aura instead. Make it scale off the user's bonus HP. Make the thing a better Tank item in the sense that if you ignore someone holding it, that damage will stack up quick.
Then add a new item outside the jungle that fills the 'soft-counter to %pen' role so lacking to everyone who isn't packing Smite. Bring back Soul Shroud (
) and give it the +25% bonus HP passive. This would allow Tanks in positions other than Jungle to grab the item and not explode instantly when someone with Whisper or Voidstaff looks at them funny.
Because in spite of what folks seem to think, the proper reaction to someone with Void/Whisper is to build a hell of a lot of HP. Tons of it. Oodles of it. So much HP that it's typically difficult to hit the milestone on most champions unless you start the game with the build in mind. We're talking on the order of 2.4k for every 100 resist you pick up. I made a topic about this, months ago, back before Cinder made it into the game. I warned against the impact that shoehorning it onto a jungle item would have, but sadly the warning wasn't heeded and now here we are.
Seriously.
Putting an effect as important as HP multiplication on a Jungle item never should have happened. It would be like making Deathcap or Infinity Edge Smite-exclusive items. If such a thing were to happen, then pretty much everyone would be running Smite. So it should come as no surprise that Tanky folks started spamming Cinder like crazy. It is too important of a tool to miss out on.
C'mon, Riot. Do the right thing here.
Let Cinder focus on the burning. It's a cool passive. Let that be its thing.
Add the +25% Bonus HP passive to a new item and allow people without Smite to Tank effectively.